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> Knife thrower
Leo
post Jul 16 2015, 04:21 PM
Post #21


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From: Claphham
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Reams of throwing weapons are really cheesy. Having one or two you can lob are more flavorful than naff.

Standardly, you might want to look towards clan Buladajin. They get "the sharp wind" as standard on table 7 or thereabouts which makes all thrown weapons go through PAC. Do it as a warrior subclass and you can use mighty strike with either that ability or blade sharpening to lob a knife before each fight that would do 6 through.

I wrote this points app for a friend a few months ago based on having a single favorite throwing weapon, it might serve as inspiration.

QUOTE
A warrior’s tradition describes what they do between their mercenary weekends. Some serve in the army, some scratch out a living in the fields, while others live lives of constant high adventure. I am a goblin. I have a brick.

Tradition: Goblin with a Brick
From trusty old weapon.
All these abilities apply only to my trusty old brick, not to just any old bit of masonry.

I may no longer use a shield or a second weapon apart from my brick.

I may multiclass O class battlemaster and have all its abilities apply while I have my H class brick in my off hand, rather than only when it is empty or holding a shield as is standard.

If I purchase Weapon Master in an O class weapon, I do not lose the ability to use my brick.

I may buy called shot, accuracy and target prediction as archer, surprise blow as assassin and max damage quin in H as halfling, all of which only apply to my brick.

I may purchase both daring deed and flick of the wrist on table 7, with flick of the wrist only applying to attacks with my brick.

Cost: 50


From the above:

You can’t outbrick a brickie: I gain a 12 point damage reduction as per yadojumitsu vs attacks from my own brick. Cost: 10 Table: 1


Faith in a ceramic truth: Due to my overwhelming belief that a brick is enough to solve anything, 1/day a single attack from my brick is either +0 magic or spirit in a similar way to a primal strike.
Cost: 10 Table: 7 Max: 3
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MattWest
post Jul 16 2015, 04:25 PM
Post #22


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When Mark Cox was GSM I applied for and had passed a faerie knife-thrower base class change. This did not give me no max damage as per Archer but instead gave me some fairly expensive options for good max damage increases at major table thresholds. I never played the character.

In 2012 I did a Candleston 3-day as my "monastically trained knife-thrower" who in mechanical terms was human (M/R Elder Fey 1) and by class a Monk doing Quad with thrown knives made of foam, which though attractive were really, really rubbish to throw (very short range, especially outdoors, very slow, easy to parry/dodge or just not notice).

I did this just to be playing something a bit different. We had an archer on the party too, whose ranged stuff was much more effective than mine.

During the 3-day the ref-team (including Andy Byatt; Phil Branscombe, then GSM, was playing the event) allowed me to increase my damage grade to 6.

I then purchased some lovely rubber throwing knives which have a fantastic range and applied, on the basis of the 3-day, for a knife-thrower multiclass. Originally this was meant to be written for me from on high (as an alternative to a 3-day item, since monks don't get items) but that never happened so in the end I wrote it myself and handed it in and it got passed. [ed] It came back to me as Max 8 beyond 10' at 6th after Phil had looked it over.

I have not played the character since but to the best of my recollection the spend I decided I would probably go for would have meant that (at 1770 points) the character could do Quin at ranges up to 10' and Eight at ranges beyond 10', with various add-ons like Accuracy, based on Archer buy-as [ed. 4 tables below] applied to H-class knives, the main difference being a cap on my Max Damage.

I can genuinely say that with foam throwing knives having no Max Damage beyond 10' would hardly be an issue because you'll be lucky if you can get them to go more than about 12' so that would be the very limit of your range and you would probably miss.

With rubber throwing knives however there is another issue which I recently discovered playing a 200ish points Budoka with +2 WM in H-Knife on the Bloody Corsairs dungeons. The rubber throwing knives I have are light compared to a cored weapon but significantly heavier than a foam weapon. They are black and go a long way. I threw one in the dark and it hit Fiona Mullin in the eye, removing her from the game while she recovered. About an hour later I threw one in bright lighting in the room with the boulder in it (over the wall which is on your left as you face the concrete dias), and unbelievably it hit her in the eye again.

