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> Competition, 3k Spend
Rob
post Nov 4 2009, 12:59 AM
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QUOTE(MarkCox @ Nov 4 2009, 12:27 AM) *
he comes out of left field...
awesome spend/concept a couple of spend issues having too guild restrictions
and halflings can't be warriors
but this one puts Rob and Bruno in serious trouble...


Brunos was disqualified for not having any of the prerequisites needed for his Psi MC smile.gif

Ill worry about his when he does a legit published spend I like the concept though! wink.gif

Rob


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Icykle
post Nov 4 2009, 10:28 AM
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His one made me giggle

I could not see on his where he has gone warrior. All the warrior stuff seems to come from the "Bully Boy" tendency

The halfling just appears to be a straight if very disturbed Pathfinder.

Might be wrong it is a bit early for me.


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For those that remember I be known as Graham Ford (Silver-Ford)
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post Nov 4 2009, 11:05 AM
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QUOTE(MarkCox @ Nov 3 2009, 11:27 PM) *
he comes out of left field...
awesome spend/concept a couple of spend issues having too guild restrictions
and halflings can't be warriors
but this one puts Rob and Bruno in serious trouble...


I was trying to figure out the why the paranoid meglomaniac would be a henchman to anyone... surely he's going to shiv up his "employer" PDQ.
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sonof
post Nov 4 2009, 11:33 AM
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Na his employeer is the dark sorcerer from the circus, so he's scared of him because of his superstitious nature.


Son of


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Icykle
post Nov 4 2009, 08:19 PM
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This whole idea got me thinking, then I dreged up some of my old stuff from ages back.

This was originally designed for a proper Black Guild (LE) I was thinking of starting , not the silly Baronial stuff. (I still have all the write-up, back ground and miracle list, lucky find)

Anyway on the character.


Idea: Githyanki Necromancer with added neuronics.

At 3k this was going to be difficult err challangeing, as silver-folk pay +25% on most abilities. as such everything has been stripped down the bare minimums


Race: Silver Folk
Class: Hermit Priest 8 /Wound Bringer 6 /Wizard 6 (Black & Bronze)

Method: Tends to use Summons (Ghoul,Wraith,Mantic Wight, Shades, DVS) & Ranged Causing (mosters can ofen get out of tod/suspend, but 20 or 12 hits straight often offends)
Will Summon maybe a mantic wight and then fly off with neuromastry to let the wight do the dirty work.
I strongly suggest bringing your own personal monster as you will have a summon up 90% of the time.

Words of Death and Pain, can be used to taunt and berate enemies who are about to die, on how Silver-Folk are superior and that they will be raised as undead into service to the silver-folk.

Should be done in the style of Brick-top from Snatch "What the Ghouls don't kill and eat we can feed to the pigs, umm Zombie Pigs"

Remember for get outs you have your Racial Neuro Synaptic Jumps and Neuromastry Action.

Build and notes.


Life: as 6th Wound Bringer
AC: 7

Spirits: 55+18 (73 Spirits) No dmg casting Causing from wound bringer
Mana: 76 Black/Bronze Varial (TBLP) Caster

Core non-expensive stuff. (2150)

Wound Bringer (6) - 550
Black Wizard (6) - 825
Fully Active with 6 Neural Foci - 550

Resistance to TOD and Avenging - 100
+12 Casting TBLP - 75
Live to -6 - 50


Priest Stuff (+25% will include at end) Base 210

Spheres: CAUSING/necromancy - 40
Trust of the Planes - 15
3 ELOS (+15) - 135
Dark Knowledge (Handbook Undead Summon'd control twice as long) - 20pts


Wizard Stuff (+25% will include at end) Base 470

Mantic 2nd Colour (Bronze) - 150
Mantic Undead upto Wraith/Wight - 80
Varial Caster - 60
4 Ranks of extra mana (+34) - 160
Discern Associated - 20

Now the maths bit

Core: 2150
Other: 210+470 = 680
Silver-Folk Tax 25% of 680 = 170

2150+680+170 = 3000.

If the points spend is out by a little bit I suggest droping the odd neural foci.


It wa a fun trip down memory lane for me, I hope you like it . I can provide further details if needed.


I also have a question now I have been looking at tables etc for so long.

Q: With the Undead multi race, is there a standard way to be ressed, or is a single death probably perm. ?

Undead are immune to Animate Life, Restore Life. and the Druid Res "Breath of Life" is Flesh and blood, which Undead are also immune to.



Again hope you enjoy, thanks Graham.


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DavidMartin
post Nov 4 2009, 08:48 PM
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In hindsight, quite similar to Bruno's Scary man, but this time, a man obsessed with walls.

Priest of Fnergh - Lesser Deity of little white picket fences that make sure evil people stay on the right side of appropriate boundaries.

