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Potion pricing (OOC) - Labyrinthe Forum
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> Potion pricing (OOC)
sonof
post Jun 1 2012, 11:08 AM
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While I understand there are IC reasons for Dan trying to set different price levels, for OOC sake please can we instead go back to one potion price? There's no list at the caves saying what they are which makes things totally confusing when trying to buy potions.

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DanM
post Jun 1 2012, 11:22 AM
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QUOTE(sonof @ Jun 1 2012, 12:08 PM) *
While I understand there are IC reasons for Dan trying to set different price levels, for OOC sake please can we instead go back to one potion price? There's no list at the caves saying what they are which makes things totally confusing when trying to buy potions.

Lee



I'll have a word and see what impact this might have...


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BBB
post Jun 1 2012, 11:27 AM
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Personally I'm waiting to hear that Sonof has successfully applied his Enhanced Resistance to Level and Pts base damage to potion costs wink.gif

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DanM
post Jun 1 2012, 11:30 AM
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QUOTE(BBB @ Jun 1 2012, 12:27 PM) *
Personally I'm waiting to hear that Sonof has successfully applied his Enhanced Resistance to Level and Pts base damage to potion costs wink.gif

BBB




I was hoping the richer, higher end characters would end up supporting the lower end ones.


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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dnsmantra
post Jun 1 2012, 11:31 AM
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In honesty 90% of the time I just have the brief cover potion costs these days. It's too much extra complexity and time (which we don't have) to spend working it out. I'm with Lee, were it a flat rate it'd be much easier to deal with.

Huw
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DanM
post Jun 1 2012, 11:36 AM
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QUOTE(dnsmantra @ Jun 1 2012, 12:31 PM) *
In honesty 90% of the time I just have the brief cover potion costs these days. It's too much extra complexity and time (which we don't have) to spend working it out. I'm with Lee, were it a flat rate it'd be much easier to deal with.

Huw


Shouldn't things like "potions covered" come out of ISP?
It's free cash afterall.

A flat rate would be easier to deal with, but the way it is, was to encourage those of lower level to buy their potions and discourage those higher up.


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dnsmantra
post Jun 1 2012, 12:00 PM
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Why, adventure temp potions are hardly items, and it's no different to setting a trader the party can murder in Enc 2 who has a bottle of 12pts, or whatever. Frankly, when statting I'd prefer to know the party are all going to have a few potions, rather than having to guess if anyone will buy them, or not, or if someone will play a healer. It's a decent baseline.

I'd wager most of the time grulls for potions goes straight back out as treasure money anyway.

Huw
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DanM
post Jun 1 2012, 12:03 PM
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QUOTE(dnsmantra @ Jun 1 2012, 01:00 PM) *
Why, adventure temp potions are hardly items, and it's no different to setting a trader the party can murder in Enc 2 who has a bottle of 12pts, or whatever.

I'd wager most of the time grulls for potions goes straight back out as treasure money anyway.

Huw



Might as well make potions free then


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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RichFromant
post Jun 1 2012, 12:04 PM
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What about just changing it to a flat rate of 100 grulls per full thousand points reached to a max of 500 grulls? Is similar to the new change, but lot simpler to remember.

Also good to see dungeons having a big impact and heroes and live interacting. smile.gif


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dnsmantra
post Jun 1 2012, 12:31 PM
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QUOTE(DanM @ Jun 1 2012, 01:03 PM) *
Might as well make potions free then


Feel free to.

Ref bought potions are such a tiny thing overall (compared to say having 10 bottles of 12pts) that it's basically irrelevant in terms of dungeon balance, statting and enjoyment (but useful to know people will have them). Sure there's some plot to do with potions, but if it's a nightmare to administer ignoring it in this small area doesn't really affect anything and is the simplest solution. I'd much rather have 10 minutes longer to brief, set the monsters, actually be in time-in, and/or not delay the closing of the caves by 10 minutes more (or have to finish 10 minutes earlier) just to cope with overly complex potion pricing (which is frankly rather dull and boring). There's enough for refs to do without having this as well.

I shouldn't need to have a flip-chart to look up the price of 6pts. It should be simple and easy to remember. Rich's idea is not a bad one. Ideally players will just know how much things cost and then it won't be an issue. As a ref, I'm basically going to either trust the players to know how much they need to pay, or have the costs covered and thus not need to worry.

