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Some noob questions - Labyrinthe Forum
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post May 14 2011, 10:25 AM
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Hiya

Assuming the adventure I`ve booked on to for next Sat (22 May) runs (the 250 Max one) can someone let me know what time I need to arrive etc and any other basic info I need (or point me to the relevant thread).

Thanks

Jess
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post May 14 2011, 04:20 PM
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best bet is to arrive at the caves for half past nine, the check in desk should then be able to direct you to the referee for your dungeon.
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Sizel
post May 14 2011, 04:35 PM
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If you havn't ever done this before:


Aim to arrive between 9 and 9:30
when you arrive head straight into the caves: Follow the lit passage way as far as you can.
Turn left at the end and keep going until you find the check in desk.
Chat with the people you find there. Make a point of telling them you're new and they'll be extra friendly!


Be aware that this crazy hobby of ours involves running around in a dark cave which has uneven surfaces (so you may want to bring a torch with you and it's a good idea to where "sensible shoes" - walking boots are usually prefered).
If you've not done any live-roleplaying before and don't have your own kit don't worry to much at this point.
The club will usually lend first timers some very basic costume & weaponry.
Worth making sure you're wearing something plain and simple: Anything that's plain black, white or brown and doesn't have any obvious modern day logos on it normally works just fine.
Then too bear in mind the caves are cold, and dirty. Regardless of the fact that its sunny and summertime in the real world it's a bit chilly underground.
Warm and old clothing that you don't mind getting grubby is the best plan.


There's a huge amount of rules and game world background kicking about, but I'd suggest not worrying too much on that front.

Probrably worth reading the Handbook (which is available for free download from the front page of the Labyrinthe website if memory serves) and asking any questions that spring up.
Definately don't be afraid to ask questions.
Most people are friendly and helpful and the complexity of Labyrinthe can be daunting, so don't feel bad about asking.
_
Pete
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post May 14 2011, 08:08 PM
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QUOTE(Sizel @ May 14 2011, 05:35 PM) *
Be aware that this crazy hobby of ours involves running around in a dark cave which has uneven surfaces (so you may want to bring a torch with you and it's a good idea to where "sensible shoes" - walking boots are usually prefered).

We're not allowed torches when we're playing, so although it's a nice safety blanket to have one in your bag (I always do) it might be worth bringing some loose change to buy a glowstick. They don't dazzle other players in the dark, see. I don't know off the top off my head how much they cost to buy at the desk, but I'm sure some helpful soul will enlighten you. 'Scuse pun.

Don't be afraid to call Jo on the bookings line, or send her an email to bookings@labyrinthe.co.uk . She's like Mummy Caves, and super.

I'm still a noob, so that first-time experience is all still quite fresh in my head. If there's anything I can do to help, let me know. Had you been down on Sunday instead of Saturday, chances are you'd have been pointed in my direction anyway! We new girls tend to stick together biggrin.gif
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alisadragoon
post May 14 2011, 08:47 PM
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Hi Jess,

I am on the 250 with you next week, if you have any questions or need help with anything rules wise or coming up with a acharacter concept or if you just fancy a chat feel free to PM me.

The thread with what everyone else is playing on the 250 is here.

Hope to see you soon smile.gif


--------------------
Sarah :)

Known to play:

Skittles (Ratfolk Grey Wizard)
Lazuli (Dismissal/Healing Witch)
Elia Kyrell (Causing/Control Hermit Priest)
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post May 15 2011, 12:09 AM
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Howdy! Welcome to Laby! You'll find that everyone is really friendly and happy to help out a newcomer. Just ask if you have any questions - on the forums beforehand or in person on the day.

A few little pointers based on what you're planning on playing... If you're going to play a fighting type character, make sure you're well covered in clothing but not wearing too much or you'll boil once the fighting starts, Laby is quite a combat heavy system. If you've never tried LRP combat before, see if someone can lend you a shield because fighting shield first is probably the easiest way to survive your first time - especially as you'll be in lower life than some other front line characters who will already be 8th level. If you have done LRP combat before, Laby is still probably quite different - there are a lot of tight spaces and narrow doorways that can be both friend and enemy to you and mean that fighting can be a little unusual, especially if you're used to a longer weapon.

If you're playing a caster, I'd suggest wrapping up warm because a lot of the time you'll be playing a fairly sedentary role in a chilly place. Most of the exercise you get will probably be from running away, because a lot of things can kill you if they get to you! One big thing to pay attention to is the list of discern abilities that your class has, as these can usually be used repeatedly for free and give you a lot of problem solving tools even if you have quite low mana/spirits/etc. Also, bring a bag, since they tend to get in the way for fighting characters so lots of groups will ask casters to carry things that need fetching. You can also write up a crib sheet of any verbals you need to remember, since that looks a lot better than carrying a handbook around with you on the day - a lot of people have a nice in-character book with their verbals for new characters, but don't worry about going that far your first time. Just make sure that the writing is big enough to read easily in poor light!

If you're playing a scout-y class, ask someone at the desk to let you have a look at a snap trap so you can see how they work and what's required to disarm them. It can be a good idea to bring a piece of wire or some other thin piece of metal to feel around under things, and think about bringing a candle and some matches as these can give a brighter, purer light than glowsticks. Scouts like bags as well, to carry away any little trinkets they find that might be worth something. wink.gif

Other than that, the general advice is good - wear comfy shoes and neutral colours and don't worry too much your first time about looking the part, since the armoury has loads of kit that you can borrow to try things out. Bring some cash for glowsticks (they're £1 each and one for the morning and one for the afternoon is more than enough), and for lunch if you don't plan on bringing your own. The cafe up top is very reasonably priced and most people will eat up there.
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john
post May 15 2011, 08:25 AM
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QUOTE(Ezrekia @ May 14 2011, 09:08 PM) *
We're not allowed torches when we're playing, so although it's a nice safety blanket to have one in your bag (I always do) it might be worth bringing some loose change to buy a glowstick. They don't dazzle other players in the dark, see. I don't know off the top off my head how much they cost to buy at the desk, but I'm sure some helpful soul will enlighten you. 'Scuse pun.


As far as I am aware they are still £1 but if you end up liking labyrinthe I would suggest going onto www.primalforge.co.uk and buying them from there. They are cheaper than £1 per glowstick. I would have a quick read through the handbook so you know the basics and what sort of character you will be playing so that you can get more out of the day.

most of all: HAVE FUN!!!

Matthew Bucknell
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post May 15 2011, 09:03 AM
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Thanks everyone smile.gif you all helped alot which is very appreciated. I look forward to seeing those of you who will be aruond that day and thanks again.
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post May 15 2011, 07:18 PM
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QUOTE(nerulean @ May 15 2011, 01:09 AM) *
see if someone can lend you a shield because fighting shield first is probably the easiest way to survive your first time

They'll be able to lend you one from the armoury first time. Not the most appealing pieces of kit, but they do the job.
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