Base Class LG Hermit Priest - list based around having all the goodly aligned Warding sphere miracles, plus some healing miracles with the roleplay restriction: 'may only heal people if all evil party members are suitably restrained behind walls, wardings or similar'. Spend lots of time putting Prot Evil down around party members who might just be from 'the other side of the fence'

Path to White Wizard (for that most holy of spells: Wall of Ice), then Second Colour Gold for the even more sacred Lesser and Greater Forcewalls

Buy up the fully active tree, then go Para-Psychic, and buy Neuronic Wall (just in case things manage to bypass mantic prots and mantic forcewalls)

Then lots of med rate for the inevitable sitting around when things are walled into a corner and the rest of the party is bored to tears.

Having reached this state of holiness, the Priest of Fnergh begins to M/R stone Golem, just to act as his own personal wall when he eventually gets statue form, plus, he'll be too heavy for the other party members to lift when they tire of his constant 'wall/warding then meditate' routine.

M/C White Wizard: 800pts
mantics up to Wall of Ice: 70pts
Fully active: 550pts
Para-Psychic: 695pts
Neuronic Wall: 188pts
+3 levels of spirits: 135pts
+19 mana: 80pts
Structured Demesne: 50pts
Aware Meditation: 60pts
x2 Med rate: 50pts
Stability: 70pts
1st lvl Stone Golem: 75pts
Second colour Mantic Gold (as soon as he hits 3000pts): 150pts
Passing Time: 20pts
Rebirth: 10pts

Total 3003 pts

Dave M



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post Nov 4 2009, 10:46 PM
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Vochstelen / MC Warrior

Premise: Capable 2nd rank warrior that tends to focus on being handy vs. magic beasties and for tackling wizards, but you gain fairly wide scope for choice of glyphs through chromatic, so you can do other little things too (detect magic/talk to's/dispels if needed). But you get to basically be an innates based “warlock”, with no damage casting any of your spells or offensive only casting restriction.

Stats:
Life: 105/37 (LTM 18) (You "waste" 1 TBLP due to life capping)
AC: 12 (PAC 7, DAC 5)
7th: Weapon Mastery Broadsword
8th: 6/2 Life
Damage Reductions: 9pts/3pts Distancing (6pts off broadsword)
Immune to bruising/through damage
Damage – Magic quad
2 x Cold Rage (Apply vs. magic)
1 x War Cry (from 6th level warrior)

Warrior Stuff
190 MC Warrior (6th = War cry)
165 WM / Enhanced WM Shield
95 18/6 Stamina
120 +3 Max AC (Could save extra 45pts and use +1 Max in MC if you have phys-reps for all locs)
225 +5 DAC
70 +1 Strength
55 +2 WM Broadsword
40 Trusty Old Shield
60 Imm. To accuracy vs PAC.
115 2 x Cold Rage
150 Survive to -18
65 Counter Mastery
50 Imm to bruising in MC Plate
60 Mystical Rages

Magic Stuff
275 Empower Weapon
80 Strength of Magic
100 Chromatic
30 Discern Associated Magical Innates (As you will probably end up with a lot of them)

General Stuff
245 25/10 ELOL
100 9th Level Resistance to Spirits/Magic

Spent: 2290

So you have 710 pts to spend on some additional immunities, resistances, innates as you see fit.
For your get outs you can pick up blinks/jumps/walk on's/chameleons/passwall
SOP/sabre for pure magic damage when needed
Grab your obligatory plate(s)/see thru darknesses
Can pick up ranged damage in various colours
Take some binds, magnetise & shatters to help offset lack of damage reductions fighting normal melee opponents

You could as we're talking standard only also M/R golem upto 3rd level (340pts), myabe stone for 25% off sharp (+70pts for stability) or run with concept of being all about killing magical stuff and go for iron heading to the 66% berserk rages though the 150 for MAC1 is rather offputting out of 3k spend smile.gif

Also you can have lots of scrolls and if you had lots of grulls buy ritual prep for making them.

Richard
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post Nov 5 2009, 12:53 AM
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1st class Monk with 3000pts of parries/life/quad and the rest spent on Tan's/Gran Tan's. Goes round destroying other people's items because he can't have any himself. M/Race Primal Soul for lightning strikes [for use with GT's ofc.]

Alternatively, a green wizard gone iron golem who vanishes other people's magical metal items, calls them back with that funky glyph and attaches them to himself for eternity. He is known as 'The Collector.' M/Class scout so he can use personalised items.

C
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Rob
post Nov 5 2009, 05:09 PM
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The Survivor - Vetran of Purple Company. Evil, Doesnt suffer fools gladly and frankly doesnt want your help or your items....

Remenant of the 1st age - when men were men and boys were dead.

Trusts noone but knows how to power play

He has equiped himself with almost everything that mercenaries truley desire in their arsenals

He has Rockskin, Fore arm/Fore leg parry, total heals coming out of his [----] (literally - he can even roll in pooh and get healed) and can choose to be immune to magic. In addiction he qualifies for Purple Company with his ability to shift on and off dungeon... In an amazing feat of blagging he also has undead immunities.

Starts as a brown power master...

