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FlorenceWarren
Hey Guys,

Just been looking at some points apps for Charlie and was wondering what other people use in regards to damage reduction / evasive type abilities?

I know about Spirit Form and Spirit Shift, but is there anything else I should be looking at?

Thanks in advance for any advice,

Flo smile.gif
Sizel
Salmon Leaps
Halt
Repel Evil/Undead
Passive Heal

Are all useful.

Mostly though teamwork: If your warriors are letting you get hit that means a lot less healing for them...
_
Pete
dnsmantra
Definitely jumps/salmon leaps - super useful, no verbal, cheap. Some others outside of what Pete's suggested:

6th Sense - to be aware when people are shifting past/behind you.
Path Wizard for Repulsion, Water Cannon or similar.
Getting some A/C from somewhere (e.g. bless, buying a few pts of dac/monster pt item of pac/dac).
m/c Spirit Warrior and buy some ELOL's + monster pt life item (having ~80 life helps a lot compared to 39).
Step to Armoured Priest
A "battle healer" m/c based around combat healing which lets you wear some armour, gives you some combat wary, enh distancing when healing behind people or the like could help too.
A one liner to be able to cast spirit shift with no verbal for +X spirits or by burning your bless or as innates or something.

It all depends how much you want to rely on you own skills/luck and how many pts you want to spend on staying alive vs doing stuff. Lots of options though.

Huw
Archevol
QUOTE(FlorenceWarren @ May 19 2015, 09:49 AM) *
Hey Guys,

Just been looking at some points apps for Charlie and was wondering what other people use in regards to damage reduction / evasive type abilities?

I know about Spirit Form and Spirit Shift, but is there anything else I should be looking at?

Thanks in advance for any advice,

Flo smile.gif


Survivability is your absolute priority. Who heals the healer?

Prioritise a Bless at the start of each dungeon! Most important use of your spirits all day!

Invest in DAC, spirit shift if you don't have it, and jumps. Spirit forms are slow to cast, so more situational. Also, get Defensive Technique and distancing when you reach that point, so you can wave a long pole frantically in front of you to block bodyguard fails, and reduce the damage from unarmed combat types by 6pts.
BBB
Suriving as a Pure Priest is a mix of common sense, carefulness, some choice ablities (already mentioned) and also importantly being aware of your surroundings, as well as a bit of luck!

In melee, hiding right behind a big warrior, and healing them works pretty well!

Keeping an eye out for enemy casters and not getting in range of them when you are not healing.

Don't wander too far away from the party when there are assassins around.

BBB
OxMatt
Walk Throughs from Multi-racing angel or something similar are not to be sniffed at in emergencies....

Matt
Onasuma
Angel shift is better than spirit shift! The shorter verbal is well worth the extra spirit.

Pete Long
Ryan
If this is a Shaehan Pure Priest (I have heard you mention that before) then you have all the tools to get to 1500 already just be cautious and aware.

4 spirits angel shift and a passive heal will get you everywhere although as others have said never go wrong with a salmon leap or two.

If you devote to the healing tree and buy it up a few times you can cast healing and still have flexible power left for interesting things (and of course more spirit shift!)
MattJ
Defensive Technique for a parrying stick, embody minor angel for a no verbal spirit form/walk thru walls.

Spirit/Angelic Shift has saved me on numerous occasions.

Matt
Jasper
Spirit Warrior, Spirit Warrior, Spirit Warrior.


J
fatteacher
QUOTE(Ryan @ May 19 2015, 11:27 AM) *
If this is a Shaehan Pure Priest (I have heard you mention that before) then you have all the tools to get to 1500 already just be cautious and aware.

4 spirits angel shift and a passive heal will get you everywhere although as others have said never go wrong with a salmon leap or two.

If you devote to the healing tree and buy it up a few times you can cast healing and still have flexible power left for interesting things (and of course more spirit shift!)

Plus learn/carry the verbals for 'Haven' too
DanM
Buy an innate bless and +2 DAC, get a MP item of +1PAC +1DAC
AC 6 makes a massive difference

JasonE
Befriend - has been good and saved me a few times but it is based on resistance levels
M/c to have base life as Ogre
Talisman (yellow paper) (or priest charm dependant on background) for AC

find a nice little corner (or just crash in the middle of the passageway) and sleep for the adventure
ethuil
Your biggest survivability as a Shaehan priest comes from your passive heal and angel shift. But at the moment you've probably not got a lot in the way of life - and because your passive heal goes off as soon as a location breaks, you're "losing" a lot of the healing from it: if you've only got 15 to a location, it'll frequently go off when you're only down 15 life because you've taken a stray blow.

If you get your life up in some way, like by going Spirit Warrior or even Spiritual Healer (which ups your base to 47 IIRC) then you will not only be tougher but you'll effectively get more out of your passive heal. This kept me alive as Penny up until about 5k - only at that point did I feel the need to get some other ways of dealing with things (I chose to multiclass Wayfinder for walk through walls and other scouty things).

