Help - Search - Members - Calendar
Full Version: warrior damage reductions
Labyrinthe Forum > General Discussion - OOC > Yellow Paper
mattway
Hi folks,

It's been a while but I'm hoping to play a couple of times this year and wondering what's being passed at the moment for 1st class warriors in terms of dmg reductions.
My character is around the 1500pts level and is a barbarian type- 100% pure warrior. I've got 6pts contramastery broadswords and bastard swords but wondering what
other people have got and how I'd go about getting it? Obviously I've already got enhanced w/m shield, but I guess when ya just pure warrior you really need to get some big dmg
reductions.

I'm not interested in wearing cumbersome armour and am hoping for numerical's.

I also have an idea to multirace 'storm giant' along the lines of ice giant and wonder if anyone has any good storm giant type ideas.

Thanks in advance,

matt

darkrule233
So,
as a monk - I've got a perm. 9pt contra mastery which applies vs. all weapons.
As a Barbarian - you'll be able to get a multi-class passed which gives you rage @will. Take it to lvl 7+8 for 50%.
Also, stick a fractional in your multi-race if possible. Otherwise, you might be able to get one from battlemaster if you're pure warrior.

But yeah, multiple different ways - be careful with contra masteries, at higher levels, it's quite easy to cut through and no one likes to see that smile.gif

Callum

For your mutli-race.
You could get something funky around lightning hitting the sword before it hits you, to get 'roll with it' innates (rockskin for 1 blow type thing).
Also, you could get your fractional with something around having a barrier of wind around you, making them less effective.

KatSables
QUOTE(mattway @ Aug 5 2015, 08:31 PM) *
Hi folks,

It's been a while but I'm hoping to play a couple of times this year and wondering what's being passed at the moment for 1st class warriors in terms of dmg reductions.
My character is around the 1500pts level and is a barbarian type- 100% pure warrior. I've got 6pts contramastery broadswords and bastard swords but wondering what
other people have got and how I'd go about getting it? Obviously I've already got enhanced w/m shield, but I guess when ya just pure warrior you really need to get some big dmg
reductions.

I'm not interested in wearing cumbersome armour and am hoping for numerical's.

I also have an idea to multirace 'storm giant' along the lines of ice giant and wonder if anyone has any good storm giant type ideas.

Thanks in advance,

matt



I've got a great multi class for my samurai around rages. Obviously being an oriental I wear a dressing gown so no huge armour.

Drop me your email address and I'll send you mine.

Kat
Mojo
One of the best damage reduction is lots of temp life, resets at the end of the fight and stacks with actual damage reductions.

A rage multiclass where the rages give as much temp life at the same time works a treat. Sam Cox won that game as his Alfar mostly wondering round in 75% rages with 18/6 or 24/8 temp life meant he walks out of most fights unharmed.
DavidFisher
You may find the really good stuff is post Battle-Master or at least with BM restrictions. You could write a Shield Battlemaster MC which could also have things like

Set shield - ranged attacks not from behind are reduced by 1/3 (increasing to 2/3 X times a day as a retro vs a single attack)

Indestructable shield of blocking - shield is indestructable, beneficially inseparable and may always block arrows and sword blows, may not be cut through (this is a defensive ability for the purpose of determining outcome from attacking person's non-standards)

Partial parry - melee attacks not from the rear are reduced 33% (because maths is just too tedious at 25%). May increase this to 50% lasting fight or 5 mins X times a day

Super enhanced shield mastery - becomes 1 point per table vs weapon blows, +3 (to a max of 12) vs any strike using a short weapon or unarmed

My shield is my armour - max AC 15 vs melee attacks while holding a shield

Always ready - may not wear armour above leather but is now jumpy and fast meaning you spring around in fights and protect your rear arc. May apply shield benefits to all attacks

That hit my shield (honest...) - x times a day may take a melee weapon blow on your shield that actually hit you

Huncker down - if you actually duck right down below your shield, may "take on the shield" one ranged attack included spells, miracles and evocations. X times a day

David

mattway
Thanks for all those ideas (and keep 'em coming!). I like the shield battlemaster idea... the rage idea could be a lot of fun but I'm in my mid 30's
and not sure if I could manage all that raging without just getting knackered, especially if it was an extended length adventure. Though the thoughts
of a few rages could be fun.

