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post May 27 2008, 01:34 PM
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Having run out of power on a fair few dungeons recently, due to a penchant for casting high level spells, I'm looking for more power.

It seems (on anecdotal evidence) to be quite easy for non-High wizards to get High Wizard mana these days with some restrictions. Has anyone had any luck with a simple "because I really am a High Wizard, +1 level of mana and casting"?

Lucy
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MattHowells
post May 27 2008, 02:13 PM
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QUOTE(LucyH @ May 27 2008, 02:34 PM) *
Having run out of power on a fair few dungeons recently, due to a penchant for casting high level spells, I'm looking for more power.

It seems (on anecdotal evidence) to be quite easy for non-High wizards to get High Wizard mana these days with some restrictions. Has anyone had any luck with a simple "because I really am a High Wizard, +1 level of mana and casting"?

Lucy


You could apply for Archmage levels 7 & 8 and put your increased power scale in there. I have 7th & 8th levels of Arch-Elementalist which is a hybrid of Archdruid and Archmage, and I got increased base mana and earthpower that way.

If you're not willing to dedicate your one and only 8th level multiclass to increased power, I suspect you'll have to accept some restrictions. Do you need to use physical weapons? How about just having a parrying stick?


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post May 27 2008, 02:20 PM
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QUOTE(MattHowells @ May 27 2008, 02:13 PM) *
You could apply for Archmage levels 7 & 8 and put your increased power scale in there. I have 7th & 8th levels of Arch-Elementalist which is a hybrid of Archdruid and Archmage, and I got increased base mana and earthpower that way.

If you're not willing to dedicate your one and only 8th level multiclass to increased power, I suspect you'll have to accept some restrictions. Do you need to use physical weapons? How about just having a parrying stick?


This is for a high wizard - with the full 'can't have any weapons at all, can't have any armour at all 32/12 AC 0 etc etc' restrictions. my question is really "if Standard Wizards can get High Wizard mana, what can High Wizards get?"
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MattHowells
post May 27 2008, 02:56 PM
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QUOTE(LucyH @ May 27 2008, 03:20 PM) *
This is for a high wizard - with the full 'can't have any weapons at all, can't have any armour at all 32/12 AC 0 etc etc' restrictions. my question is really "if Standard Wizards can get High Wizard mana, what can High Wizards get?"


So take Archmage to 8th?


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Sizel
post May 27 2008, 03:19 PM
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I've had "+10 mana" ___*pts, passed for Bluebottle:
I think it was something like 50 points +10 per previous purchase, but it's there if I ever want it...

I reckon an extra level of mana & casting "because I really am a High Wizard" should be viable.
Expensive, but do-able.

Probrably better off looking at innates and some form of specialisation / devotion though.
_
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Stuart
post May 27 2008, 03:22 PM
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I've had a stacking level of mana and casting passed with pretty hefty restrictions post elemental master. However, it was based on a phys-rep Grimoire and there's no reason why that shouldn't be passed again.

Stuart
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post May 27 2008, 03:38 PM
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Not specifically more actual mana but could maybe get some reductions on the second casting of the same spell after X mins, maybe on a sliding scale so half? off if cast again less than a min after 1st cast then 1 mana more till normal for every minute after.

If you're casting the same big spell maybe mana 1 less mana for each time you have cast it capped at two thirds or half? original cost.

Maybe 1/2 power back if it doesn't work (would have to be better worded!)

Maybe you could write scrolls of a spell at the start of adventure for only X pct of it's mana cost to use later.

Some (hopefully not useless) suggestions
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Jan
post May 27 2008, 05:47 PM
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I know this won't sound very 'cool' but are there any spells that you 'always' cast? if so, then buy innates, it is trivial to get innates at a much lower points/manapoint cost than you can by adding to a manapool. this way you save your manapool for big interesting spells. boring solution, but one that works.


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Rob
post May 27 2008, 05:51 PM
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QUOTE(LucyH @ May 27 2008, 02:34 PM) *
Having run out of power on a fair few dungeons recently, due to a penchant for casting high level spells, I'm looking for more power.

It seems (on anecdotal evidence) to be quite easy for non-High wizards to get High Wizard mana these days with some restrictions. Has anyone had any luck with a simple "because I really am a High Wizard, +1 level of mana and casting"?

Lucy


No Lucy

Dont even get me started on that.

I have however gone at it from other angles and got success where non high wizards may not

e.g.

From book mage 1 level of M&C non stacking with any non standard level of M&C and only useable when reading the glyphs from my book IF they are in mana glyphs.....

