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Calling all ultras for Friday - Labyrinthe Forum
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> Calling all ultras for Friday, anyone with temporal abilities?
Netheril
post Dec 22 2017, 06:42 AM
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Hi all,

So Jamie and I are nearly finished writing our sections for day 2.

Anyone on day 2 ultras, be nice if you could please drop us a brief outline of who you are playing.

I know the characters being played by Kat, Duncan, Will, Lee, and Miles well enough. Anyone else, just a brief note about classes, specialisations, and anything particularly dungeon breaking would be good.

Especially interested to know anyone else who has powers directly to do with time / temporal issues.

By PM or email if you have it please. Not essential but will help for a better day.

Am hoping to be posting a list of some of the mechanics for the day, non standards etc soon once confirmed with Pete. Though some more may be on the day only.

Cheers,

Sean
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Netheril
post Dec 23 2017, 09:22 AM
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Just a bump for the above, and list of most of the non standards for my sections on day 2.

Trapped in Amber: Similar to forcetrap, but no protection/sheath, just a faint amber glow surrounds the target. Immune to temporal or act of faith applies.
Out of time: Same mechanic as vanish animate, but only immune to temporal or act of faith applies.
Temporal acceleration: All effects with a duration on the target end, or have their duration doubled, whichever is most disbeneficial. Immune to non standard dispels applies, as does immunity to temporal effects.
Javelins of Amber: As per shadowstrike, but damage is amber. And the spell strikes target again 5 seconds later, and every 5 seconds thereafter. Continues to do so for 5 minutes, until dispelled, or there may be other ways of stopping it...
Greater Javelins of Amber: As above, but 36 pt dmg as per shadowstrike.
End of Time: immune to ageing or die.
Amber mouthpiece: Needs a better name. Makes the target speak at a very slow treant style speed, 1/4 speed speech, does effect spell verbals. Immune to temporal effects or act of faith.

Other non standards:

Amber melee damage does +2 max and base damage versus Lawful
Diamond melee damage does +2 max and base damage versus Chaotic

Mantic amber will be amber, grey, and neutral spirit
Diamond mantic damage is all published colours (except red, ebony, jade and onyx) and neutral spirit

Best presume diamond and amber dmg and fcts are always mantic unless told otherwise before the encounter

Amber implosions, cataclysm's etc are as per published, but amber in origin as above.

Sunder defences, a blow that if hits removes all temporary power ups (less than 24 hours duration), power ups of any power base are removed, immune to non std dispels applies

Void touch, this is a bane 30pt touch effect, will be the most detrimental powerbase or combination of powerbases except neuronic. Is inflicted by non sentient manifestations of the void, and is just inherently destructive so doesn't need to know what to do to harm you, it just does it with its touch. So immune to info fcts does not apply.

Slayer damage, can be any powerbase or combination of powerbases, and can be a spell/miracle type (white mana spell, ranged spell, etc) but not a specific spell (bless/curse, etc). Is NOT divine.

Deathwind flurry: Mantic physical sever to every location to all within 20', lightning reactions applies

Regardless means it cuts through all AC and damage reductions, but abilities like celerity, rages always apply, etc still work

............

May be few others on the day, but that's the most salient info.

Cheers,

Sean
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Netheril
post Dec 23 2017, 02:25 PM
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Have had a couple of queries on void touch, so just some further clarification...

It's not a weapon blow, it's a touch effect, similar to shock by blow etc but its origin is direct from the void, and seeks to uncreate everything.

As for what AC and reductions apply, it depends what hurts you the most. So say purely magical, and black mana specifically hurts you the most, then thats what it does and your mac would apply.

DAC wont ever apply (unless fudgy pts app says otherwise versus touch effects) but otherwise armour of the correct powerbase would. As would damage reductions etc.

So just figure out whatever hurts you the most after your various reductions, and that's what the blow is doing.

If hurt the most by a purely physical touch effect, then be aware only innate PAC will apply.

Also be aware that the type of damage inflicted can vary on each blow, so if you somehow suddenly become more vulnerable to a different colour of magic then it will switch to inflicting that colour instead. The only damage type it can never inflict is neuronic.