Is battlemaster still a post table 10 m/class or can it be bought earlier these days?

Also I like the idea of an aura of hurricane as a storm giant. One thought I had was to put it in as the aura buffeting sharp wpns and turning blades,
getting a fractional dmg reduction off sharp. I suppose my question is how much people think this could be pushed? Is 1/3 off sharp with 5 minute
increases about the best I could get, or would it be realistic to look for 1/2 fx or even 2/3 off?

Matt
BBB
The table restriction was recently removed from Battlemaster, its just a normal multiclass so I theory you can buy it at Tb5 r, if you were really crazy as a Human with the Privileged Tradition you could buy it at straight 8th.

BBB
darkrule233
QUOTE(mattway @ Aug 6 2015, 03:20 PM) *
Thanks for all those ideas (and keep 'em coming!). I like the shield battlemaster idea... the rage idea could be a lot of fun but I'm in my mid 30's
and not sure if I could manage all that raging without just getting knackered, especially if it was an extended length adventure. Though the thoughts
of a few rages could be fun.

Is battlemaster still a post table 10 m/class or can it be bought earlier these days?

Also I like the idea of an aura of hurricane as a storm giant. One thought I had was to put it in as the aura buffeting sharp wpns and turning blades,
getting a fractional dmg reduction off sharp. I suppose my question is how much people think this could be pushed? Is 1/3 off sharp with 5 minute
increases about the best I could get, or would it be realistic to look for 1/2 fx or even 2/3 off?

Matt

So -
As a bracket pure warrior, you should be able to get 1/2 off in your level 7+8.
It would be best to start with 1/3rd off, then apply for some increases to 1/2 X times per day.
then from Y purchases X becomes permenant - means the costing will be more achievable!

Be wary of 'aura' of hurricane. This sounds like it's an aura of defence - but you'd easily be able to get it without being one smile.gif.

Callum
dnsmantra
Some of these suggested damage reductions make me weep when I look at how my 10k budoka stacks up to what people apparently 'easily' get these days.

Huw
Ryan
All boils down to how you want to spend your points doesn't it...

AC12, 12pts off, 66% and 1/2 effect with a bedazzle and 3/3 healing each time you are hit might look the daddy but you aren't actually doing anything but get hit - you aren't even killing monsters at the level required to have that stuff as they all have X leads to Y and Z to kill!

I've always found its more fun to do things with innates and power and just parry a bit more and lose 10% at a few opportune moments!
darkrule233
QUOTE(Ryan @ Aug 6 2015, 06:57 PM) *
All boils down to how you want to spend your points doesn't it...

AC12, 12pts off, 66% and 1/2 effect with a bedazzle and 3/3 healing each time you are hit might look the daddy but you aren't actually doing anything but get hit - you aren't even killing monsters at the level required to have that stuff as they all have X leads to Y and Z to kill!

I've always found its more fun to do things with innates and power and just parry a bit more and lose 10% at a few opportune moments!

Ryan is very true!
It's hard to get into these types of reductions and still have something to do!
Because if all you can do is hit things, and they have a fruity last hit that you can't deal with, you are literally just standing there getting beaten.

It's all about what type of fighter you want to be.
Callum
mattway
Thanks very much folks, lots of food for thought there.

Much appreciated.

Matt
Harrumph
I had to give up a core racial ability to get a 12 pts damage reduction a couple of times a day

I'm a table 10 first class duellist so have 9pts off swords

A monk having 9pts off everything is just playing a different game from me and just makes me think why bother.

75% rages with 24/8 temp life, I am just so behind the curve
Ryan
QUOTE(Harrumph @ Aug 7 2015, 12:20 PM) *
75% rages with 24/8 temp life, I am just so behind the curve


This is the sole Domain of a berserker attitude to combat - He may have been the daddy in wave encounters but the stuff he couldn't kill got him eventually due to not being able to leave combat - have what ever stats you want with that restriction - the monsters will kill you!


