Non standards for Thursday |
Non standards for Thursday |
Feb 20 2018, 10:16 AM
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#1
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Mercenary Group: Members Posts: 1,792 Joined: 23-September 12 From: Surrey Member No.: 2,516 |
Most are just variants on common abilities, but full list below:
Festering damage, will always be black mana/evil spirit damage. Any damage to that location must be entirely healed in one go. Otherwise any healing used to that location will result in immediately thereafter taking double the amount healed in evil spiritual/black mana damage as the taint within the wounds fights back. This damage is not causing, just black mana/evil spirit damage from a ritual source. This effect lasts for 5 minutes from when you last took any festering damage. Item grab, lightning reactions or 1 small visible item is taken, melee range Sense item (any actual isp item within 20’ is sensed, immune to info fcts of the relevant power base for the item applies, doesn’t work on items made perm with pts) Boots of slime as boots of ice. Javelin of filth as javelin of ice, plus magical cause disease, will be black mana. Effluent spear as oaken spear plus physical cause disease. Slime cannon as water cannon with a slip at the end. Engulf, as per forcetrap but physical, and target moves with the creature that used the effect until released. Inappropriate touch, immune to foul touch or collapse to the ground in agony for 30 secs (evil spirit source undead touch fct) Foul death touch, inflicts your maximum tblp in damage to the location touched. Immune to foul touch grants total immunity. Otherwise only percentile and fractional damage reductions apply. Black mana, evil spirit source. Blood drain, 12 pt physical flesh and blood touch effect, innate pac only applies Cheers, Sean |
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Feb 20 2018, 11:12 AM
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#2
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Militiaman Group: Members Posts: 330 Joined: 11-March 16 Member No.: 4,749 |
Most are just variants on common abilities, but full list below: Festering damage, will always be black mana/evil spirit damage. Any damage to that location must be entirely healed in one go. Otherwise any healing used to that location will result in immediately thereafter taking double the amount healed in evil spiritual/black mana damage as the taint within the wounds fights back. This damage is not causing, just black mana/evil spirit damage from a ritual source. This effect lasts for 5 minutes from when you last took any festering damage. Item grab, lightning reactions or 1 small visible item is taken, melee range Sense item (any actual isp item within 20’ is sensed, immune to info fcts of the relevant power base for the item applies, doesn’t work on items made perm with pts) Boots of slime as boots of ice. Javelin of filth as javelin of ice, plus magical cause disease, will be black mana. Effluent spear as oaken spear plus physical cause disease. Slime cannon as water cannon with a slip at the end. Engulf, as per forcetrap but physical, and target moves with the creature that used the effect until released. Inappropriate touch, immune to foul touch or collapse to the ground in agony for 30 secs (evil spirit source undead touch fct) Foul death touch, inflicts your maximum tblp in damage to the location touched. Immune to foul touch grants total immunity. Otherwise only percentile and fractional damage reductions apply. Black mana, evil spirit source. Cheers, Sean I'm uncomfortable with touching people inappropriately. |
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Feb 20 2018, 12:02 PM
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#3
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Deity Group: Members Posts: 12,524 Joined: 10-November 07 Member No.: 25 |
Most are just variants on common abilities, but full list below: Festering damage, will always be black mana/evil spirit damage. Any damage to that location must be entirely healed in one go. Otherwise any healing used to that location will result in immediately thereafter taking double the amount healed in evil spiritual/black mana damage as the taint within the wounds fights back. This damage is not causing, just black mana/evil spirit damage from a ritual source. This effect lasts for 5 minutes from when you last took any festering damage. Sean How to kill someone with Regen in one (semi) easy step BBB -------------------- Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...
PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email) |
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Feb 20 2018, 12:07 PM
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#4
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Mercenary Group: Members Posts: 1,792 Joined: 23-September 12 From: Surrey Member No.: 2,516 |
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Feb 21 2018, 08:05 PM
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#5
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Mercenary Group: Members Posts: 1,792 Joined: 23-September 12 From: Surrey Member No.: 2,516 |
Just a couple of other ooc bits for tomorrow.
Am doing the school run first thing, so be heading to the caves from Virginia Water at about 8.20. ETA hopefully by 10, and will be ready to go on arrival. Have sent the final draft of the dungeon to Ben and Ed, so hopefully they can get on with setting and the like if I'm running at all late. It's a quartet, and 3 of you have a scary amount of years (well over 50 years combined if I had to guess!) down t'pit under your belts! So my experience of these kind of dungeons is they can go pretty fast if you get in that groove! My advice, take time to smell the roses...or whatever, unless eager to get to the pub after! Plan is most likely earlyish lunch after 1st section, then long afternoon for 2nd and 3rd. But am easy, can stop mid way thru second for lunch, whatever works, so will just ask you as we go. Last thing, have had a bit of a bug last few days. Bad throat the only worry, don't want to lose my voice. But just a headsup to bear with me, and hoping to only monster a few bits. And apologies that a lot of the dungeon was written a bit lastminute.com, whilst overdosing on cough meds! As may be obvious from some of the above non standards! Apologies, but really hope it will be a fun day!! Cheers, Sean |
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