Clarification |
Clarification |
Feb 16 2016, 01:59 PM
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#1
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Group: Posts: 0 Joined: -- Member No.: 0 |
I've started work on deciding what my second character should be, considering my Warrior Priest is now powerful enough for me to be satisfied with the goal I set myself when I started (when I started that character I wanted to get them to a powerful level before starting a new character).
So now I'm more familiar with the system I thought I'd try a more complex mixup. Scanning through the handbook I decided on an Aquatic Elf High Wizard (I'm considering maybe changing that to Air or Wood, but I definitely want class to be High Wizard and race to be Elf). Anyways I just wanted to clarify some details on this so I don't turn up in March only to find myself somehow disqualified from using that character. As I am not in possession of any of the handbooks except Basic and Priestly there are many details that may be in other handbooks I don't know about) In the handbook it says "Elves dress according to their colour." How strict is this? Must I dress in all blue (if I go with Aquatic Elf), or is it alright if only the majority of the outfit is blue? It also says they must have skin and hair colour according to their type. Skin colour is fine, but is the colored hair that necessary? If an Elf has the innate ability to rust for 1/2 levels is it generally worth getting the glyph for that same spell so it can be cast for mana once the innates are used up? Do Elves get any allowances on adventure temp potions at the start of the day (it mentions some kind of extra allowance)? That's all my questions, but if anyone's got any special advice on playing Elves or wizards it'd be appreciated! Also I do know this is the third thread I've made devoted to questions about the system but as I mentioned I am not in possesion of many of the various handbooks as I am only able to come once a month. For another thing, I'm just perhaps a little over cautious about trying something new. Thanks! |
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Feb 16 2016, 02:54 PM
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#2
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Heldsman Group: Members Posts: 957 Joined: 23-November 07 From: Hampton Hill Member No.: 43 |
In the handbook it says "Elves dress according to their colour." How strict is this? Must I dress in all blue (if I go with Aquatic Elf), or is it alright if only the majority of the outfit is blue? You'll probably get away with the majority of your costume being an appropriate colour, it's worth confirming this with your referee though. If you can't before the day check with them at the start of the day. If they say it's not blue enough they might (if they're being particularly harsh) dock you some points, it's more likely that they will say "you're ok" or "you should really be more blue / green / whatever colour can you do that next time?". It also says they must have skin and hair colour according to their type. Skin colour is fine, but is the colored hair that necessary? Really yes, being cheeky you can probably get away with a bandanna covering your hair, again check before you play. If an Elf has the innate ability to rust for 1/2 levels is it generally worth getting the glyph for that same spell so it can be cast for mana once the innates are used up? Wizards (and High wizards) get all the "standard" spells of their colour and grey up to their casting level for free, so if you're an aquatic elf green high wizard then rust is free. Do Elves get any allowances on adventure temp potions at the start of the day (it mentions some kind of extra allowance)? Yes, you get 5 extra as a spiritless creature so 8+5 = 13 and they're free until you're 250 points. It's worth pointing out some bits about high wizards as you've not been able to get the books: - They get an extra level of mana and casting so 9th level casting and 90 mana at 8th level - They have to be able to read mana glyphs (not being able to means you become a wizard with the following restrictions) - They cannot wear armour - They get no weapons skills - They are described as having an aversion to using combat skills and I think I remember something about that they should be judged harshly if using summoned weapons and armour not as a last resort. I've done that from memory and I haven't seen the new books so I don't know if any of that is wrong or about to change. The first thing I'd do is have a quiet word with the referee, preferably before, but at least early on the day and start practising reading and writing your mana glyphs. Ben |
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Feb 16 2016, 03:46 PM
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#3
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Mercenary Group: Members Posts: 1,617 Joined: 14-April 12 From: under a rock Member No.: 2,327 |