QUOTE(Harrumph @ Aug 7 2015, 12:20 PM) *
A monk having 9pts off everything is just playing a different game from me and just makes me think why bother.


If you are warrior solely in the bracket I think 9pts is pretty trivial its getting the full 12 that takes serious dedication... Remember though the rough rule is for a perm. numerical that applies to everything 100pts per 1pt - it isn't cheap!
Naga
As a 16k battle master

I have a perm 12 points off - I stack distancing and a perm blade fury.

Then a 1/2 fx

Then 50% off

It's a massive stack of points to get there and I can take the beat all day, but if somthing needs a special hit I have to rely on others


Sam
Stuart
It depends what level you are, I think.

Up to about 5,250, 9pts off pretty much sorts you. Have a couple of additional power ups or something, or a couple of bedazzles and you're king. When you start fighting waves of things doing 6 and 21pts off doesn't hack it any more you need to get more creative.

The other thing to bear in mind is some refs don't set six, seven or eight, they instead set quad + magic missile, or quad spirit bolt. In the right circumstances a bundle or resistances or a bit of MAC will hold you in much better stead than a permanent 50% reduction.

The only fighty things I've played rely on spells and miracles, and in many ways it's seemed more effective to hide behind a shield for most of the day, emerging when you power up, than it is to fight everything all day long. Take it in turns and spread the damage around a bit.

Sam's right for the end game - 12pts off, half effect and 50% is a pretty solid baseline.

Stuart
DavidFisher
...still defeated by a 5 spirit standard miracle... smile.gif

David

QUOTE(Naga @ Aug 7 2015, 12:52 PM) *
As a 16k battle master

I have a perm 12 points off - I stack distancing and a perm blade fury.

Then a 1/2 fx

Then 50% off

It's a massive stack of points to get there and I can take the beat all day, but if somthing needs a special hit I have to rely on others
Sam

Naga
Shhh!
mattway
Just a couple more questions:

1) I'm not sure how immunity to bruising works these days- so lets say I have AC 12 and 6pts off a wpn blow, and am hit by a triple, will immune to bruising
make me immune?

Like that, if I have AC 12, 9pts off and a 66% rage and am hit by a quad, does immune to bruising make me immune?

2) What are people's feelings about buying basic immunities like resistance to pain/ immune to disease/ lvl drain/ spirit bolt as a front rank warrior- at what sort of points
would you buy these? I'm assuming TOD and avenging spirit and causing are things to be bought early, along with wartcry's.

3) Fortitude and immune to bruising- things to be bought pre 2000pts or later?

Thoughts gratefully received, I'm sooo out of touch these days.

Matt

RichFromant
Immunity to Bruising only applies to your AC. so normally a maximum of immune to double. Which basically means its worth getting it as soon as possible.

There's quite a helpful recent thread here about warrior immunites here: http://www.labyrinthe.co.uk/forum/index.php?showtopic=25435

But my advice copied from that is

In a 1500 (non myths) spend I would go for:

TOD/Suspend Life - 50 points
Causing - 50points
Spirit Bolt - 30points
Pain - 50 points
Avenging Spirit - 50 points (ASAP if you can do spirit damage)
Fire - 100 points
Poison - 140 points.

By the time you hitting 3k would probably want to pick up some more, would involve making a decision on if to buy determination or not to deal with stopping effects. Or if going to go war cry route or mix of immunities and warcries.
Next batch would be:

Fortitude - 125 points
Resistance to sever/loc to zero - 150 points
Foul Touch - 50 points
Disease - 100
Level Drain - 100
Black - 125
Wither - 80 points
Blast effects - 100
Either MAC or 1/2 effect Blue & Brown
Some resistance or immunity to neuronics.
Count as 7th - When you have multiclassed a couple of times
Imm to Spiritual Mastery or Domination effects in some form, or some resistance levels

List then just goes on and on!
miles
If you are not playing soon, then wait as there is a whole load of published warrior stuff including classes and races coming with the new books.

Miles
mattway
QUOTE(RichFromant @ Aug 8 2015, 09:36 PM) *
Immunity to Bruising only applies to your AC. so normally a maximum of immune to double. Which basically means its worth getting it as soon as possible.

