IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Grey warlocks, Mad or bad or ...
Alasdair
post Jun 28 2016, 08:02 PM
Post #1


Heldsman
*****

Group: Members
Posts: 876
Joined: 5-December 07
Member No.: 208



I like the new warlock restrictions on casting. I am inclined to play a grey warlock. Looking at tables (still don't have a copy of the new books...) it looks unlikely to work long term without building either:

- a specialism on damage shield (a bit dull)
- mirroring the grey wiz skills to get advanced spells of other colours.

I like the idea of an 'anti magic' approach to absorb and regurgitate others casting, but that feels expensive.

Question: any 'standard non standards' or reasonably standard routes to get a grey warlock to work (or do I just play brown ebony?)

Thanks in advance!!!

Alasdair
Go to the top of the page
 
+Quote Post
dhurrell
post Jun 29 2016, 06:11 AM
Post #2


Militiaman
****

Group: Members
Posts: 537
Joined: 18-October 14
Member No.: 3,966



If you want to do an absorb anf regurgitate route, you might want to start off as Vochstelen and build from there might be cheaper?

I like the look of Ivory more now with the published rockskin equivalent, and with half effect sharp. If you combine that with temp life (even better with Jade though more unmapped territory there) to give 36/12 you can walk out of plenty of encounters unharmed!

Dave
Go to the top of the page
 
+Quote Post
rosiemott
post Jun 29 2016, 09:12 AM
Post #3


Nightsoil


Group: Members
Posts: 2
Joined: 30-April 12
Member No.: 2,346



Grey by the book is good at big, high-wizardly anti-magic stuff, but not so much for lower level combat ready stuff.

You'll want to points app a handful of lower level anti-magic themed combat spells. Off the top of my head:

Passive passive dispel: for the duration of this spell you can cast passive dispels on yourself or your equipment retroactively whenever you are targeted by a spell.

Law of iron: Metal and magic don't get on, and you can heighten that effect. You cast this spell on a metal weapon, whenever it hits someone for the duration they count as being over their metal allowance and cannot cast magic for 5 seconds.


Edit: Posted by leo, surprised to be logged in as rosie
Go to the top of the page
 
+Quote Post
Alasdair
post Jun 29 2016, 10:30 PM
Post #4


Heldsman
*****

Group: Members
Posts: 876
Joined: 5-December 07
Member No.: 208



Thanks both!
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 24th October 2017 - 06:06 AM
Original Darkness Skin Created by Danellis
Converted by Mdgshorty of New Horizon Skins