Cost Ability Total
40 Chosen (warlock specialist) 40
225 5 Dac 265
70 Strength 335
125 Tier 3 Proffesional (Front Line) 460
175 24/8 (from 6/2) 635
200 Fore Arm and Fore Leg parry 835
40 Max AC 9 875
120 3 Max AC 995
75 2 Casting levels 1070
90 Rockskin Glyph 1160
68 Earth Shield Glyph 1228
130 Resistance to SB, Causing and Avenging Spirit 1358
560 L6 Undead (wight) 1918
200 2 Plane Shift innates 2118
150 3 Freeze Innates 2268
500 5 more total heals 2768
160 34 mana 2928
50 War Cry 2978
20 Discern Associated 2998

So - 83 life, 58 mana, AC 12, 6 total heals, 3 freezes, 2 plane shifts, 2 rock skin blows, 1 physical strength of the mountains, doing magic quad at all times with empowered weapons, can be immune to magic (or cast plate other) full undead immunities.

Hardcore.

Rob


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Christine
post Nov 5 2009, 05:49 PM
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This is a brown power master, yes? Terrifying.

If only Duidoin could be white warlocks, my mirrordemon waistcoat monster would have worked, dammit.

C
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Flanners
post Nov 5 2009, 06:07 PM
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Flanner’s attempt no. 6!!

This guy’s a Nezumi from the Magic cards, who’s multi-raced into the Vashta Nerrada from Doctor Who, who's proabably manifested as one of the Shadows of Than[atar.] Step into that wrong part of the shadows and you get eaten! He’s good at everything, scouting, fighting, assassinating and can do pure mantic damage. The only thing he can’t do is heal himself!

Ratfolk Psi-Master Winterscorns/Slav

+6/2, WM *
See through 120
M/R Shadow Demon 710
Immune to info miracles/spells 180
Immune to spirit/mana sight 170
Rebirth 10
Res to ToD/AS/SB/Causes 180
Discern innates 40
Frontline 125
+24/8 150
+3 MAXAC 75
Awareness 60
Greater Reactionary 150
Neuro Master 175
Enhanced Neuromastery Earth 100
Telekinetic Buffer 2/day 220
Inertia Barrier 2/day 120
Neuromastery 200
Sensitive Hearing 30
War Cry*1 40
Neurol Foci*6 150-2965
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post Nov 5 2009, 07:12 PM
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QUOTE(Rob @ Nov 5 2009, 05:09 PM) *
The Survivor - Vetran of Purple Company. Evil, Doesnt suffer fools gladly and frankly doesnt want your help or your items....

He has Rockskin, Fore arm/Fore leg parry, total heals coming out of his [----] (literally - he can even roll in pooh and get healed) and can choose to be immune to magic. In addiction he qualifies for Purple Company with his ability to shift on and off dungeon... In an amazing feat of blagging he also has undead immunities.

68 Earth Shield Glyph 1228


Dont want to upset what is a rather nice spend but isn't Earth Shield an 8 mana glyph so it would cost 75 not 68? Or has it been changed since my somewhat old grimoire (2005).


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Stuart
post Nov 5 2009, 07:40 PM
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Astaroth, the Ismaic Forest Guardian, has always wanted to be in Purple Company. His life has been dedicated to the tales of Uncle Saladin and the like. He follows the Winds around Primus, taking him where he will.

111/34 life, quad with a broadsword and shield. 1/2 effect spirit, neuronics and damaging magic, MAC 4, 5 x spirit invis.
52 EP, 2 pt damage reduction for 1 EP. 4 pt damage reduction for 3 EP. Rockskin for 5EP. Slow Heal for 5 EP

3,000 pts on the nose.

0 +6/2 life
0 War Cry
0 Basic Natural Trust (+1 PAC)
125 Advanced KotL
80 Bear Talisman
100 Turtle Talisman
15 +1 Max AC in m/c
50 Chosen of Mother Nature
135 +3 ELoEP
20 Disc Ass
550 Elder Fae (Mindblock and Spirit Invis)
225 Spirit Invis x 3
185 +4 ELoL
45 +12/4 life
60 Chosen of the Horned Man
60 Chosen Field Healing
40 Chosen Field Guard
50 Slow Healing
50 Ironskin
30 Weathered Bark
60 Advocacy Guard
80 2nd Advocacy Healing
150 Resist ToD & Av Spirit
450 3rd Wind
430 Devout Druid
10 Rebirth
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iainwimble
post Nov 5 2009, 09:26 PM
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Well i give this a good go and stick to the Forest Guardian.

Grey Skin the Forest Guardian after years of listerning to Drake, Kei-Ry and Haurld on how the KOTL are not all that bad, he joined up to show the rest of the Knights that Rats can be just as good as the legendy Gimly (well untill he adventures next to him lol) and then got lost in the Land Of Legend which messed around with his nose and long rat tail.

