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Labyrinthe Forum > General Discussion - OOC > Yellow Paper
Alasdair
Hi

I am really looking forward to playing my blue wizard soon - inc probably for the Haloween special. I've not played him for a while and wanted to engage the creative character development juices... Hence this post!

So LN blue wiz, 2 levels so far of Mancer, and an early 2nd colour gold (non-standard). Very much into meditation and therefore my most likely character to 'go hippy'. Background includes 2nd son of a gem merchant (which he was rubbish at) time in the east to 'connect' in a karmic way.

I am interested to probe what peeps think I could do post 6 Mancer? If I go to 8th could I get N spirits? Or spirit only casting of spells? Or does that way lie heresy and I should arch-Mage and build my mana pool?

It is a long time since I played a non-combat oriented character... So steer welcomed. And I guess development should focus on (a) having interesting spells for interesting situations, (cool.gif 'never' running out of power. Or should I just focus and be the worlds best lightning caster etc?

A bit like fishing... But please help!?

Alasdair
DanM
Specialise in electric shock
BBB
The real question is "What do you want to do?"

Then see if there are ways to make it a possibility.

BBB
Alasdair
QUOTE(BBB @ Aug 1 2014, 10:29 PM) *
The real question is "What do you want to do?"


I think that's the point. It is a while since I played the character, and I am very rusty at non-combat characters... So fishing for suggestions.

Chains of.. Specialisation would be dull.
I like Dancing Sword.. But that isn't a character definition based route.
Shift-based 'transportational' powers might be interesting: eg I shift your arm/leg. But sounds prohibitively expensive.
Etc

So wondering on others experience of what may work or steer as to what won't!
BBB
QUOTE(Alasdair @ Aug 3 2014, 10:10 AM) *
I think that's the point. It is a while since I played the character, and I am very rusty at non-combat characters... So fishing for suggestions.

Chains of.. Specialisation would be dull.
I like Dancing Sword.. But that isn't a character definition based route.
Shift-based 'transportational' powers might be interesting: eg I shift your arm/leg. But sounds prohibitively expensive.
Etc

So wondering on others experience of what may work or steer as to what won't!

We have a new GSM, the only way to find out is ask him or dip your toe in the water. As an aside our new GSM has a reasonable points Blue Wizard who specialised in casting Lightningbolt. so he has a decent grasp of Blue wizards.

Coincidentally my latest character likely to be played up is a blue wizard. I'm just waiting for a set of pts apps back to see if my base concept is worth moving forward with before submitting the pile of blue Mana apps I have written.

If you want to go with the Transportation specialisation go for it. A transportational multiclass is worth a try.

BBB
Alasdair
Thanks BBB
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