Zombies (and Vessel of the Dead) |
Zombies (and Vessel of the Dead) |
Jul 28 2023, 12:54 PM
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#1
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Mercenary Group: Members Posts: 1,401 Joined: 23-November 07 From: "Sunny" Wales Member No.: 59 |
Hi All,
I am looking at increasing a Zombie's hits. There is obviously Undead Master, I have a number of things passed as well "28 seconds Later: Zombies get undead alacrity cast on them if they stand still for 30 seconds" and 3 extra levels for hit calculating in Lieu of some guild benefits... but that still only takes a Zombie to 27 hits (which while great for a zombie is not a patch on some of the numbers people froth about... if it just froth, or am I missing something?) Would be interested in peoples experiences Patch -------------------- Patch
Plays: Harpell - He Who Is Elbrime Vrere Da'Karte Gabriel Drake Elan: Malefactum For Malefactum Issues: Malefactum.IM1022@gmail.com |
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Jul 28 2023, 01:08 PM
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#2
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Mercenary Group: Members Posts: 1,129 Joined: 27-November 07 From: Portsmouth Member No.: 176 |
I've something, for Kaleb, on T:10 which allows me to spend 30 seconds prep time to double the Hits of an undead I summon.
Can only be applied to one undead at a time, doesn't stack with non-published increases. I think it's post 6th Undead Master I've never really tried to go higher. _ Pete |
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Jul 28 2023, 01:16 PM
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#3
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Tiffer Group: Members Posts: 3,310 Joined: 23-November 07 Member No.: 34 |
The big part you're missing is most big numbers are using level 8 UDM for eg. double hits or stacking multiple zombies on top of each other.
Greater Zombie and Skeletal Knight are good as well as they use double/triple caster level. AntiPaladins can get 20 caster levels using the published system which puts them slightly ahead as well. |
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