Right Rat Folk as a base starting race (cannot remember the one that can join guilds)

Life 105/35 (hit the cap for Pre Table 10) (can go upto 141/47)
AC 12
-9 Off Unarmed Combat
-3 Off O-Class Weapons
+2 Strength (KOTL)
EP:56
+1 MAC / +2 /+3 (if Barkskinned)MAC Vs Elemental Colours
1st Weapon Mastery in Broad Sword or All Wooden Weapons
+1 Cudgel in all Wooden Weapons
Weapon Mastery Sheild (KOTL)
+6 DAC (KOTL, Chosen Of Mother Nature, Familiar, Elder Fey)
+6 PAC (4 MC Leather, Barkskin)
+1 lvl of life (KOTL)
+1 Max AC (KOTL)
+1 Med Rate
1/2 Spirit (Elder Fey)
Immune to Aging
Immune to All Bless/Curses
Immune to Disease
Immune to Fear
+1 Backstab
Loc Sniff
Trusy/Old Silver Spear
Affinity With Nature (NP guild)
Ley Of The Land (NP guild)
Jump 3 per day (6th lvl of Defender Of Nature, Natural Trust)
+6/2 life (7th lvl skill)
War Cry 1 per day (8th lvl skill)
Halt 6 per day (Elder Fey)
Blink 2 per day (Elder Fey)
Natural Brew 4 per Day
Earthen Wisdom 1 per day
Life Memories 1 per day (use on Armour)



Elder Fey 550
Defender Of Nature 130
Devout Druid 430
+1 lvl Of Life (+5/2) 40
+2 lvl Of Life (5/2) 45
+12/4 Life 45
+18/6 Life 50
Both Ties KOTL 125
+1 MAX In MC 15
+1 MAX AC 20
+1 lvl in EP 40
+2 lvl in EP 45
+3 lvl in EP 50
+4 lvl in EP 60
Familiar (1 Dac, Loc Sniff) 70
Enhanced Sheild Mastery 125
Natural Power 50
Fear Evil (6th) Elder Fey 100
Bind (2) Elder Fey 50
Chosen (World) 40
Chosen (Guard) 60
Element (Fire) 10
Talisman (Birch) 100
Talisman (Oak) 60
+1 Res Vs TOD 50
Res Avenging Spirit 50
Endurance Of Mountain 40 (cost 5EP)
Stoneskin (self) 20 (cost 1EP)
Greater Cudgel 45 (cost 3EP for 15 minutes)
Greater Druidic Heal 40 (cost 6EP)
Meld With Stone 45 (cost 6EP)
Iron Skin 50 (Cost 7EP)
Immune to Thru 60
Chosen Of Mother Nature 50
Chosen Of Horned Man 60
Rebirth 10
Enhanced Rebirth 20 (This is for Mark Cox Adventures)
+1 MAC 150

Buys as Forest Guardian, Warrior Subclass upto his own table and as Warrior to 3 tables below:

Iain
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Christine
post Nov 5 2009, 10:50 PM
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Concept – Evil Hospitaller

OK, this idea is a truly terrible one I have been considering for over a decade, based around the fact that nowhere does it say Hospitallers have to be goodly. There is almost certainly a gaping hole in the spend somewhere, but it amused me smile.gif

Quote – “Why can’t we all just get along?!”

IC roleplay – you are an imperial Yeoman ex-Imperial Legionnaire, who became disgruntled with the fact that the legions were not forming the pro-active peacekeeping role that you thought appropriate, but rather just bashing demons in the South. You thought it would be much better to forcibly enlighten other nations about the benefits of Imperial civilisation rather than having a messy proper war, but others didn’t agree. You parted company with the legions and followed your own path of peace, finding along the way that dark spirits were a lot better at encouraging peace than any of those total heal casting hippies let on. Your skills at necromancy aren’t as good as your persuasive talents, but they are good enough for you to have transformed yourself into a Wraith, the better to assist in bringing peace.

OOC roleplay – You only ever play evil party-destructive characters. No one wants you on the 3k Myths your mates have organised. The GSM has refused to pass you any more points apps unless you play a standard party-constructive character. You have agreed to play a hospitaller, thus securing your Myths space and obtaining loads of shiny new yellow paper for your back-up character, a priest / druid / assassin. They are all LOSERS and you will have the last laugh. Probably on Day 2.

You are a base class Hospitaller, evil in alignment, with a hermit list that includes Temp Curse, Curse, Cause Fear, Suspend Life, Spiritual Mastery, Beguile and Lesser Wings of Darkness (3sp Universal). You wanted more WFA evil miracles as you are planning to path, but that would have made you outlawed, which stuffs your whole Imperial Yeoman plan. Its all so unfair.

270 Imperial Yeoman rank 9 270

This gives you Rebirth (you’ll need it), +4/2 life (it won’t make a difference) and 9th level casting, a must for Dominion priests as for no apparent reason hospitallers can only standardly buy Spiritual Healer or Celebrant, not Dominator. Its so unfair. Anyone would think they were supposed to be goodly or something.

