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> Competition, 3k Spend
SiDeards
post Oct 29 2009, 06:45 PM
Post #21


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Unfortunatly Rob, 3k limit allows only 2 MC slots if im correct? bloody nice effort though, that one looked awesome
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CharleyL
post Oct 29 2009, 06:48 PM
Post #22


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Its a MC slot per 1000 points starting from 450. So its 3 MC slots.
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MarkCox
post Oct 29 2009, 06:49 PM
Post #23


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both of Robs are really good [prolly too many mc/slots]- and some good solid spends from Si, come on you others... theres a prize!!!


mcc


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Rob
post Oct 29 2009, 06:54 PM
Post #24


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QUOTE(SiDeards @ Oct 29 2009, 06:45 PM) *
Unfortunatly Rob, 3k limit allows only 2 MC slots if im correct? bloody nice effort though, that one looked awesome



It is actually possible to do the rogue one with 3 slots by droppping pathfinder and buying up levels of make general .... Just a bit painful!

ok - turns out it is better without L6 pathfinder

I do lose a jump and a chameleon but I gain 7 mana and 30 points to play with.....

Rob


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MarkCox
post Oct 29 2009, 07:05 PM
Post #25


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I quite liked
spiritual warrior > archer > priest of the runes > undead

still thinking about something leftfield, probably psychic

mcc


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Savagery
post Oct 29 2009, 07:50 PM
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AP gone archer/black wizard, second colour ebony. M/Race Elder Fey for druidic heals/neuro-bolts, post 6th neuro-blasts and some blinks. Join Natural Power for x2 effect druidic heals.

Assuming you can 2nd colour after pathing O_o

C


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SiDeards
post Oct 29 2009, 08:13 PM
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Last one from me, just working it out

Light Elf Warrior - War Dancer - High Elf - Archer - Warlock smile.gif

Decent Life, Ac12 all Dac, Range Bind you, Shoot you in the face with some arrows and then beat you senseless with his swords smile.gif
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Flanners
post Oct 29 2009, 09:41 PM
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Orcs can't be goodly!!! ohmy.gif
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Gordon
post Oct 29 2009, 09:50 PM
Post #29


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I challenge the validity of Rob Faery option.

Alchemist is specifically available to combinations or wizard m/c scout-subclass or scout-subclass m/c wizard and not to Rogue that are in both brackets to begin with. Perhaps an over sight but rules are rules for this challenge.


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Gordon Court
"The man with the barbwire soul."
Known to play: Amorphus, Mithaniel, Raven & Radiant
Cast of 2009: Amorphus, Ash, Cyric, Godstone, Kessel, Prowl, Mithaniel, Radiant, Raven, Strale, Void & Vorell
Cast of 2010: Amorphus, Aqueous, Blaen, Godstone, Hex, Kessel, Mithaniel, Prowl, Radiant, Shadowmoss, Vanderlaine & Void
Cast of 2011: Cyric, Hex & Prowl
Cast of 2012: Kessel
Cast of 2013: Amorphus, Golgari, Kessel, Marimar, Radiant, Strale & "Terry"
Cast of 2014: Amorphus, Hex, Godstone, Golgari, Ink-Eyes, Radiant & Strale
Cast of 2015: Amorphus, Karador, Radiant, Strale & Zaton
Cast of 2016: Zaton
Cast of 2017: Amorphus, Godstone, Golgari, Hex, Karador, Prowl, Radiant, Variel & Zaton.
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giles
post Oct 29 2009, 10:07 PM
Post #30


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GL or NL Mystic - Psycher - gone Gold Wizard
the concept is some kind of exostancial sculptor/ extra planar-abductee

Mystic
Rebirth 10
1 to Tod 50
1 to Causing 50
1 to Av Spirit 50

Ded to Art 40
Psi Focus 40
Disc Innates 30
5 N Foci 125

Castin Sta 1 35
CS 2 40
CS 3 45

8 Neuro Pen 80
2 x Psychic Crush 60

NSJ 80

Clear Med 40
2 x Med 50
Prac Med 60
Matter over Mind 80

MC Psycher 750
MC Wizard 800

Disc Ass Mana 20
Magical Focus 45
1 lvl Mana 40
2nd mana 40
3rd mana 40
4th mana 40

cast lvl 1 35
cast lvl 2 40
cast lvl 3 45
Elemental App 50

Repulsion 20

Golden Golem 70
3000

39/15 Life,
5 NF +2 from Dedication to Art, +2 from Psychic Focus
10 Casting Levels +2 from Magical Foci

79 Mana
24 Casting Stamina
lots of offensive neuronics & Golden Golem for wading in occasionally

Reckon that's me, now back to 1/2 Gold Drave Assassin

Giles.
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aaaarrrggh
post Oct 29 2009, 10:51 PM
Post #31


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Can't believe I've let myself be sucked into this,

Currently got a few ideas,

Blue/black wiz 1/2 winter elf, fire demon, mancer.

Or

The performance enhancing drugs concept. Gyth Pathfinder disc make general and healing MC Slayer MC VWE General.

*Edit*
Bah few bracket issues with the second one!