QUOTE You'll probably get away with the majority of your costume being an appropriate colour, it's worth confirming this with your referee though. If you can't before the day check with them at the start of the day. If they say it's not blue enough they might (if they're being particularly harsh) dock you some points, it's more likely that they will say "you're ok" or "you should really be more blue / green / whatever colour can you do that next time?". Really yes, being cheeky you can probably get away with a bandanna covering your hair, again check before you play. Had this debate around 25 years ago (yes I am that old). I have never been penalised for not having the right colour clothes and would be boring if every fire elf dressed just in red/yellows/oranges. i think the rule of thumb is aslong as you go along with the principle its fine. Body/skin/ears/hair (hat or bandana if you dont want to colour your hair) in the rightish colour, clothes optional. Looking cool and sticking to the concept > sticking to the rules when it comes to costume IMHO. If you want to double check, check with the ref before hand. -------------------- Marcos
Lucien Hollowfall - Phoenix Warlock Flint - Ratfolk "warrior" Huskar - The KRAKAN Boglo - Weapons Priest Borin - Elder Fey Blue Mage |
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Feb 16 2016, 04:29 PM
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#4
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Heldsman Group: Members Posts: 761 Joined: 19-February 08 Member No.: 388 |
Also worth mentioning aquatic = green, not blue
-------------------- Nibs
Plays: [REDACTED] Tarkin (Black Seer) Tubbs (Fated Friar) Shugoki (250pts Amlesian ogre magi warrior of the jewel) |
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Feb 16 2016, 04:44 PM
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#5
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Mercenary Group: Members Posts: 1,617 Joined: 14-April 12 From: under a rock Member No.: 2,327 |
Also worth mentioning aquatic = green, not blue What about the red sea...and the black sea. Now its get confuddling -------------------- Marcos
Lucien Hollowfall - Phoenix Warlock Flint - Ratfolk "warrior" Huskar - The KRAKAN Boglo - Weapons Priest Borin - Elder Fey Blue Mage |
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Feb 16 2016, 05:20 PM
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#6
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Heldsman Group: Members Posts: 761 Joined: 19-February 08 Member No.: 388 |
What about the red sea...and the black sea. Now its get confuddling Or even the Sea of Tranquility?!?!? -------------------- Nibs
Plays: [REDACTED] Tarkin (Black Seer) Tubbs (Fated Friar) Shugoki (250pts Amlesian ogre magi warrior of the jewel) |
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Feb 16 2016, 06:22 PM
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#7
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Group: Posts: 0 Joined: -- Member No.: 0 |
Sorry I don't know how to quote- so I can't directly quote anything. When I click the quote button it normally has no effect. Anyways...
Thanks for telling me about the free glyphs, the handbook says you only get a limited selection (I think it says all level 1 spells, 2 level 2 and 1 level 3) so knowing I have a much larger repertoire at my disposal is very nice. Is there a way I could get hold of a mana glyphs alphabet to learn? Because I won't be able to buy and learn the entire alphabet on the day. You mentioned a High Wizard unable to read glyphs becomes a wizard with those restrictions, do they themselves have those restrictions? I know about their aversions to combat, +1 casting level but can they wear armour? I know this is a little more opinion based as well- but which colour High Elf wizard would you recommend playing? I mentioned Aquatic, but I also wonder about Air and Wood, maybe Earth? I would prefer to play a goodly character if that helps. If an Elf wizard (lets say air) casts jump, can they choose to do it innate or with mana, or does innate take precedence first? |
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Feb 16 2016, 07:22 PM
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#8
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Heldsman Group: Members Posts: 761 Joined: 19-February 08 Member No.: 388 |