40 Major and Minor Sphere 310 Dominion / Necromancy
135 3 extra levels of spirits 445 For a total of 72 spirits
80 Devotion II (Dominion) 525
320 4x Dominion Tree 845 All cast at 9th level or more
80 Mastery 925 At least peasants listen to you.
100 Facility (Dominion) 1025 Lets face it, you won’t get any healing
80 2x Voice of Reason 1105 Make them listen!
100 Innate Word of Recall 1205 You’ll need it on Day 2
200 Embody Abashai 1405 For so many good reasons….
80 Avenging Spirit 1485 This is entirely OOC vindictiveness
25 “Force of Will” 1510
30 “Kneel Before the Master” 1540
50 “Cloak of Beguilement” 1590

25 Path of Depravity 1615
800 M/c wizard 2415 36 mana only at this stage
25 “Mortality” glyph 2440

500 Multirace Wraith 2940 Stacks of immunities and nice buy-as
60 1x level drain 3000


If you ever get to T10 you are second colouring bronze, as this will help immensely in your peacekeeping mission. In the meantime, Pathing black wizard gives you the ability to cast disintegrate (a lot), mortality for those pesky elves, and the possibility of mantic spiritual mastery in the near future in the unlikely event you make it off Myths. Plus, added bonus, your “Voice of Reason” innates become ‘mantic. How annoying is that?

At the end of all this, on the plus side, you have 9th level casting and a chunk of Devotion Beguiles, Fears and Spiritual Masterys. You can cast “Force of Will” and have level drain innates for when this doesn’t work, and can buy more. You can cast range Suspend Life to stop violence (its not your fault if they have a resistance), and long term could buy strength drain as well. You have lots of things that let you beguile people and convince them not to fight, and fears for making them run off without the need for violence.

On the downside -

• you are in 42/17, AC 2. Its rubbish.

• you have no med abilities, but the chances of you running out of spirits before you are chased off adventure by the party or battered unconscious and left in the Myths toilet are vanishingly small anyway, so who cares?

• You have no real resistances bar your Undead immunities, but you’re immune to TOD and you won’t kill anything so don’t care about avenging spirits. If you die, you can’t be ressed, but that’s what the back-up character is for, right?

• You will never be allowed on a closed Myths again. Ever.
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ChrisAndrews
post Nov 5 2009, 10:58 PM
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QUOTE(Christine @ Nov 5 2009, 10:50 PM) *
Concept – Evil Hospitaller

OK, this idea is a truly terrible one I have been considering for over a decade, based around the fact that nowhere does it say Hospitallers have to be goodly. There is almost certainly a gaping hole in the spend somewhere, but it amused me smile.gif

Quote – “Why can’t we all just get along?!”

IC roleplay – you are an imperial Yeoman ex-Imperial Legionnaire, who became disgruntled with the fact that the legions were not forming the pro-active peacekeeping role that you thought appropriate, but rather just bashing demons in the South. You thought it would be much better to forcibly enlighten other nations about the benefits of Imperial civilisation rather than having a messy proper war, but others didn’t agree. You parted company with the legions and followed your own path of peace, finding along the way that dark spirits were a lot better at encouraging peace than any of those total heal casting hippies let on. Your skills at necromancy aren’t as good as your persuasive talents, but they are good enough for you to have transformed yourself into a Wraith, the better to assist in bringing peace.

OOC roleplay – You only ever play evil party-destructive characters. No one wants you on the 3k Myths your mates have organised. The GSM has refused to pass you any more points apps unless you play a standard party-constructive character. You have agreed to play a hospitaller, thus securing your Myths space and obtaining loads of shiny new yellow paper for your back-up character, a priest / druid / assassin. They are all LOSERS and you will have the last laugh. Probably on Day 2.

You are a base class Hospitaller, evil in alignment, with a hermit list that includes Temp Curse, Curse, Cause Fear, Suspend Life, Spiritual Mastery, Beguile and Lesser Wings of Darkness (3sp Universal). You wanted more WFA evil miracles as you are planning to path, but that would have made you outlawed, which stuffs your whole Imperial Yeoman plan. Its all so unfair.

270 Imperial Yeoman rank 9 270

This gives you Rebirth (you’ll need it), +4/2 life (it won’t make a difference) and 9th level casting, a must for Dominion priests as for no apparent reason hospitallers can only standardly buy Spiritual Healer or Celebrant, not Dominator. Its so unfair. Anyone would think they were supposed to be goodly or something.

