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> Noob Feedback, Making the system easier for the outsider
Hulud
post Mar 25 2011, 09:14 AM
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QUOTE(Hulud @ Mar 24 2011, 11:33 AM) *
I'm inclined to agree with everything Sally has written. We had a brief chat about this very subject at the anniversary both being quite new and all.

two ideas I have seen on this board that strike me as particularly interesting and potentially helpful -

1-sample characters

2-suggested first 250 pts spends



And while were at it, the glossary of local language could definitely do with some expansion to include as much cave terminology as possible...I don't even know what 'CMT' stands for y'know.


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LucyH
post Mar 25 2011, 09:16 AM
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QUOTE(Hulud @ Mar 25 2011, 09:14 AM) *
And while were at it, the glossary of local language could definitely do with some expansion to include as much cave terminology as possible...I don't even know what 'CMT' stands for y'know.


That one is explained in the introduction bit of the website:

http://www.labyrinthe.co.uk/introduction/team_members/

Lucy



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Carlo
post Mar 25 2011, 09:17 AM
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QUOTE(Hulud @ Mar 25 2011, 09:14 AM) *
And while were at it, the glossary of local language could definitely do with some expansion to include as much cave terminology as possible...I don't even know what 'CMT' stands for y'know.


In ye olde handbook, there used to be one of these at the back! I remember finding it very useful. Perhaps it is worthwhile working on a new one.

CMT - Caves Management Team.

If you're ever unsure, just ask.

Carlo
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Craigus17
post Mar 25 2011, 05:49 PM
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Actually, one extremely important piece of information I never got told was that you have to call your damage grades when attacking. I still don't remember ever actually reading that anywhere.

Agreeing with BBB, there seems to be a lot of rules that I've heard from people that don't seem to be written down anywhere. For instance, I've been told that when attacking it is optional to apply your weapon masteries but you must always apply grades of strength. Definitely haven't read that anywhere and I'm certain I've read every publication there is apart from realm of glass.

Can't think of any others off the top of my head but I'm sure there are plenty. Maybe something else for Ben's wiki?


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nerulean
post Mar 25 2011, 10:03 PM
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One thing that I remember from being brand spanking new was reading the handbook from cover to cover and still not having any idea what would actually be going on during time in. Things as basic as Craig's example, "You will hit each other with padded sticks and say numbers to represent how much damage you're doing."

Obviously you don't want to give too much away before people get there because being down t'pit for the first time is exciting, but knowing the basics of how to use your character's abilities is pretty important. I monstered for a new group recently and none of their power users realised that they could be using rec mana and rec spirit as the first port of call for everything that glows.


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Ezrekia
post Mar 25 2011, 10:22 PM
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QUOTE(nerulean @ Mar 25 2011, 10:03 PM) *
I monstered for a new group recently and none of their power users realised that they could be using rec mana and rec spirit as the first port of call for everything that glows.


True. I didn't rec spirit until my second dungeon, and I was still reading it off a list as recognise spirit. I had no idea what the rest of you were up to biggrin.gif


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MorZak
post May 9 2011, 01:38 PM
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Mostly when you are getting killed people dont complain about your level of system knowledge if you die with vim.

Monstering is an excellent way of learning things, often party members will use effects more than once, adding a physical trigger seems to be helpful and if you inform them often they will give you more information e.g. Fireblast...4 hits.

also on the theme day (bugerthon?) it occured to me that it was fairly simple to learn a set of basic stats and effects, if this was applied to low level with all effects on the day being available for reference in the handbook, then this should hopefully instill confidence in new player's for dealing with other unknown effects at a later date(?).

also when you know everything someone will yellow paper you, =)


Z
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Salamander
post Jul 23 2011, 08:20 PM
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Just as an aside, I remember back when I was 11 and Tiffer's mum gave my mother a copy of the handbook to see if I would be interested and it just looked way to complicated for me to think about trying it. So it was a further two years before mother noticed there were some free trials and I persuaded a friend to come with me to give Labby a go.

Once you have played then it is so much easier to understand rather than just stacks and stacks of numbers


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NickMonsterSands
post Jul 25 2011, 04:42 PM
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re Post 8th stuff: Has anyone put together a spreadsheet/program where it filters out all the nonclass abilities?

I've no programming skills at all otherwise i'd give it a try. But it would be nice to have a program that has the abilities from the books, and you could select Class/Subclass & Race options which would then filter out all the abiliies that you cant use.

It's nice having the books, but when i'm looking for something JUST for my class and not for the subclasses it can be a [----] of a hunt.



And i've found that Asking people is all well and good but if you dont know What to ask you're stuck at the beginning and not able to move any further with anything.

I've also found that some pople will give some really good advice, but others will just give a little rant which puts you off from ever asking again, tho it hasnt me, i've a thick skin and i'll Keep asking questions regardless untill i get the Right answer (which i've just managed to do taken me a couple of months to get the Right answer mind you, and even then its contrary to what every one else has said... lol not confusing at all! XD )


I'd happily help with any Noob forums, i'm a perpetual n00b but then we might end up with the blind leading the blind...


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marwoodbramwell
post Nov 28 2011, 08:09 PM
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OK, interesting thread. Some thoughts as a player new to this system but not new to LARP.

(I do understand there are copyright issues with too much of the rules being on line for free but I'm going just ignore that, I suspect it is the meta-answer for most of what I'm about to say)

The Handbook is really not that friendly as far as newcomers went. The game's mechanics have been listed in an order that is logical to existing players. Even with a full set of rule books we were very puzzled about some aspects/calls/mechanics.

The one to one talks from the refs were very good, and helped our new players hugely, but some of it certainly could have been faster had we been able to grasp it on our own.

Some of the initial post-8th stuff is daunting, particularly without a guide to guilds (they were out of stock) and no clear info on what they involve/cost/grant.

*IF* anyone had a email or questionnaire they wanted us all to fill in for some detailed feedback I know all our players (about 18 of us so far have come to the caves) would be happy to help.

Jolyon


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