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Non Standards - Labyrinthe Forum
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Netheril
post Dec 11 2019, 04:28 PM
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Ok, as should be brutally obvious, these are mostly for my section. More may follow from section refs (or may not! tongue.gif )

As always, half of these may not even come up, totally dependent on what happens during the day. And the big ones I will remind people, this just helps set the scene and saves some time if just need reminders afterwards.

Some are communal, I've tried to put those at the top mostly.

And one big thing to say. There is one non standard not included here. It will only be revealed when you are time in in the tavern. There are 3 grades of this non standard, one for each section. Though crossover possible hopefully not likely. The usual rule applies, if the resistance / immunity / whatever not written on your battleboard you don't have it! And refs may check when doing pts that stuff is written on so pls make sure all character cards are up to date! smile.gif

So here we go...

NON STANDARDS:

Blood drain “single, double, quad” etc is a physical F&B touch effect of the relevant amount. Innate pac applies.

Scream of agony, 12 pt physical sonic attack to the head for everyone who can hear it, innate pac applies (or immune to sonic / auditory attacks ofc!)

Saber blasts are v good AND evil (white and black)

Deathwind flurry, sever head to all within 5’, lightning reactions applies (same powerbase as blows, usually physical / mantic)

power drain by blow (3mp or 1 spirit, cant combine with any other effect on the blow), ultimate power drain (drain one power pool to zero), immune to non std dispels applies to both

Unholy words inflict a flaming destruction to all within 20’

Soul lance will effect anyone who is not of the faithful, or fully undead. So does work on evil alignments. Greater soul lance does 60% of base tblp. Supreme soul lance 100%. Final Word, 200% soul lance, usually a dying effect.

Crushing forcetrap (as per force trap but take a gold mana shock to every location immediately and then every 30 seconds)

Divine damage is all colours and alignments and powerbases simultaneously, and does effect those only harmed by the divine.

Bane damage is most disbeneficial, but often wont include neuronic.

Bus numbers = check with monsters for what they do without backstab, all are set and should know

Uncreate: kills you and destroys body if no resistance to destruction. Resistance means 72/12 from a non published magical power base (obsidian voidal magic) OR neutral spirit (can choose either IF both would affect you) plus unconscious for 5 mins (secondary resistance applies)

Out of time: Same mechanic as vanish animate, but only immune to temporal or act of faith applies.

Temporal acceleration: All non spiritual effects with a duration on the target end, or have their duration doubled, whichever is most disbeneficial. Immune to non standard dispels applies, as does immunity to temporal effects.

End of Time: immune to ageing or die.

The Gloom: Within 20’ of this being, anyone susceptible to emotional effects loses the will to do anything, you are overcome by lethargy and despair.

ALL these are mantic (black/onyx/evil):
Touch of despondency, death unless imm to emo fcts
touch of decay, death by ageing
touch of despair, comatose unless immune insanity AND emo fcts

Void touch - This is a 30 pt slayer/bane touch effect, basically they destroy anything that “exists” by touch, so their touch is incredibly baneful. Don’t need to know what effects their victims, its just auto bane, any combination of powerbases possible EXCEPT neuronic as they are not sentient.
Greater void touch, 60 pt otherwise as above

arcane feedback, take 12 pts for every active spell or miracle, including mark allies. Is every handbook colour.

Draconic feedback does 6 pts of dmg for every ½ fct colour/element owned, 12 pts for every ¼ fct, and 18 pts for every total immunity. Damage is totalled and is a single attack. Is every handbook colour.

Divine feedback: does 9 pts of dmg for every resist to causing / spirit bolt / tod owned. Is good, neutral and evil spirit, plus white/grey and black mana.

Triggering blow: Causes secondary resistance to trigger if owned. Does nothing otherwise.

Divine Sunder. Reduces max ac by 3 for 5 minutes. Celerity does not apply, you need something that stops your max ac / stats being interfered with.

Divine Strike: 72 pt touch effect, good/neutral/evil plus jade / onyx / black / white.
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