40 Major and Minor Sphere 310 Dominion / Necromancy
135 3 extra levels of spirits 445 For a total of 72 spirits
80 Devotion II (Dominion) 525
320 4x Dominion Tree 845 All cast at 9th level or more
80 Mastery 925 At least peasants listen to you.
100 Facility (Dominion) 1025 Lets face it, you won’t get any healing
80 2x Voice of Reason 1105 Make them listen!
100 Innate Word of Recall 1205 You’ll need it on Day 2
200 Embody Abashai 1405 For so many good reasons….
80 Avenging Spirit 1485 This is entirely OOC vindictiveness
25 “Force of Will” 1510
30 “Kneel Before the Master” 1540
50 “Cloak of Beguilement” 1590

25 Path of Depravity 1615
800 M/c wizard 2415 36 mana only at this stage
25 “Mortality” glyph 2440

500 Multirace Wraith 2940 Stacks of immunities and nice buy-as
60 1x level drain 3000
If you ever get to T10 you are second colouring bronze, as this will help immensely in your peacekeeping mission. In the meantime, Pathing black wizard gives you the ability to cast disintegrate (a lot), mortality for those pesky elves, and the possibility of mantic spiritual mastery in the near future in the unlikely event you make it off Myths. Plus, added bonus, your “Voice of Reason” innates become ‘mantic. How annoying is that?

At the end of all this, on the plus side, you have 9th level casting and a chunk of Devotion Beguiles, Fears and Spiritual Masterys. You can cast “Force of Will” and have level drain innates for when this doesn’t work, and can buy more. You can cast range Suspend Life to stop violence (its not your fault if they have a resistance), and long term could buy strength drain as well. You have lots of things that let you beguile people and convince them not to fight, and fears for making them run off without the need for violence.

On the downside -

• you are in 42/17, AC 2. Its rubbish.

• you have no med abilities, but the chances of you running out of spirits before you are chased off adventure by the party or battered unconscious and left in the Myths toilet are vanishingly small anyway, so who cares?

• You have no real resistances bar your Undead immunities, but you’re immune to TOD and you won’t kill anything so don’t care about avenging spirits. If you die, you can’t be ressed, but that’s what the back-up character is for, right?

• You will never be allowed on a closed Myths again. Ever.


Win.

Chris
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giles
post Nov 6 2009, 12:25 AM
Post #97


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Confessions of an Amoran Flower Arranger . . .
From the aftermath of the Choas Wars Amora established the Empire, bringing peace and order (of a sort), but it came at a price, for his first and greatest passion was for fresh cut flowers. Since that time despite the many changes, ascension oof the Empressetc. one secret organisation has remained buzzing around the flower gardens of Halgar . . . the Imperial Florists.

Concept is for a horticultural specialist - using his knowledge of Primal flora & fauna to brew up potions & patch up fellow adventurers, but sometimes it's time to take off the apron and don the black & yellow tabard because when you're the Bee of Halgar enemies may feel your sting (really I was inspired by what happened to High Tower in Police Academy 1 - after he gets thrown out of the academy & becomes a florist)

Light/Mountain Alfar Pathfinder
Disc Healing Potion
Make Healing Level 7
Disc General
Make General Level 5
Combat Wary Level 4
Stealth 3 Levels
General Potion Facility
Healing Potion Facility

Rebirth 10
1st Tendency Herbalist 50
mk Healing 1 20
mk Healing 2 25
mk Gen 1 20
mk Gen 2 25
Mercenary Alchemist 50
Alchemical Prep 50
Scraping Up 40
Hero Alchemist 50
12pt Recipe 10
Purgative 10
Burn Salve 10
Strength 10
2pt Loc Salve 20
Resusc Balm 20
Blade True 20
Mystic Honey 40
18pt Cure 20
36 pt 38
AV True 38
Deadening Elixir 35
Hyperaction 40
Herbal Infusion 35
Hollow Tooth 20
Potion Stam 1 25
Pot Stam 2 30
Pot Stam 3 35

Primal Soul: Bee of Halgar 1-6 460
Minor Talent: Sniff/Loc Sniff
Medium: +1 Max Damage first blow
Major: Lightning Strike 1/3 Levels

2nd Tendency Chirurgeon 80

Master Scout 1-6 200
Disc Poison
Make Poison 5th Level
Climber 3rd Level
Bandaging
Poison Facility
+1 Level Make Poison

mk Poison +1 20
mk Poison +2 25
Blade Paralysis 38
Blade Dumbness 35
BV 8 35

Backstab 40
Backstab 2 50
Surprise Blows 125
Greater Surp Blows 75
Combat Wary 1 20
CW 2 25
CW 3 70
Max AC 1 MC 15
Max AC +1 60
Max AC +2 70
Stealth +1 20
Stealth +2 25

Leywalker 1-6 300
Endurance Recipe (Standard Skill)
Dexterity (St Skill)
Athlete 4 th Level
WM Dagger

Chosen Field- World 40
Endurance of the Mountains 40
Tiger's Prowl 50
Mountain Talisman 80
Chosen of the Horned Man 60
Res to Avenging Spirit 50
Super Endurance 30
+2 WM Dagger 65