Sorry I don't know how to quote- so I can't directly quote anything. When I click the quote button it normally has no effect. Anyways... Thanks for telling me about the free glyphs, the handbook says you only get a limited selection (I think it says all level 1 spells, 2 level 2 and 1 level 3) so knowing I have a much larger repertoire at my disposal is very nice. Is there a way I could get hold of a mana glyphs alphabet to learn? Because I won't be able to buy and learn the entire alphabet on the day. You mentioned a High Wizard unable to read glyphs becomes a wizard with those restrictions, do they themselves have those restrictions? I know about their aversions to combat, +1 casting level but can they wear armour? I know this is a little more opinion based as well- but which colour High Elf wizard would you recommend playing? I mentioned Aquatic, but I also wonder about Air and Wood, maybe Earth? I would prefer to play a goodly character if that helps. If an Elf wizard (lets say air) casts jump, can they choose to do it innate or with mana, or does innate take precedence first? Hit "Reply" at the bottom right of a post to quote it A mana glyph font can be dowloaded from BY CLICKING ME. Install it on your PC then create a crib sheet in Word or Open Office (free office suite like Word, Excel etc.) -------------------- Nibs
Plays: [REDACTED] Tarkin (Black Seer) Tubbs (Fated Friar) Shugoki (250pts Amlesian ogre magi warrior of the jewel) |
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Feb 16 2016, 08:47 PM
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#9
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Group: Posts: 0 Joined: -- Member No.: 0 |
Hit "Reply" at the bottom right of a post to quote it A mana glyph font can be dowloaded from BY CLICKING ME. Install it on your PC then create a crib sheet in Word or Open Office (free office suite like Word, Excel etc.) Thanks a lot Do you have a response to my other questions? (excepting the one on the which colour of Elf, as I have made a decision on that front, though general advice is still nice) Also, upon closer reading of the passage dedicated to High Wizards, I noticed the wording of the combat aversion is "quite opposed to the use of magic to martial ends." Can I clarify whether shattering an opponents weapon is "martial ends" or not? Would the wizard do that or is it a "last resort" thing? What about trips etc? |
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Feb 16 2016, 11:36 PM
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#10
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Heldsman Group: Members Posts: 761 Joined: 19-February 08 Member No.: 388 |
Unfortunately I haven't played a wizard in coughcoughsplutter years, so any advise I would have would be very, VERY out of date! Very
-------------------- Nibs
Plays: [REDACTED] Tarkin (Black Seer) Tubbs (Fated Friar) Shugoki (250pts Amlesian ogre magi warrior of the jewel) |
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Feb 17 2016, 09:53 AM
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#11
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Heldsman Group: Members Posts: 957 Joined: 23-November 07 From: Hampton Hill Member No.: 43 |
Sorry I don't know how to quote- so I can't directly quote anything. The quote button has a + or a - next to it, you can toggle it by clicking the button. Thanks for telling me about the free glyphs, the handbook says you only get a limited selection (I think it says all level 1 spells, 2 level 2 and 1 level 3) so knowing I have a much larger repertoire at my disposal is very nice. It was changed a little while ago. Is there a way I could get hold of a mana glyphs alphabet to learn? Because I won't be able to buy and learn the entire alphabet on the day. The font that you got sent can cause some problems, be careful of capital letters as sometimes they won't show up. You mentioned a High Wizard unable to read glyphs becomes a wizard with those restrictions, do they themselves have those restrictions? I know about their aversions to combat, +1 casting level but can they wear armour? Sorry I wasn't clear, the difference between a wizard and a high wizard: A wizard can use a dagger, spear or staff. A high wizard has no weapon skills so can only use those summoned weapons that grant the skill to use them (Sabre of light and truth). A wizard can wear armour with no metal in it (so stiff leather for ac2 if not mastercrafted) A high wizard can't wear any armour. A wizard can carry and use a crib sheet to translate mana glyphs A high wizard needs to be able to read mana glyphs without a crib sheet A high wizard gains 1 level of mana and casting There are also some differences post 8th, a high wizard is better at making things but because they are a "supplement class" they can never acquire neuronics. I wouldn't worry too much about this for now. If the ref sees that you can't read mana glyphs without a crib sheet you will lose the +1 casting level and mana but still not be able to wear armour or have weapon skills I know this is a little more opinion based as well- but which colour High Elf wizard would you recommend playing? I mentioned Aquatic, but I also wonder about Air and Wood, maybe Earth? I would prefer to play a goodly character if that helps. If an Elf wizard (lets say air) casts jump, can they choose to do it innate or with mana, or does innate take precedence first? You get to chose, I would recommend using your innates first as you can't use them for anything else. As an aside I would recommend a wizard over a high wizard, especially if you're not confident with mana glyphs. Having a big stick to parry with (or hit things) and a little armour can be really really useful. Ben |