Cheers,

Sean
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RichFromant
post Dec 27 2017, 05:15 PM
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So, a few non standard bits from me ready for the no max party tomorrow, thought would add them here rather then starting another thread. There may be a few surprise ones before each section as well but some for you to be aware of in advance:

Information overload:
This will trigger when you scry about a certain group/person, you instantly get far too much information all at the same time, the answer is in there but being spoken over by about 20 different voices all at the same time, answering you in various ways.
This causes the caster to suffer a 30 second confusion effect and not be about to pick out the correct answer. The confusion is as per the published spell but the same powerbase as your comm, (so a domination effect, non level based) if you are specifically immune to confusion (rather then domination generally) you get the answer normally. Other blags considered on request smile.gif

Overwhelming Knowledge
While under this effect anything that requires concentration takes twice as long before reductions. This includes such things as prep total heal, mighty strikes, wisdom in scriptures etc. Last 5 minutes and is a silver mana/neutral spirit/neuronic effect.

Sunder Shield
Destroys 18 points off a spirit shield or 6 hits of temp life or 18/6 of supernaturally generated temp life per damage grade called. Does not do any form of real life, only temp hits/life/spirit shields or similar that apply before you take real life. This is in addition to damage grade called and applies before it. So a Quad Sunder Shield destroys 24 hits of temp life or 72 points off a spirit shield, 72/24 temp life, then does the 24 point quad. Is neutral & evil Spirit, Black, Bronze, Onyx, Ebony effect. Is a stacking 4 spirit neutral warding miracle at base should it be relevant, MAC/SAC/innate PAC apply at 1 for 1.

Terror
If you are not immune to fear, you die. Evil spiritual effect from an undead source.

Lingering Evil
While active on you all disbeneficial evil effects on you last an hour. Additionally it becomes impossible to use retro-actives that apply directly vs evil spiritual effects while under the effect, eg pure force, war cries etc that directly respond to the effect. Doesn’t apply to retro’s that shift you away before killed or similar. If in doubt, show me your points app in the morning. Lingering Evil itself, could be pure forced before it hit however.
Lasts one hour and is an evil spiritual effect from an undead source, tables immunity to Incarna Mortis (only) reduces this to a 15 minute miracle.


To try and make things easier, I will generally tell you the type of damage monsters are doing and any relevant damage reduction immunities they may have before each fight. However, should I tell you this and then you suddenly decide to go off to the toilet to miss the fight I will just deduct 10%.

Please have all of your points apps with you, I am unlikely to read them all in the morning but I may ask to see them if I feel that I need to see them (or Lee with his GSM hat does).


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Rich

fromum@labyrinthe.co.uk
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duncanmatthias
post Dec 27 2017, 06:40 PM
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So just to be tedious and boring, some questions

Is there an immunity to overwhelming knowledge
Is there a resistance to sunder shield
Is there an immunity to lingering evil?

Cheers

D
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RichFromant
post Dec 27 2017, 07:01 PM
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QUOTE(duncanmatthias @ Dec 27 2017, 06:40 PM) *
So just to be tedious and boring, some questions

Is there an immunity to overwhelming knowledge - Nope, 1/2 effect silver along with the other relevant power base immunites/resistance apply.
Is there a resistance to sunder shield - Nope, Apart from MAC/SAC etc (so can't be act of Faith'ed)
Is there an immunity to lingering evil? - Nope, just the immunity that reduces the time.

Cheers

D



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Rich

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duncanmatthias
post Dec 27 2017, 07:10 PM
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Sorry, apparently I just missed the incarna mortis bit my bad
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sonof
post Dec 27 2017, 07:26 PM
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If I am reading correctly Sunder Shield just damages temp life so you can heal it as normal?

Lee


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Please send points apps to: pointsapp@labyrinthe.co.uk

And send system questions etc. to: Lee@labyrinthe.co.uk
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RichFromant
post Dec 27 2017, 07:46 PM
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QUOTE(sonof @ Dec 27 2017, 07:26 PM) *
If I am reading correctly Sunder Shield just damages temp life so you can heal it as normal?

Lee


Yep, if can normally be healed etc


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