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> Pure Priests, what do you use?
Leo
post Jun 16 2015, 04:50 PM
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Multiclass pathfinder for 350 points.
Combat wary, jumps, stealth, DAC, healing facility, perception, you just can't beat it as a noncombatant's survival package.
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Estarriol
post Jun 17 2015, 07:56 AM
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QUOTE(Leo @ Jun 16 2015, 05:50 PM) *
Multiclass pathfinder for 350 points.
Combat wary, jumps, stealth, DAC, healing facility, perception, you just can't beat it as a noncombatant's survival package.


Multiclassing to scout is good both for the reason you mention above, and for the purposes if giving you something else to do (healing can occasionally get a bit dull). Being able to get good sensory abilities is a real boon. And you learn how to make healing potions if you want to. There are options for purely spiritual daggers if that becomes your thing one day.

On the downside, it takes you into another bracket, which makes you "less pure" and thus puts a limit on how good a priest and healer you could potentially be (although it is a very high limit as you are still a 1st class pure priest), and cuts off other potential multiclassing options. As you can get warrior life, a stick to parry with and enhanced distancing without leaving the priest bracket, and can use spiritual powers for survivability, you have good options to survive without going out of the bracket.

So there are ups and downs to multiclassing pathfinder, but I agree it is definitely something to seriously consider if being alive is your goal.
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gormaden
post Jun 17 2015, 08:26 AM
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Go armour priest - survivability > 1 more spirit per level.
Unless you like the roleplay of the vunerability.


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Abel
post Jun 17 2015, 11:36 AM
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The extra 8 spirits and 1 extra spirit per extra levels of spirits, is far more worthy than the ability to put on chain, there is far more to gain being a pure priest. Don't get me wrong armoured priest are good but not the expense of power points


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dnsmantra
post Jun 17 2015, 11:45 AM
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Totally disagree. That number of spirits is nothing once you consider innates, devout priest (or other priestly m/c) and so on. It is a drop in the ocean. Armoured priest gives you decent AC, the ability to use a shield (for 30pts) and lets you get SAC easily and cheaply. Once you throw in Spirit Warrior (for the base Max AC & life increase) and you're trivially in AC 12 with a Shield and 80+ life without leaving the bracket.

Sure, if all you care about is the absolute most possible power, then be a pure priest. If you care about survival as well and you aren't going to blow you M/R on it or enter another bracket (and don't have a passive heal bucket or similar) then armoured is a very good way to go, especially early doors where AC 6 - 9 can be a real life saver.

Yes, there are other options, but as a basic package for survival + decent power combo without leaving the bracket AP > PP.

Besides, a shield never becomes bad, at any level.

Huw
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BBB
post Jun 17 2015, 11:55 AM
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QUOTE(Abel @ Jun 17 2015, 12:36 PM) *
The extra 8 spirits and 1 extra spirit per extra levels of spirits, is far more worthy than the ability to put on chain, there is far more to gain being a pure priest. Don't get me wrong armoured priest are good but not the expense of power points


Actually I think I'd disagree. As a percentage of spirits it gets relatively small quite quickly. The points you save on AC can quickly go into innates of commonly cast miracles and be more cost effective.

I don't even wear above AC3 as my armoured priest and the loss of 8 spirits isn't that big a deal just for those 3 points. It also makes going Warrior / Paladin or similar better for what you gain.

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BBB
post Jun 17 2015, 11:57 AM
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QUOTE(dnsmantra @ Jun 17 2015, 12:45 PM) *
Besides, a shield never becomes bad, at any level.

Huw


A fantastic 30pts spend, although I have often witnessed the comedy ocasions where players forget the person holding the shield isn't a front line type, and that the Pure Spirit Weapons they occasionally whip out are actually rubbish versus elementals... wink.gif

BBB


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Christine
post Jun 17 2015, 11:58 AM
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I think it depends on what you want to do and your play style.

AP is very good for the extra AC, however if you are playing a dedicated healer and combat healing you won't use the shield, it will just get in the way. Also, depending on how much you notice wearing armour, it slows you down and makes it harder to get out of the way - which is going to matter a lot. Leather rather than chain can be seriously good, that and a bless is AC 6 which makes a lot of difference.

But, you'll get that armour-wearing stuff on a combat healer multiclass, along with more life, distancing / other damage reductions / combat wary and a perm passive if you bracket lock yourself. Devote to the tree for the oodles of innate healing, get a fairly standard non standard to stop buying res after the third time round and you're done.

Although paying attention still beats everything smile.gif

C
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Ryan
post Jun 17 2015, 12:14 PM
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QUOTE(Christine @ Jun 17 2015, 12:58 PM) *
I think it depends on what you want to do and your play style.

AP is very good for the extra AC, however if you are playing a dedicated healer and combat healing



Am I playing my AP's wrong???
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Christine
post Jun 17 2015, 12:20 PM
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QUOTE(Ryan @ Jun 17 2015, 01:14 PM) *
Am I playing my AP's wrong???


Being just a fraction too late with a combat total is an art, Ryan tongue.gif

C
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RichFromant
post Jun 17 2015, 12:40 PM
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I would always recommend armoured priest over pure. As others have said, the AC is very much a life safer and the difference the extra spirits makes can soon be countered by innates and similar.

Shield is a good choice as well, although I have often seen it lead to people die as they stand there and try to parry rather then running/shifting away.

But like most things at laby, there are lots of different ways to go about it and everyone will give different advice. Its deciding what style of healing priest you want to be and going from there.


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fatteacher
post Jun 17 2015, 01:40 PM
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QUOTE(Christine @ Jun 17 2015, 12:58 PM) *
I think it depends on what you want to do and your play style.

AP is very good for the extra AC, however if you are playing a dedicated healer and combat healing you won't use the shield, it will just get in the way. Also, depending on how much you notice wearing armour, it slows you down and makes it harder to get out of the way - which is going to matter a lot. Leather rather than chain can be seriously good, that and a bless is AC 6 which makes a lot of difference.

But, you'll get that armour-wearing stuff on a combat healer multiclass, along with more life, distancing / other damage reductions / combat wary and a perm passive if you bracket lock yourself. Devote to the tree for the oodles of innate healing, get a fairly standard non standard to stop buying res after the third time round and you're done.

Although paying attention still beats everything smile.gif

C

I am so coming to you for advice when I start a Sponge-Bath pure priest smile.gif


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daork
post Jun 17 2015, 05:23 PM
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QUOTE(fatteacher @ Jun 17 2015, 02:40 PM) *
I am so coming to you for advice when I start a Sponge-Bath pure priest smile.gif


Should make up for all your sponging biggrin.gif


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fatteacher
post Jun 17 2015, 08:39 PM
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QUOTE(daork @ Jun 17 2015, 06:23 PM) *
Should make up for all your sponging biggrin.gif

I sponge because my characters fight. Plus the monsters know my name! wink.gif


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Andy

......................................
Godric Snowsson - Ice Mana Knight / Warrior 5k
Ginkgo Panama (aka 'Dead Man Walking') - Kensai 3.3k
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fatteacher
post Jun 17 2015, 08:40 PM
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QUOTE(fatteacher @ Jun 17 2015, 09:39 PM) *
I sponge because my characters fight. Plus the monsters know my name! wink.gif

Plus I forgot Rule No1: PARRY!!!


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Andy

......................................
Godric Snowsson - Ice Mana Knight / Warrior 5k
Ginkgo Panama (aka 'Dead Man Walking') - Kensai 3.3k
Grandbow - Human Spirit Warrior - 750pts
Noyen Nopac Zu - Snake Clan Monk 1.9k

'It can't rain all the time!'
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