Huw
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DanM
post Jun 1 2012, 12:48 PM
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QUOTE(dnsmantra @ Jun 1 2012, 01:31 PM) *
Feel free to.



I didn't mean me do it, I meant as a whole

Why should some briefs pay for potions and not others?

I think I've setup a fair system. All it would take, would be a print out to be available at the desk, or print one and put it with your ref stuff. Easy. I did however, consider it from the IC perspective and not OOC.


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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dnsmantra
post Jun 1 2012, 12:50 PM
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QUOTE(DanM @ Jun 1 2012, 01:48 PM) *
I didn't mean me do it, I meant as a whole

Why should some briefs pay for potions and not others?


Because some are wealthier than others, some are potion makers themselves and have stock, some have their senatorial department paying, some are just local farmers without the means so don't. Loads of decent IC reasons. It doesn't have to be fair.

Having costs based on points threshold is hardly an IC perspective... my 1500pt pure priest is far wealthier than my 10k budoka or my 8k warlock.

Huw
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DanM
post Jun 1 2012, 12:56 PM
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QUOTE(dnsmantra @ Jun 1 2012, 01:50 PM) *
Having costs based on points threshold is hardly an IC perspective... my 1500pt pure priest is far wealthier than my 10k budoka or my 8k warlock.



It's the IC perspective of the person who decided the prices.
Not based on wealth, but need.


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Leo
post Jun 2 2012, 04:41 PM
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It sounds like this could still be solved with a few comprehensive posters around the desk and tables listing prices by threshold and the price of the maximum available.
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TimTreadwell
post Jun 3 2012, 07:38 AM
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Tommy Noone's Potion Pamphlet?? smile.gif

Tim.
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Redders
post Jun 14 2012, 07:13 PM
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QUOTE(DanM @ Jun 1 2012, 01:56 PM) *
It's the IC perspective of the person who decided the prices.
Not based on wealth, but need.



Its not IC at all really is it, in as much as lets say Argoth disguises him self as Shadow the Drow Scout and claim to be first level how would a potion seller know to not charge me the low level cost. All a bit silly really. I could understand Thor walking in most people have heard of him he is obvious etc ok the seller ups his prices, but what about people in disguise or some krptic old skool character from the back in the day how IC would people know what to charge them....
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BBB
post Jun 14 2012, 10:08 PM
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QUOTE(Redders @ Jun 14 2012, 08:13 PM) *
Its not IC at all really is it,


Nope, but then its the same as Dungeon Thresholds... Its an entirely OOC mechanic that we just accept without any querying it IC as it were (I'm old enough to remember when overlands didn't have thresholds...)

QUOTE(Redders @ Jun 14 2012, 08:13 PM) *
in as much as lets say Argoth disguises him self as Shadow the Drow Scout and claim to be first level how would a potion seller know to not charge me the low level cost. All a bit silly really. I could understand Thor walking in most people have heard of him he is obvious etc ok the seller ups his prices, but what about people in disguise or some krptic old skool character from the back in the day how IC would people know what to charge them....


BBB


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Fenris
post Jun 15 2012, 11:44 AM
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QUOTE(Redders @ Jun 14 2012, 08:13 PM) *
Its not IC at all really is it, in as much as lets say Argoth disguises him self as Shadow the Drow Scout and claim to be first level how would a potion seller know to not charge me the low level cost. All a bit silly really. I could understand Thor walking in most people have heard of him he is obvious etc ok the seller ups his prices, but what about people in disguise or some krptic old skool character from the back in the day how IC would people know what to charge them....


Surely the potion maker knows to charge you the low level cost because you are clearly NOT Argoth and merely a low level character, as he is still alive? smile.gif
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DanM
post Jun 15 2012, 11:46 AM
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QUOTE(Redders @ Jun 14 2012, 08:13 PM) *
Its not IC at all really is it, in as much as lets say Argoth disguises him self as Shadow the Drow Scout and claim to be first level how would a potion seller know to not charge me the low level cost. All a bit silly really. I could understand Thor walking in most people have heard of him he is obvious etc ok the seller ups his prices, but what about people in disguise or some krptic old skool character from the back in the day how IC would people know what to charge them....


Well, we've had a different price for pre-8th characters for, well years and years. It's just an extension of that.


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abyatt
post Jun 15 2012, 12:08 PM
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or rather than make them free perhaps remove them entirely - that way its even easier.

Andy


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