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Feb 17 2016, 10:57 AM
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#12
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Group: Posts: 0 Joined: -- Member No.: 0 |
The quote button has a + or a - next to it, you can toggle it by clicking the button. It was changed a little while ago. The font that you got sent can cause some problems, be careful of capital letters as sometimes they won't show up. Sorry I wasn't clear, the difference between a wizard and a high wizard: A wizard can use a dagger, spear or staff. A high wizard has no weapon skills so can only use those summoned weapons that grant the skill to use them (Sabre of light and truth). A wizard can wear armour with no metal in it (so stiff leather for ac2 if not mastercrafted) A high wizard can't wear any armour. A wizard can carry and use a crib sheet to translate mana glyphs A high wizard needs to be able to read mana glyphs without a crib sheet A high wizard gains 1 level of mana and casting There are also some differences post 8th, a high wizard is better at making things but because they are a "supplement class" they can never acquire neuronics. I wouldn't worry too much about this for now. If the ref sees that you can't read mana glyphs without a crib sheet you will lose the +1 casting level and mana but still not be able to wear armour or have weapon skills You get to chose, I would recommend using your innates first as you can't use them for anything else. As an aside I would recommend a wizard over a high wizard, especially if you're not confident with mana glyphs. Having a big stick to parry with (or hit things) and a little armour can be really really useful. Ben Thanks for the really precise details, it really helped. I will probably stick with High Wizard, as I just played a fighting class with reduced s[iritual power (Warrior Priest) so i'd like to see the other end of the spectrum. It shouldn't be too hard to learn the glyphs- it wouldn't be the first time I've learnt a fictional alphabet. High Wizard seems quite similar to playing a Hospitaller, which should be interesting if nothing else. |
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Feb 17 2016, 02:47 PM
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#13
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Legend Group: Members Posts: 3,848 Joined: 2-December 07 From: London Member No.: 198 |
Not really like a that.
An neutral or evil red high wizard would have no issue at all burning as many people to death as they could, just not hitting them with sticks. -------------------- Fi
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Feb 17 2016, 05:01 PM
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#14
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Group: Posts: 0 Joined: -- Member No.: 0 |
Not really like a that. An neutral or evil red high wizard would have no issue at all burning as many people to death as they could, just not hitting them with sticks. Isn't that kind opf going against the idea of High Wizard in general? It says "They are quite opposed to the use of spells for martial means." I feel that the idea of martial means is a bit vague sure (is using a shatter or slow martial?) but indiscriminately burning all enemies with magic sticks out to me as against the point of the class. |
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Feb 17 2016, 05:08 PM
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#15
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Legend Group: Members Posts: 3,718 Joined: 14-December 07 Member No.: 242 |
Nah, burning people to death is proof their powerful magic is better than the brutishness of swords. However, I really really recommend playing a regular wizard first. Really really.
Pete Long |
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Feb 17 2016, 06:18 PM
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#16
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Group: Posts: 0 Joined: -- Member No.: 0 |
Nah, burning people to death is proof their powerful magic is better than the brutishness of swords. However, I really really recommend playing a regular wizard first. Really really. Pete Long If you're that insistent- I may have to go with it. I have a while to decide anyways,as I can't go again until March. |
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Feb 18 2016, 08:00 PM
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#17
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Legend Group: Members Posts: 3,848 Joined: 2-December 07 From: London Member No.: 198 |
Really high wizards are about the magic being better than melee weapons rather than pacifists obviously depending on colour and alignment.
And seriously play whatever you want 😆 -------------------- Fi
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