Total 2999

As a Halgar florist you get to sell/make your potions (with Herbalist - Make Healing at Lvl 12, General Lvl 8, Poison Lvl 9),
function as a 2nd rank healer - monk loc, bandaging - and the benefits of chirurgeon and healing facility on others.
But you've also got the option to power up - as the bee that sits atop the Nagrech throne
42/15 + 6/2 from Chosen of the HM & 6/2 Herbal Infusion, 3/1 (Fern Collectors) - 57/20
AC 10 (DAC 4, Innate PAC 1, AC 5 MC studded leather)
16 EP (Leywalker) - for Endurance of the Mountain (Nagrech Crystal) 5 EP - for 36/12 temp life + Super Endurance, Hyperaction (+4 DAC exceeding Max AC with Gen Potion Facility - to AC 14) + 7 pts Combat Wary & Hollow Tooth + 36pt to take care of excess kick out.
or use Tiger's Prowl (they are yellow & black stripes not orange) + Mountain talisman to sneak in and sting like a bee - 7 on first blow + poison - paralysis etc. + poison facility with lightning strikes, followed by 6. There's a couple of jumps and some other stuff too - so bit of everything, but mainly it's all about the flower arranging - the Empress likes her daffs.

Guilds - Natural Power, Fern Collectors, and maybe Farseekers


Giles.



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iainwimble
post Nov 6 2009, 12:46 AM
Post #98


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Well my second go lol, i bored at home tonight.

Guff the Caravleir red bearded dwarf, who has had it upto him neck about people talking about how short or red his beard it and offers a deul to anyone that takes the piss.

Because he has a red beard he would have Forarm and Foreleg Parry but he likes armour and the feel on metal againest his skin and so he settled with Chainmail, Broadsword and Sheild.

Dwarf Warrior
126/58
Live To Minus 29
AC 12
8 PAC (Trusty/Old Chainmail, Barkskin)
6 DAC (Bless, KOTL, KOB, Elder Fey)
+2 Strength (KOTL)
1/2 Magic, Spirit and Neuronics
16 lvl Resistance Vs Magic and Spirit
9 lvl Vs Physical Domination/Stopping Effects
-9 Vs Unarmed Combat
-3 Vs O Class
-6 Vs Hand / Half Sword
1st Res Vs Sever / Loc To Zero
Immune To Fear
Immune To Halt
Immune To Aligment Change
Immune To Spiritual Mastery, Beguile, Befriend
Immune To Disease
Immune To Aging
See Though All Darkness / Light Effects (Flash etc etc)
Tracking
Perception
Mind Block
Knockback, Stunning Blow, Disarm 1 per 15 minutes

War Cry 3 per day
Cold Rage 1 per day
Berserk Rage 1 per day
Druidic Heal 2 per day
Psychic Crush 4 per day
Fire Blade 2 per day
Jump 3 per day
Battle Tactics 1 per day
Know Your Foe 1 per day
Stand (final stand thing) 1 per day (KOB)
Stockeness 1 per day (+1 Res Vs Sever / Loc To Zero) 1 per day

Privileged - 60
Cavalier - 200
Ranger - 120
Power House 310
KOTL - 125
KOB - 125
Elder Fey - 550
+1 Max AC in MC 15
+12/4 life 40
+18/6 life 50
+24/8 life 55
KOTL 125
KOB 125
NP 50
+1 TOD 50
Res To Avenging Spirit 50
Immune To Thru 60
Immunity to Bruising 60
Immune To Disease 100
Elder Fey skill 50
Elder Fey skill 100
Jump 2 warrior skill 40
Stockiness 60
Stubborness 40
Enhanced Sheild Mastery 125
Contra Mastery Hand / Half 90
Flick Of The Wrist 100
Berserk Rage 75
Resilience 50
Rebirth / Enhanced Rebirth 30
Force At Arms 40
Natural Athlete 30

Well there is my second one, this is more or less a out and out warrior who uses Fireblades to kill SN creatures and also uses his Psyhic Crushs to stop the fast people like scouts getting away as he cannot run in Chainmail.

Iain
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post Nov 6 2009, 12:56 AM
Post #99


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Member No.: 74



QUOTE(Christine @ Nov 5 2009, 10:50 PM) *
Concept – Evil Hospitaller

OK, this idea is a truly terrible one I have been considering for over a decade, based around the fact that nowhere does it say Hospitallers have to be goodly. There is almost certainly a gaping hole in the spend somewhere, but it amused me smile.gif

Quote – “Why can’t we all just get along?!”

IC roleplay – you are an imperial Yeoman ex-Imperial Legionnaire, who became disgruntled with the fact that the legions were not forming the pro-active peacekeeping role that you thought appropriate, but rather just bashing demons in the South. You thought it would be much better to forcibly enlighten other nations about the benefits of Imperial civilisation rather than having a messy proper war, but others didn’t agree. You parted company with the legions and followed your own path of peace, finding along the way that dark spirits were a lot better at encouraging peace than any of those total heal casting hippies let on. Your skills at necromancy aren’t as good as your persuasive talents, but they are good enough for you to have transformed yourself into a Wraith, the better to assist in bringing peace.

OOC roleplay – You only ever play evil party-destructive characters. No one wants you on the 3k Myths your mates have organised. The GSM has refused to pass you any more points apps unless you play a standard party-constructive character. You have agreed to play a hospitaller, thus securing your Myths space and obtaining loads of shiny new yellow paper for your back-up character, a priest / druid / assassin. They are all LOSERS and you will have the last laugh. Probably on Day 2.