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Rob
post Oct 29 2009, 11:00 PM
Post #32


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QUOTE(Gordon @ Oct 29 2009, 09:50 PM) *
I challenge the validity of Rob Faery option.

Alchemist is specifically available to combinations or wizard m/c scout-subclass or scout-subclass m/c wizard and not to Rogue that are in both brackets to begin with. Perhaps an over sight but rules are rules for this challenge.



Naaa I checked in advance - few weeks ago - its available to any combination of wizard/scout including rogue

Rob


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iainwimble
post Oct 29 2009, 11:29 PM
Post #33


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Evil Ratfolk Forest Guardain > Muti Race Elder Fey (for Magic) > Muti Class Warrior Priest

You gain all the healing / Life you need from the Forest Guardian and the half of a Spirit with Elder Fey and gain some Innates of Magic (maybe Blink, Walk On or even Fire Blade) and then go Warrior Priest for the Causing Spirits and Neutal to Undead etc etc.

Iain
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LucyH
post Oct 30 2009, 12:08 AM
Post #34


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NN Mountain Alfar Brown Wizard
124 mana
11th lvl casting
37/13 life
DAC 6, PAC 4, Max AC 9 (More AC than max, but useful vs pure)
8 jumps, 2 stealths, lots of get-outs.

7th & 8th make minor scrolls & make minor misc
160 +4 ranks mana
100 2nd colour silver
100 - Facility 1
120 - +10 specialist glyphs
20 Discern Associated
500 6th lvl Pathfinder
2nd - Combat wary & Stealth
3rd - Athlete
4th - well equipped
5th - discern poison
6th - trap wary
40 - WM Daggers
90 - +2 Backstab
30 - warping
15 - +1 Max AC in M/C
50 - War Cry
100 - Resist TOD & Avenging Spirit
100 - +1 Strength
40 - Recognise spirit
20 - Evaluate
20 - Discern general potion
120 - +2 lvls casting
150 - 9th lvl mana & casting
380 - lvl 6 Elder Fae
Minor physical - 6 x Salmon Leap
Major ep - Neutrality to Animals & plants
50 - additional talent - x2 Effect druidic heal
108 - 3x innate Druidic heal
20 - Read Languages
45 - +2 levels Combat wary
Additional glyphs (NB, I am assuming some are bought via teaching scrolls rather than points - for ease say specialists only)
45 - gravity well
50 - Earthen warding
60 - walk through walls
35 - lesser communication
50 - Investigation
50 - Foretold
50 - live to -6
75 +2 DAC
60 - +1 Max AC
100 - Immune to poison
20 - Sniff
20 - Self awareness

2993 points

An information gathering scout, capable of sneaking into, and getting out of a lot of places, and having informational abilities to investigate things. Has enough defences, and a bit of healing to be able to look after himself if he does get clipped by a monster.

Lucy


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LucyH
post Oct 30 2009, 12:16 AM
Post #35


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QUOTE(iainwimble @ Oct 29 2009, 10:29 PM) *
Evil Ratfolk Forest Guardain > Muti Race Elder Fey (for Magic) > Muti Class Warrior Priest

You gain all the healing / Life you need from the Forest Guardian and the half of a Spirit with Elder Fey and gain some Innates of Magic (maybe Blink, Walk On or even Fire Blade) and then go Warrior Priest for the Causing Spirits and Neutal to Undead etc etc.

Iain


I am 99% sure that if you have half a spirit you are paying x2 cost for all priestly abilities.

Lucy


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Helsvell
post Oct 30 2009, 08:12 AM
Post #36


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Multi-class warrior priest first and buy all spiritual abilities before losing half your spirit. However you would then lose 1/2 of your spirits.

Peter


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Helsvell
post Oct 30 2009, 08:13 AM
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QUOTE(Flanners @ Oct 29 2009, 09:41 PM) *
Orcs can't be goodly!!! ohmy.gif



Orcs can be any alignment.

Peter


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SiDeards
post Oct 30 2009, 09:39 AM
Post #38


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Its true, the hand book says most orcs *Tend* to be Evil... so infact they can be any alignment
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Rob
post Oct 30 2009, 09:52 AM
Post #39


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I should warn all pretenders to the "best spend" crown that my two best ideas are in reserve, as yet to be unleashed! smile.gif

Rob


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LucyH
post Oct 30 2009, 10:10 AM
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QUOTE(Savagery @ Oct 29 2009, 06:50 PM) *
AP gone archer/black wizard, second colour ebony. M/Race Elder Fey for druidic heals/neuro-bolts, post 6th neuro-blasts and some blinks. Join Natural Power for x2 effect druidic heals.

Assuming you can 2nd colour after pathing O_o

C


You can second colour, but only to bronze.

Doesn't strike me as much of a spend TBH - you're a warrior subclass who spends a lot of points to get 42 mana (80-ish when you buy up the levels), but looses the ability to wear metal armour or carry a sword. I can't, off the top of my head, remember the rules for making innates 'mantic, but I am fairly certain you have to buy them up the tree to do so, same as priests. So to make it work you are going to need more than 3k points.



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