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> Vessel of the Spirits
dnsmantra
post Feb 12 2018, 05:57 PM
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I think, conceptually, it's fine. It is however somewhat under costed. For 900 - 1000pts, instead of 600, it would still feel like good value, but not incredible, like it does now. We should probably ignore the total heal vs other miracles argument - that's a problem balancing healing vs other stuff (and is an age old problem), not with this class persay.

I think it would be better balanced if it was 600pts for 12 spirits and regen 1/15, then an upgrade for 1/10 on T10 and 1/5 on T11, maybe 150pts each, or something like that. That said I think there's a bunch of things that should probably be T10 or T11 in the new books, which aren't. Last hit s/n should probably be T10 and s/n only T11 and perhaps with some tighter restrictions - maybe one table later for weapon using classes. Such things have the potential to be incredibly unbalancing at the low end; far less so as you go up.

With most new things the problems aren't necessarily the abilities, but how early you can buy them - i.e. they unbalance the lower part of the system (T10 /11 down) a lot more than the T10/11+ end.

That said, all this has been discussed before when the books came out, so there seems little point in going over old ground again.

Huw
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Strife
post Feb 12 2018, 06:22 PM
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QUOTE(dnsmantra @ Feb 12 2018, 05:57 PM) *
There seems little point in going over old ground again.


Is Vessel the new Varial Caster?


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JasonE
post Feb 12 2018, 10:14 PM
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as someone who has run out of spirits within the first few minutes of the first encounter (a long time ago) I see the great appeal for this and how powerful it can be.
However there is other things that are needed as much if not more priority than a bit more power to make sure you don't go splat.
And from a healers point of view there's the cap on Innate total's a limit to the number of published spirits available including a cap to fetches, even with a nice regen of power it's possible that you could not keep up if things go south

Not 100% sure but I think when you look for your healer and they are "medding" an hour or two behind you in the days dungeon, going back to find them can get a little tedious

for it's not only the Priest that benefits from this but the party as a whole by not having one of it's members out of action for a long time


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JasonE
post Feb 13 2018, 02:23 PM
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forgot to add the most important thing

if you and everyone else is having fun, does it matter that ability/class/race XYZ is over/under powered


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