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> Port Miere Dungeons
DanM
post Oct 29 2010, 12:27 PM
Post #21


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I dont think interest is the issue

It was more time/refs

But booking stuff is all good, and we like interest in running stuff smile.gif


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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Jan
post Oct 29 2010, 12:39 PM
Post #22


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More adventures would help the success of the Helds, of this there is no denial.


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RichFromant
post Oct 29 2010, 01:08 PM
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QUOTE(BBB @ Oct 29 2010, 01:07 PM) *
Ok, so we have interested peeps. What sort of levels are people happy with / would like to play?

BBB


My choice would be Gerehand around 3k poimnts currently


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Lilley
post Oct 29 2010, 01:13 PM
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QUOTE(Jan @ Oct 29 2010, 01:39 PM) *
More adventures would help the success of the Helds, of this there is no denial.


Do you not think that there's a limit to how much they'll help?

Paul the Curious
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DanM
post Oct 29 2010, 01:15 PM
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QUOTE(Lilley @ Oct 29 2010, 02:13 PM) *
Do you not think that there's a limit to how much they'll help?

Paul the Curious


There is, but there shouldn't be


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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RichFromant
post Oct 29 2010, 01:22 PM
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I'm having visions of the 1000's of empires troops turning up and go storming into the city to find 12 mercaneries on a max 250 standing there looking a bit sheepish...


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Jan
post Oct 29 2010, 01:34 PM
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QUOTE(DanM @ Oct 29 2010, 02:15 PM) *
There is, but there shouldn't be


Is there Dan? Can you confirm your source of this 'cap'?


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Lilley
post Oct 29 2010, 01:37 PM
Post #28


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I'd love a situation where the Helds roll in to town and find a few [----]-scared Blauz hiding behind a apple cart due to repeated mercenary assaults over a three month period but I can't see that happening I guess.

Paul
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Lilley
post Oct 29 2010, 01:40 PM
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In a same way I guess that if all dungeons for the last 2yrs had just been killing followers of the Spiter, that problem wouldn't have simply gone away - that's not suggesting he has infinite numbers of followers just that it seems to be a game system mechanic of Heroes.

Paul

n.b. I'm also not saying that this is necessarily a bad thing
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DanM
post Oct 29 2010, 01:44 PM
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QUOTE(Jan @ Oct 29 2010, 02:34 PM) *
Is there Dan? Can you confirm your source of this 'cap'?


The fact that its been said that this cant be solved by mercenaries, only that it can be assisted


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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DanM
post Oct 29 2010, 01:45 PM
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QUOTE(Lilley @ Oct 29 2010, 02:40 PM) *
In a same way I guess that if all dungeons for the last 2yrs had just been killing followers of the Spiter, that problem wouldn't have simply gone away - that's not suggesting he has infinite numbers of followers just that it seems to be a game system mechanic of Heroes.

Paul

n.b. I'm also not saying that this is necessarily a bad thing


This.


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Jan
post Oct 29 2010, 02:43 PM
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QUOTE(Lilley @ Oct 29 2010, 02:40 PM) *
In a same way I guess that if all dungeons for the last 2yrs had just been killing followers of the Spiter, that problem wouldn't have simply gone away - that's not suggesting he has infinite numbers of followers just that it seems to be a game system mechanic of Heroes.

Paul

n.b. I'm also not saying that this is necessarily a bad thing


Different fish.


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Jan McManus
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Jan
post Oct 29 2010, 02:50 PM
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QUOTE(DanM @ Oct 29 2010, 02:44 PM) *
The fact that its been said that this cant be solved by mercenaries, only that it can be assisted


Right. The question was is there a limit to the assistance provided by mercenaries. There is no limit. You are wrong.


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JackFlashblade
post Oct 29 2010, 05:36 PM
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I am up for this.

Assuming we are after pro imperial types capable of being sneaky, i would be up for playing:

Jarad - 1k human warrior

Barab - 3.5 k Tryst priest with a bastard sword

Wyliham - 9k human warrior

I have various characters i could play, buy the above would be most appropriate

Greenaway
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dnsmantra
post Oct 30 2010, 11:29 AM
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I'm always keen to do more PM stuff. Dates naturally depending.

Huw
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