You are a base class Hospitaller, evil in alignment, with a hermit list that includes Temp Curse, Curse, Cause Fear, Suspend Life, Spiritual Mastery, Beguile and Lesser Wings of Darkness (3sp Universal). You wanted more WFA evil miracles as you are planning to path, but that would have made you outlawed, which stuffs your whole Imperial Yeoman plan. Its all so unfair.

270 Imperial Yeoman rank 9 270

This gives you Rebirth (you’ll need it), +4/2 life (it won’t make a difference) and 9th level casting, a must for Dominion priests as for no apparent reason hospitallers can only standardly buy Spiritual Healer or Celebrant, not Dominator. Its so unfair. Anyone would think they were supposed to be goodly or something.

40 Major and Minor Sphere 310 Dominion / Necromancy
135 3 extra levels of spirits 445 For a total of 72 spirits
80 Devotion II (Dominion) 525
320 4x Dominion Tree 845 All cast at 9th level or more
80 Mastery 925 At least peasants listen to you.
100 Facility (Dominion) 1025 Lets face it, you won’t get any healing
80 2x Voice of Reason 1105 Make them listen!
100 Innate Word of Recall 1205 You’ll need it on Day 2
200 Embody Abashai 1405 For so many good reasons….
80 Avenging Spirit 1485 This is entirely OOC vindictiveness
25 “Force of Will” 1510
30 “Kneel Before the Master” 1540
50 “Cloak of Beguilement” 1590

25 Path of Depravity 1615
800 M/c wizard 2415 36 mana only at this stage
25 “Mortality” glyph 2440

500 Multirace Wraith 2940 Stacks of immunities and nice buy-as
60 1x level drain 3000
If you ever get to T10 you are second colouring bronze, as this will help immensely in your peacekeeping mission. In the meantime, Pathing black wizard gives you the ability to cast disintegrate (a lot), mortality for those pesky elves, and the possibility of mantic spiritual mastery in the near future in the unlikely event you make it off Myths. Plus, added bonus, your “Voice of Reason” innates become ‘mantic. How annoying is that?

At the end of all this, on the plus side, you have 9th level casting and a chunk of Devotion Beguiles, Fears and Spiritual Masterys. You can cast “Force of Will” and have level drain innates for when this doesn’t work, and can buy more. You can cast range Suspend Life to stop violence (its not your fault if they have a resistance), and long term could buy strength drain as well. You have lots of things that let you beguile people and convince them not to fight, and fears for making them run off without the need for violence.

On the downside -

• you are in 42/17, AC 2. Its rubbish.

• you have no med abilities, but the chances of you running out of spirits before you are chased off adventure by the party or battered unconscious and left in the Myths toilet are vanishingly small anyway, so who cares?

• You have no real resistances bar your Undead immunities, but you’re immune to TOD and you won’t kill anything so don’t care about avenging spirits. If you die, you can’t be ressed, but that’s what the back-up character is for, right?

• You will never be allowed on a closed Myths again. Ever.


[sniff] Now you know my pain....i've found my next character [sniff]
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post Nov 6 2009, 12:58 AM
Post #100


Mercenary
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Joined: 23-November 07
Member No.: 74



QUOTE(Rob @ Nov 5 2009, 05:09 PM) *
The Survivor - Vetran of Purple Company. Evil, Doesnt suffer fools gladly and frankly doesnt want your help or your items....

Remenant of the 1st age - when men were men and boys were dead.

Trusts noone but knows how to power play

He has equiped himself with almost everything that mercenaries truley desire in their arsenals

He has Rockskin, Fore arm/Fore leg parry, total heals coming out of his [----] (literally - he can even roll in pooh and get healed) and can choose to be immune to magic. In addiction he qualifies for Purple Company with his ability to shift on and off dungeon... In an amazing feat of blagging he also has undead immunities.

Starts as a brown power master...

Cost Ability Total
40 Chosen (warlock specialist) 40
225 5 Dac 265
70 Strength 335
125 Tier 3 Proffesional (Front Line) 460
175 24/8 (from 6/2) 635
200 Fore Arm and Fore Leg parry 835
40 Max AC 9 875
120 3 Max AC 995
75 2 Casting levels 1070
90 Rockskin Glyph 1160
68 Earth Shield Glyph 1228
130 Resistance to SB, Causing and Avenging Spirit 1358
560 L6 Undead (wight) 1918
200 2 Plane Shift innates 2118
150 3 Freeze Innates 2268
500 5 more total heals 2768
160 34 mana 2928
50 War Cry 2978
20 Discern Associated 2998

So - 83 life, 58 mana, AC 12, 6 total heals, 3 freezes, 2 plane shifts, 2 rock skin blows, 1 physical strength of the mountains, doing magic quad at all times with empowered weapons, can be immune to magic (or cast plate other) full undead immunities.

Hardcore.

Rob


Great spend...see post no. 18 though wink.gif
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