below are the non standards, we down to 8 players and have a monster- so just need an A-ref and we should manage (fingers crossed)
fleeting- 30 sec affect instead of standard 5min
Eldritch- campaign power base
Has magic/spirit and Neuronic (not Physical, so a Mindless chi perfect monk can ignore it for example), but the powerbases are not combined, instead it should work similar to 'Bane' damage type.
It has a prime power base- I.e., an eldritch Spirit Bolt - if it would be kicked off it will be 1st spirit bolt, if that fails a 'magic' bolt, and finally a 'neuro' Bolt- but its damages is per spirit bolt, and resistance to spirit bolt would apply.
When a rec’s is used all bar its ‘prime’ powerbase discern as yes, but weakly.
If the prime powerbase is disrupted the whole thing unraveled, so you don't need Nero manic or some silly stuff to remove.
Madness- non lvl based Eldritch (base is spirit) insanity lasts 5min- causes berserk rages for duration- anyone insane count as berserker spirit.
blood rain- 6 tblp damage effects flesh and blood (including standard elves
life drain- 6 tblp damage- affects the living.
greater of above 12 tblp – both
conjuration pecking- physical & magical effect -6 through the head and fleeting blindness, if truck twice, blindness in now 5min, 3 time is perm until supernatural healing used, 4 times, a regeneration or similar is required.
Poison Burst- the person affected and everyone within 3 big paces hit by CV6- normal kick in
Light shock; as shock (12/12) but light mana based.
Thunderclap (10 sec Halt and 5 mins Deafness, once deaf is then immune to this), runes are cumulative.)
Just to check that's not a typo, Conjuration pecking is a 6 through to the head?
Anthony
Yeah
6pts of damage or a six through?
oh sorry, mis read- 6 points
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