That has pretty much put me off the idea of playing a knife-thrower, as I seem to be stuck with either using rubbish foam knives which go about 10 feet, or at risk of hitting people in the eye with the decent rubber ones.

I have also on occasion found it counter-immersive to be faffing around searching for throwing knives in the dark when my motivation for doing so is probably more the real-world cost of a throwing knife and less the character's goals. Having said that the 3-day at Candleston was absolutely wicked and totally immersive so obviously that's not a hard and fast rule.

Anyway if you are going to be playing a knife-thrower I recommend having Forearm Parry and UAC, but my money's on Budoka rather than Monk, just because the Monk restrictions regarding magic are super-tedious.

If you want to see my points apps I will bring them along next time I am down the Caves, if I remember and can find them.


--------------------


OOC:- Matt West

IC:- A. bin Razil of the Carrion Scavengers Hetyan (Ishmaic Onyx Wizard and Knight of the Land, suitable for a Max 750); Yosh (monastically trained knife-thrower, suitable for a Max 2k, semi-retired); Hassan bin Kassim of the Perished Sands Hetyan (mage, suitable for a Max 1500); Haram of the Blackened Bones Hetyan (please smile for the crazy evil witch!) (suitable for a Max 750); Flaig (Pilgrim of the Forge, around the 500 mark, played on Borderwatch guild specials); "Murk" ('the Mercenary formerly known as "Sunflower"') (as featured in Primal Times No. 24) ("suitable" for a Max 1K, allegedly); Sahra bin Flambo of the Placid Waters Hetyan (290 points of fire and spear, plus any monster points; "Sahra" means "Desert"); various others


A longer version of this post is available on request.
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Leo
post Jul 16 2015, 04:51 PM
Post #23


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I assume this as an excerpt from your upcoming autobiography "Totally addicted to H".
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Fionamullin
post Jul 16 2015, 08:20 PM
Post #24


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Matt,
Thanks but tbh people sometimes need to generally consider height to height ratio, the height that Matt was throwing knives /my face.
Odd blows happen and are ok.
Its part of the game, it's only when it's persistant that it becomes an issue.


--------------------
Fi
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MattWest
post Jul 16 2015, 10:51 PM
Post #25


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Thanks for the reassurance Fi but it did remind me of the time I nearly killed someone by "bowling" in a game of cricket. Anyway maybe I will pick up the knives again at some point but as I say there are multiple issues with it.

Also, I should say, I really don't think anyone should worry about H-class being excessively effective, even if the damage grades were very high. It's so fiddly messing around with throwing knives and a lot of monsters don't seem aware of their locational hits anyway!!! But then again crossbows and bows are very awkward in the wrong situations, especially crossbows down the caves, so I guess even if swords are obviously better than thrown knives even with double the damage grade, you've still got to make sure that archers aren't totally outclassed at the one thing they're good at.

With me doing Eight at 1770 points, though, an archer (even 2nd class) still probably has the lead on damage grades by some distance.


--------------------


OOC:- Matt West

IC:- A. bin Razil of the Carrion Scavengers Hetyan (Ishmaic Onyx Wizard and Knight of the Land, suitable for a Max 750); Yosh (monastically trained knife-thrower, suitable for a Max 2k, semi-retired); Hassan bin Kassim of the Perished Sands Hetyan (mage, suitable for a Max 1500); Haram of the Blackened Bones Hetyan (please smile for the crazy evil witch!) (suitable for a Max 750); Flaig (Pilgrim of the Forge, around the 500 mark, played on Borderwatch guild specials); "Murk" ('the Mercenary formerly known as "Sunflower"') (as featured in Primal Times No. 24) ("suitable" for a Max 1K, allegedly); Sahra bin Flambo of the Placid Waters Hetyan (290 points of fire and spear, plus any monster points; "Sahra" means "Desert"); various others


A longer version of this post is available on request.
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