Having a war cry and jumps also helps; you won't get hit by effects as much as the people at the front but it's nice to be able to deal with the ghoul that breaks through the line, and jumps are has been mentioned massively underrated as a survivability option.
MattJ
Oh...befriend as Jason said. It's a real life saver. Also, Jason's slightly off...it isn't level based which is why it's so good. Very few monsters are immune to befriend (unless they're spiritless).
dhurrell
I'd add combat wary whilst actively combat healing, and if it doesn't limit the future options you want to take then go fully active neuronic. Neuromastery air and earth for passwall are good friends

Dave
Fionamullin
For me main thing is paying attention and running/shifting/jumping away from on coming monsters not past them (so they don't get a free blow).
miles
QUOTE(Fionamullin @ May 20 2015, 08:20 AM) *
For me main thing is paying attention and running/shifting/jumping away from on coming monsters not past them (so they don't get a free blow).



I agree with Fi, your best defense in the early stages is awareness of what is going on around you, it will save you many many times, then spiritual healer MC gets you life extra spirits etc and is a good start as a healer.



Miles
FlorenceWarren
Wow! Literally overwhelmed with the amount of responses here, lol.

Will definitely be looking at getting salmon leaps and some innates later on, also multiclassing to get some more tblp smile.gif

I do try and pay attention to what's going on around me, but I'm finding my ADHD and tendency to "zone out" is being hugely detrimental at the moment, which sucks. This is why I tend to focus more on fixing screw ups, than preventing them.

All of the posts on here have been really brilliant and given me some really awesome ideas of where to go from here,

Massive thanks to everyone who got back to me on this, I really appreciate it! smile.gif

Flo
Estarriol
Late to the party, but a couple of comments.

As Fi said, situational awareness is the single most important factor for survival as a combat healer. Everything else people have said above is extremely relevant but amount to tools to react to/deal with those threats, and will not keep someone with low situational awareness alive forever. As a side note, I think combat healers can be one of the more challenging classes to play, which is a good thing as they also can be boring otherwise.

What I'd suggest doing building an awareness and a process of thinking about the various categories of threat you will likely meet and how you deal with those threats now, and then how you can develop (as a player with tactics, and as a character with abilities) to deal with your biggest gaps.

E.g. You will need to deal with shifting/evasive low-damage threats (e.g. elementals, shifting undead) and shifting/evasive burst-damage threats (assassins) at some point. These seem similar, but the ways you deal with them have significant differences - at low levels AC 6 makes a huge difference, but doesn't stop the Quins and more from the shadows you'll end up facing (where a tactic of going back-to-back or ideally into the centre of the party, and having passive heals, traitors shield and immunity to backstab help much more). Both of these are not the same as how you deal with ranged magical damage (various options involving life, miracles and pathing, and tactically hanging back from the front line) or a wave monster reaching you first (where having a stick and a shift works wonders).

You won't be able to do this perfectly, by the way, but you should keep learning and evolving after each adventure. For example, all the decent life/walk thru/walk on/shift/passive heal options didn't stop the last time my healer died from a very tall (Pete Walls), smart monster with large reach and high burst damage (I think it was Nine) reaching over the warrior line and hitting my chest a couple of times. But after that I adjusted with a couple of sheets of yellow paper focussing on mid-ranged healing options (healing through a staff), reactive burst healing and burst damage capping (justice of the kings), and decided I had neglected AC and damage reductions. Ideally I would have worked that out in advance, but luckily you have more lives than a cat to work with. Keep analysing, learning and evolving, and use the helpful forum here as a sounding board for your ideas.
Leo
Multiclass pathfinder for 350 points.
Combat wary, jumps, stealth, DAC, healing facility, perception, you just can't beat it as a noncombatant's survival package.
Estarriol
QUOTE(Leo @ Jun 16 2015, 05:50 PM) *
Multiclass pathfinder for 350 points.
Combat wary, jumps, stealth, DAC, healing facility, perception, you just can't beat it as a noncombatant's survival package.


Multiclassing to scout is good both for the reason you mention above, and for the purposes if giving you something else to do (healing can occasionally get a bit dull). Being able to get good sensory abilities is a real boon. And you learn how to make healing potions if you want to. There are options for purely spiritual daggers if that becomes your thing one day.

On the downside, it takes you into another bracket, which makes you "less pure" and thus puts a limit on how good a priest and healer you could potentially be (although it is a very high limit as you are still a 1st class pure priest), and cuts off other potential multiclassing options. As you can get warrior life, a stick to parry with and enhanced distancing without leaving the priest bracket, and can use spiritual powers for survivability, you have good options to survive without going out of the bracket.

