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> Warlocks: Combat casting?
BlockWizard
post Feb 14 2018, 07:30 PM
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Hi everyone,

I've been thinking about warlocks only being able to cast 'for combat reasons', and I get that it's a restriction- but it seems a bit silly that say, a blue warlock wouldn't be able to cast blink to escape from a room filling with lava, for instance.

So I'm wondering- lore-wise, why can't warlocks cast for non-combat reasons? Is it some kind of technicality in their pact with a dragon/drake, or perhaps that the adrenaline of a fight allows them to draw on their power? Or something else entirely?

Conor


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Hi, I'm Conor. My currently played characters are:

Bek, goblin assassin
Randall Lyghtwood, human Shaehan pure priest
Lord Zacharius Ward, noble human blue warlock
Kazan Junichi, crane clane kensai
Errin 'Twiglet' the wood elf awakener

"Bek is like a lime, green and bitter."
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BBB
post Feb 14 2018, 08:56 PM
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QUOTE(BlockWizard @ Feb 14 2018, 07:30 PM) *
Hi everyone,

I've been thinking about warlocks only being able to cast 'for combat reasons', and I get that it's a restriction- but it seems a bit silly that say, a blue warlock wouldn't be able to cast blink to escape from a room filling with lava, for instance.

So I'm wondering- lore-wise, why can't warlocks cast for non-combat reasons? Is it some kind of technicality in their pact with a dragon/drake, or perhaps that the adrenaline of a fight allows them to draw on their power? Or something else entirely?

Conor


If you want to be able to blink away from danger play a Wizard - lol tongue.gif

Warlock Casting Restrictions have been horrendously relaxed over the years.
Originally they could only cast spells that directly damaged an opponent E.g. Lightningbolt, Disrpution, Magic Missile

Or spells that enhanced or created weapons: Fireblade, Blackblade, Sabre and Sword of Power.

They couldn't cast Plate, or See Through or anything that didn't inflict harm even if it made them better in combat.

On top of that different warlocks of different colours got different abilities and ven then two warlocks of the same colout might have different abilities because originally they were a restricted class.

Which mean that (below 8th level) only X of them could exist. If you wanted to play one you had to wait for one to perm die or to reach 8th and free up a slot.

Same restriction to keep them rare was true for Monks, Paladins and Anti-Paladins (Which is why they were pretty Over Powered in their original stats)

Lorewise they were just about destruction and were considered to be virtually "Magical Berserkers".

BBB


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Onasuma
post Feb 14 2018, 09:00 PM
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"If I start casting plate for every trapped room, Ill be out of mana by lunch"

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Leo
post Feb 15 2018, 11:00 AM
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As with all inexplicable divisions of labour, I assume it's either a tax dodge or a union rule.

Either there's a mana tax that you can avoid by proving to the imperial revenue that you don't use your mana in a productive way, or straying into the areas of business protected by the wizards union will make their allies in the elementals union do a go-slow and carry forum messages across the empire by foot.
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BlockWizard
post Feb 15 2018, 11:32 AM
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QUOTE(Leo @ Feb 15 2018, 11:00 AM) *
As with all inexplicable divisions of labour, I assume it's either a tax dodge or a union rule.

Either there's a mana tax that you can avoid by proving to the imperial revenue that you don't use your mana in a productive way, or straying into the areas of business protected by the wizards union will make their allies in the elementals union do a go-slow and carry forum messages across the empire by foot.

This is amazing laugh.gif


--------------------
Hi, I'm Conor. My currently played characters are:

Bek, goblin assassin
Randall Lyghtwood, human Shaehan pure priest
Lord Zacharius Ward, noble human blue warlock
Kazan Junichi, crane clane kensai
Errin 'Twiglet' the wood elf awakener

"Bek is like a lime, green and bitter."
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Forefallen
post Feb 15 2018, 11:45 AM
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QUOTE(Leo @ Feb 15 2018, 11:00 AM) *
As with all inexplicable divisions of labour, I assume it's either a tax dodge or a union rule.

Either there's a mana tax that you can avoid by proving to the imperial revenue that you don't use your mana in a productive way, or straying into the areas of business protected by the wizards union will make their allies in the elementals union do a go-slow and carry forum messages across the empire by foot.


Only you would come up with an answer like this.


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JamesC
post Feb 15 2018, 01:18 PM
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Warlocks have been a journey for me, when I started out playing them I thought they would be a cross between a front line warrior and a wizard. I learned the hard way this just isn't the case.

They do however have their advantages.

As for the casting restriction you need to look at it from the perspective of what you can do rather than what you can't. You're able to utilise combat magic better than a wizard, what I mean by this is with your power ups you are combat capable and can go toe to toe with the best of them.

Ultimately what it seems to boil down to is picking your moment, some encounters you can breeze through with your pure magic quads ripping through monsters PAC and your crazy damage reduction spells keeping you alive you can take out whole encounters that would have a warrior running for the hills, the reason you can't do that all the time... the limited mana pool.

As a class they are rather powerful with their starting tables buy as and if you removed the casting resitriction they would be able to do the non combat parts of the dungeon too which is unfair on the wizards, also your mana pool would be even more stretched if you were responsible for out of combat magic as well.



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