There's quite a helpful recent thread here about warrior immunites here: http://www.labyrinthe.co.uk/forum/index.php?showtopic=25435

But my advice copied from that is

In a 1500 (non myths) spend I would go for:

TOD/Suspend Life - 50 points
Causing - 50points
Spirit Bolt - 30points
Pain - 50 points
Avenging Spirit - 50 points (ASAP if you can do spirit damage)
Fire - 100 points
Poison - 140 points.

By the time you hitting 3k would probably want to pick up some more, would involve making a decision on if to buy determination or not to deal with stopping effects. Or if going to go war cry route or mix of immunities and warcries.
Next batch would be:

Fortitude - 125 points
Resistance to sever/loc to zero - 150 points
Foul Touch - 50 points
Disease - 100
Level Drain - 100
Black - 125
Wither - 80 points
Blast effects - 100
Either MAC or 1/2 effect Blue & Brown
Some resistance or immunity to neuronics.
Count as 7th - When you have multiclassed a couple of times
Imm to Spiritual Mastery or Domination effects in some form, or some resistance levels

List then just goes on and on!


My god, I really am old school... in my day TOD and A. spirit and a warcry or two would do you up to about 5K! OK, food for thought.

Thanks,

Matt
DanM
QUOTE(mattway @ Aug 8 2015, 11:20 PM) *
My god, I really am old school... in my day TOD and A. spirit and a warcry or two would do you up to about 5K! OK, food for thought.

Thanks,

Matt


I really don't think you need all these

Blast effects? Not for ages.
Buy resistance levels over immunity to sp.mastery as you will get good value


Naga
QUOTE(DanM @ Aug 9 2015, 11:14 AM) *
I really don't think you need all these

Blast effects? Not for ages.
Buy resistance levels over immunity to sp.mastery as you will get good value



Yeah they are all really important and they are what refs are currently using and setting!
RichardCraig
Resistances are dull, better off getting something that gives you a broad immunity a couple of times a day.

Unfortunately if you really want to be a good warrior as it currently stands you're better of either being/becoming a wizard or priest. Having some power points makes you loads more versatile and able to do encounters. and you can have better power ups that way.
SiDeards
Interesting thread, I have been away from the caves for a few years and it's interesting to see what is doable nowadays and such. I have a duellist I was contemplating playing again and it's interesting to see what people feel are required as a warrior class to be the basics for adventuring nowadays.

Any idea when the new published stuff is coming? I may just play some new characters til the before I drag out older characters
DanM
QUOTE(Naga @ Aug 9 2015, 11:18 AM) *
Yeah they are all really important and they are what refs are currently using and setting!


At what level?
A warrior shouldn't need to spend 1/2 their points on immunities to do their job. I'd rather buy fun stuff and take my chances
Naga
QUOTE(DanM @ Aug 9 2015, 05:31 PM) *
At what level?
A warrior shouldn't need to spend 1/2 their points on immunities to do their job. I'd rather buy fun stuff and take my chances



Naga is about 1/3 on Immunities( I have saved by being spirit only) But we are still talking 5k on immunities ,1/3 Warrior and 1/3rd priest

Mew my monk - is less but then I am already a massive way ahead

If I started a new warrior I would go about 50/50 or Leave the bracket and go wizard or priest.
mattway
QUOTE(RichardCraig @ Aug 9 2015, 11:22 AM) *
Resistances are dull, better off getting something that gives you a broad immunity a couple of times a day.

Unfortunately if you really want to be a good warrior as it currently stands you're better of either being/becoming a wizard or priest. Having some power points makes you loads more versatile and able to do encounters. and you can have better power ups that way.


Heh, interesting thought. These things seem to go in fashions, mostly depending on how the current GSM sees the game and also what's not worked so well in the recent past. To be honest I play so rarely that the current trend towards dual bracket classes over
bracket pure characters will most likely be over by the time I achieve another 1000pts, especially because I tend to enjoy playing lots of different
characters and am not really into the system post 5k ish (high hit systems not really my thing).

I guess I might as well just ignore fashions and play what I want.

rolleyes.gif

Matt
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2017 Invision Power Services, Inc.