So there are ups and downs to multiclassing pathfinder, but I agree it is definitely something to seriously consider if being alive is your goal.
gormaden
Go armour priest - survivability > 1 more spirit per level.
Unless you like the roleplay of the vunerability.
Abel
The extra 8 spirits and 1 extra spirit per extra levels of spirits, is far more worthy than the ability to put on chain, there is far more to gain being a pure priest. Don't get me wrong armoured priest are good but not the expense of power points
dnsmantra
Totally disagree. That number of spirits is nothing once you consider innates, devout priest (or other priestly m/c) and so on. It is a drop in the ocean. Armoured priest gives you decent AC, the ability to use a shield (for 30pts) and lets you get SAC easily and cheaply. Once you throw in Spirit Warrior (for the base Max AC & life increase) and you're trivially in AC 12 with a Shield and 80+ life without leaving the bracket.

Sure, if all you care about is the absolute most possible power, then be a pure priest. If you care about survival as well and you aren't going to blow you M/R on it or enter another bracket (and don't have a passive heal bucket or similar) then armoured is a very good way to go, especially early doors where AC 6 - 9 can be a real life saver.

Yes, there are other options, but as a basic package for survival + decent power combo without leaving the bracket AP > PP.

Besides, a shield never becomes bad, at any level.

Huw
BBB
QUOTE(Abel @ Jun 17 2015, 12:36 PM) *
The extra 8 spirits and 1 extra spirit per extra levels of spirits, is far more worthy than the ability to put on chain, there is far more to gain being a pure priest. Don't get me wrong armoured priest are good but not the expense of power points


Actually I think I'd disagree. As a percentage of spirits it gets relatively small quite quickly. The points you save on AC can quickly go into innates of commonly cast miracles and be more cost effective.

I don't even wear above AC3 as my armoured priest and the loss of 8 spirits isn't that big a deal just for those 3 points. It also makes going Warrior / Paladin or similar better for what you gain.

BBB
BBB
QUOTE(dnsmantra @ Jun 17 2015, 12:45 PM) *
Besides, a shield never becomes bad, at any level.

Huw


A fantastic 30pts spend, although I have often witnessed the comedy ocasions where players forget the person holding the shield isn't a front line type, and that the Pure Spirit Weapons they occasionally whip out are actually rubbish versus elementals... wink.gif

BBB
Christine
I think it depends on what you want to do and your play style.

AP is very good for the extra AC, however if you are playing a dedicated healer and combat healing you won't use the shield, it will just get in the way. Also, depending on how much you notice wearing armour, it slows you down and makes it harder to get out of the way - which is going to matter a lot. Leather rather than chain can be seriously good, that and a bless is AC 6 which makes a lot of difference.

But, you'll get that armour-wearing stuff on a combat healer multiclass, along with more life, distancing / other damage reductions / combat wary and a perm passive if you bracket lock yourself. Devote to the tree for the oodles of innate healing, get a fairly standard non standard to stop buying res after the third time round and you're done.

Although paying attention still beats everything smile.gif

C
Ryan
QUOTE(Christine @ Jun 17 2015, 12:58 PM) *
I think it depends on what you want to do and your play style.

AP is very good for the extra AC, however if you are playing a dedicated healer and combat healing



Am I playing my AP's wrong???
Christine
QUOTE(Ryan @ Jun 17 2015, 01:14 PM) *
Am I playing my AP's wrong???


Being just a fraction too late with a combat total is an art, Ryan tongue.gif

C
RichFromant
I would always recommend armoured priest over pure. As others have said, the AC is very much a life safer and the difference the extra spirits makes can soon be countered by innates and similar.

Shield is a good choice as well, although I have often seen it lead to people die as they stand there and try to parry rather then running/shifting away.

But like most things at laby, there are lots of different ways to go about it and everyone will give different advice. Its deciding what style of healing priest you want to be and going from there.
fatteacher
QUOTE(Christine @ Jun 17 2015, 12:58 PM) *
I think it depends on what you want to do and your play style.

AP is very good for the extra AC, however if you are playing a dedicated healer and combat healing you won't use the shield, it will just get in the way. Also, depending on how much you notice wearing armour, it slows you down and makes it harder to get out of the way - which is going to matter a lot. Leather rather than chain can be seriously good, that and a bless is AC 6 which makes a lot of difference.

But, you'll get that armour-wearing stuff on a combat healer multiclass, along with more life, distancing / other damage reductions / combat wary and a perm passive if you bracket lock yourself. Devote to the tree for the oodles of innate healing, get a fairly standard non standard to stop buying res after the third time round and you're done.

Although paying attention still beats everything smile.gif

C

I am so coming to you for advice when I start a Sponge-Bath pure priest smile.gif
daork
QUOTE(fatteacher @ Jun 17 2015, 02:40 PM) *
I am so coming to you for advice when I start a Sponge-Bath pure priest smile.gif


Should make up for all your sponging biggrin.gif
fatteacher
QUOTE(daork @ Jun 17 2015, 06:23 PM) *
Should make up for all your sponging biggrin.gif

I sponge because my characters fight. Plus the monsters know my name! wink.gif
fatteacher
QUOTE(fatteacher @ Jun 17 2015, 09:39 PM) *
I sponge because my characters fight. Plus the monsters know my name! wink.gif

Plus I forgot Rule No1: PARRY!!!
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