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Josh0808
Hi just wanted the refs to be prepared for what we're going to be playing.

I'll be playing my Straight 8th Fire Wizard elf


Cheers
Josh.W
Helsvell

I am now reffing this with help from Richard in the morning. There are 5 players and no monsters booked for both sections. Last time I reffed Adam and Josh each booked off to monster a section - this time I expect other people to do the same. We will only need 1 monster each section. There will be a tribal theme for the dungeon and anyone starting/playing a tribal character will gain buffs for the dungeon. However feel free to play any character up to 500 points.

Thanks,

Peter
GJH
QUOTE(Helsvell @ Nov 11 2016, 09:41 AM) *
I am now reffing this with help from Richard in the morning. There are 5 players and no monsters booked for both sections. Last time I reffed Adam and Josh each booked off to monster a section - this time I expect other people to do the same. We will only need 1 monster each section. There will be a tribal theme for the dungeon and anyone starting/playing a tribal character will gain buffs for the dungeon. However feel free to play any character up to 500 points.

Thanks,

Peter

I have booked on to monster the morning.
Due to my ignorance about tribes, how they work and who can join them I think I'll stick to my plan of starting a human Awakener.
LauraSB
QUOTE(GJH @ Nov 11 2016, 04:06 PM) *
I have booked on to monster the morning.
Due to my ignorance about tribes, how they work and who can join them I think I'll stick to my plan of starting a human Awakener.


Humans can be awakeners now?
Helsvell

Humans can be awakeners now although their potion restriction is limited to just 6 points unlike Farfolk who can drink any. You do not need to play a tribal character for the dungeon however the standard tribal races are Orcs, Goblins, Trolls, Ogres, Barbarians (tribal humans), Athanal (Ishmaic Elves) and Farfolk. Alfar also have an option to be tribal and Winter Elves have a multirace which makes them tribal.

Thanks,

Peter
Helsvell
QUOTE(GJH @ Nov 11 2016, 04:06 PM) *
I have booked on to monster the morning.
Due to my ignorance about tribes, how they work and who can join them I think I'll stick to my plan of starting a human Awakener.



Thanks we now have a monster for both the AM and PM sections which should be enough with 5 players.
GJH
QUOTE(Helsvell @ Nov 11 2016, 04:18 PM) *
Thanks we now have a monster for both the AM and PM sections which should be enough with 5 players.

If Farfolk can be tribal, I'd actually be interested in starting a tribal farfolk awakener for this dungeon. is there anything about farfolk I need to know to start one or are they in effect spiritless humans?
Helsvell
Farfolk are tribal and belong to reeds. Each reed has unique tattoos (phys-repped by Facepaint), they have no spirit and cannot use magical items or innates. They gain racial neuronic abilities. Farfolk Awakeners potion allowance is better than the standard potion allowance - they can use 2 x healing potions per level -however these potions can be any healing (12pt, 36pt, treated bandages etc) instead of being limited to the standard 6 points.
GJH
QUOTE(Helsvell @ Nov 11 2016, 10:37 PM) *
Farfolk are tribal and belong to reeds. Each reed has unique tattoos (phys-repped by Facepaint), they have no spirit and cannot use magical items or innates. They cannot racial neuronic abilities. Farfolk Awakeners potion allowance is better than the standard potion allowance - they can use 2 x healing potions per level -however these potions can be any healing (12pt, 36pt, treated bandages etc) instead of being limited to the standard 6 points.

Thanks for the info, but I have no face paint. I'll stick to human.
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