help needed! |
help needed! |
Dec 8 2007, 09:21 PM
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#1
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Group: Posts: 0 Joined: -- Member No.: 0 |
i dont know what i should multi-race my ranger too because i want him to be able to kill BIG creatures and i have no ideas please help
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Dec 8 2007, 09:56 PM
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#2
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Hero Group: Members Posts: 2,930 Joined: 23-November 07 Member No.: 98 |
why not think more multiclass route, +x damage grade and max's towards giant creatures/natural creatures ect....
need more input from you to be able to help matey.. |
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Dec 9 2007, 09:12 AM
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#3
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Mercenary Group: Members Posts: 1,722 Joined: 23-November 07 Member No.: 105 |
Ok so what is your current base race and do you have any particular multiclasses or any direction apart from killing big creatures currently. It sounds like wanting to be good at killing large creatures comes under more of a multiclass than a multirace. Multiraces normally turn you into a lrage gribbly creature rather than help kill them.
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Dec 9 2007, 03:46 PM
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#4
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Group: Posts: 0 Joined: -- Member No.: 0 |
Btw hobbit who are you cause you said your in younger players but i have no idea who you are ?
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Dec 9 2007, 08:22 PM
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#5
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Group: Posts: 0 Joined: -- Member No.: 0 |
to anwer all your questions firstly isbiraven that may be a good idea, what do you suggest? secondly StuartEaston my base-race is human, i have not multi-classed and i also want to have something a little bit different instead of the usual classes but thanks for helpng me out lastly Jordan B my name is Thomas.
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Dec 10 2007, 09:08 AM
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#6
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Mercenary Group: Members Posts: 1,128 Joined: 27-November 07 From: Portsmouth Member No.: 176 |
Big Game Hunter
Lvl 1 +1 weapon mastery, and +1 Max damage, when fighting a Giant Monster. For the purposes of this class "Giant Monster" is defined as being any opponant that its either phys-repped by more than one monster playing it OR is described as being bigger than 10' (tall or long). Lvl 2 Blind spot: Gains a 25% damage reduction when fighting a Giant Monster. Lvl 3 Hunter's eye: After spending 30 seconds examining a Giant Monster can tell (physically) how many hits it has (as per Assassin's eye). Hunter's Insight 1/2 levels (__,__): After use of Hunter's eye upon a creature, recieves a "Lucky Idea" about the best way to fight & kill it. Lvl 4 +2 weapon mastery, and +2 Max damage, when fighting a Giant Monster (from Lvl 1). Permanant 33% damage reduction when fighting a Giant Monster (from Lvl 2). Giant's Bane 1/3 levels (__,__): Damage inflicted upon a Giant Monster can not be healed, or regenerated. Lasts for duration of combat, but only applies vs a single opponant. Lvl 5 Strike "Blows" vs Giant Monsters Achilies Heel 1/3 levels (__,__): If a Giant Monster suffers additional effect from any special type of weapon (silver vs a werewolf or cold vs a fire demon for example) this character's damage becomes that type. Lasts for duration of combat, but only applies vs a single opponant. Lvl 6 +3 weapon mastery, and +3 Max damage, when fighting a Giant Monster (from Lvl 4). Permanant 50% damage reduction when fighting a Giant Monster (from Lvl 4). Hunter's Fury 1/3 levels (___,__): Can "stack" a published percentile damage reduction with his permanant 50%: Such that adding a 25% rage grants a 66% reduction, and a 50% rage a 75% reduction |
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Dec 10 2007, 10:27 AM
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#7
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Group: Posts: 0 Joined: -- Member No.: 0 |
Pete, I'm disappointed.
If the player is very short, then why not define "giant" as any monster played by somebody taller than him? I know you have some abilities based around this definition! Although, on a slightly more serious note, the MC is going to get rarely used because of the 10ft definition - I'm trying to remember how many times such a "giant" monster has appeared in the dungeons I've played. |
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Dec 10 2007, 10:30 AM
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#8
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Deity Group: Members Posts: 12,462 Joined: 10-November 07 Member No.: 25 |
Pete, I'm disappointed. If the player is very short, then why not define "giant" as any monster played by somebody taller than him? I know you have some abilities based around this definition! Don't let John Hatch see that post or we could all be in trouble! Even Wittsy BBB -------------------- Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...
PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email) |
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Dec 10 2007, 10:32 AM
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#9
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Group: Posts: 0 Joined: -- Member No.: 0 |
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Dec 10 2007, 10:37 AM
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#10
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Deity Group: Members Posts: 12,462 Joined: 10-November 07 Member No.: 25 |
-------------------- Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...
PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email) |
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Dec 15 2007, 02:26 PM
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#11
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Group: Posts: 0 Joined: -- Member No.: 0 |
lol good description
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Dec 15 2007, 11:36 PM
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#12
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Legend Group: Members Posts: 3,488 Joined: 23-November 07 From: Petts Wood Member No.: 62 |
good mc if can get used.... generally monsters where you need 2+ monsters to phys rep a part are rare.
Like the Achilies Heel ablity.... Big monster could be trickey - not many things are actully over 10ft tall. IMO if monster is that tall screw weapons get effects on the bugger, but imo only not very usefull input there Dave -------------------- Lord Knight problems... Contact Stacey. I'm free!
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Dec 16 2007, 09:33 PM
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#13
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Group: Posts: 0 Joined: -- Member No.: 0 |
lol not many except for hmm lets see. the teddy bears and giant spazy doll who looked like phonocio and likes stamping the ground both on your dungeon lol.
and if they werent 10 ft tall they should of been |
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Dec 16 2007, 09:34 PM
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#14
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Legend Group: Members Posts: 3,488 Joined: 23-November 07 From: Petts Wood Member No.: 62 |
and the golems who i set as 10ft tall
That ragdoll thing was fun Dave -------------------- Lord Knight problems... Contact Stacey. I'm free!
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