34 Mana buyable a second time only useable off dungeon +50% cost and with some HotE prerequisites

Rob


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AndrewBucknell
post May 28 2008, 10:55 AM
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Hi Lucy
I managed to get a separate power pool in a m/c granting 48 mana at 8th level that regened rather than med back. m/c also gave a lot of other stuff but I guess that having separate pools is one way to go. I have also seen other pool type apps (player no longer plays) with general mana as per normal then separate pools for each colour thus increasing overall mana.
hth
Andrew
(who does not play wizards any more :-( )
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Leo
post May 29 2008, 02:02 PM
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In the long run, might it be cheaper just to get a MC allowing for cheaper innates and buy oodles of the low level things you're always going to be casting.
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DavidFisher
post May 29 2008, 03:20 PM
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At the risk of getting clarified once more...

My High wizard has a MC that offers a number of innates that are a) cheaper than normal and cool.gif regenerate
It works out I get back around 34 mana of innates per hour and costs around 300 points

Other suggestions

Devotion - may buy any spell of colours owned and the first innate purchased is at 1/2 cost, second and subsequent castings are at *2. This means you can buy 1 * vanish, 1 * enquiry etc @ 1/2 cost

Make items - costly but gives more mana

Well equiped with scrolls - very good for a silver comming wizard

Cheers

David
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BBB
post May 29 2008, 05:07 PM
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QUOTE(Jan @ May 27 2008, 06:47 PM) *
I know this won't sound very 'cool' but are there any spells that you 'always' cast? if so, then buy innates, it is trivial to get innates at a much lower points/manapoint cost than you can by adding to a manapool. this way you save your manapool for big interesting spells. boring solution, but one that works.


Its a great solution although, as pointed out by Bruno elsewhere, you should consider the benefits of having more mana if you have a way to reduce the cost of those spells. That can then tip the balance as to which is the better buy.

Personally I think having a couple of innates of your favourite / will always cast type spells allows you to be trivial / flashy with them.

BBB


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Harrumph
post May 30 2008, 04:17 PM
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could you have some form of draw on earthpower type innate but for magic? so you buy a certain level and colour of innate which can be used for any spell under that level of that colour?

or is that too powerful? or too silly? or have i misunderstood the draw on earthpower thingamee?
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MattHowells
post May 30 2008, 05:43 PM
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QUOTE(Harrumph @ May 30 2008, 05:17 PM) *
could you have some form of draw on earthpower type innate but for magic? so you buy a certain level and colour of innate which can be used for any spell under that level of that colour?

or is that too powerful? or too silly? or have i misunderstood the draw on earthpower thingamee?


That is a cool idea! I think you've understood draw on earthpower correctly.


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Harrumph
post May 30 2008, 07:14 PM
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i'm glad i understood correctly

it doesn't however answer the high wizard question, which i was thinking maybe extra mana is not the answer, maybe go the other way and say, having expended a certain amount of mana in a day can now wield a weapon as per normal wizard
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ChrisAndrews
post May 30 2008, 09:01 PM
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Not really worth it - you spend umpteen mana to get a spear doing single. Either you're after a parry stick - go Focal Mage, or you're trying to power up and fight, in which case you need more life, armour and damage.

I've got a feeling Lucy's talking about a silver/green mage as well - not known for their power up and go factor, and spending mana on a parrystick will just mean that she runs out faster?

I like the innates or innate Draw EP style doodads. Perhaps a Multiclass based solely around that?

Chris
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StuartEaston
post May 30 2008, 09:29 PM
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This is a complete stab in the dark regarding mana and I have no idea if it would get passed or be worth it, but have you considered some kind of increase in amount of mana per level. Such as

(L3) / (L-2)

It would only give you 14 or 15 more mana but it is a seperate increase.

Or possibly an increase to Archmage such as, Archmage mana is now calculated at A2+A

Perhaps there could be some ability that works in a similar way to an advocacy but for very large spells depending on what you cast.

True High Wizard - because I am a proper high wizard I do not bother with casting all these frivolous and wasteful petty magics and cantrips which are for lesser wizards and others unable to grasp the truely dizzying heights of real magic.

Level 1-3 spells now cost one more mana to cast.
Level 4-6 spells are unchanged.
Level 7-9 spells are reduced by one mana.
Level 10-12 spells are reduced by two mana.
Level 13+ spells are reduced by three mana.

Possibly a different way of thinking about this is, when I cast a spell I gain 1/5 of the mana cost refunded / reduced from the next spell i cast (within 5 minutes?). So 1st to 4th level spells give you nothing. but big spells help you cast spells.

I think it should be fairly easy to base a multiclass around book mage and to gain better casting reductions through that or to even gain a certain amount of power in your book, seperate power pool, may only be cast on grimoire glyphs?

These are just ideas I have just thought about so probably not extremely useful. But it has been proven that (currently) the best way to achieve world domination is to have a high base mana, plus good active mana regen and casting reductions on your common spells.

Stuart
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