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Posted on: Oct 16 2011, 09:47 PM





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All round wonderful job by everyone involved, thanks everyone.
  Forum: General Discussion - OOC · Post Preview: #157463 · Replies: 5 · Views: 1,758

Posted on: Sep 24 2011, 10:31 AM





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I've always thought we could do with more shields, but I'm squishy so that may be a slanted opinion.
  Forum: General Discussion - OOC · Post Preview: #156067 · Replies: 39 · Views: 14,787

Posted on: Sep 1 2011, 01:50 PM





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Pretty much what Craig said, we're looking for establishment and security within in the Empire, currently. That being said it is worth noting that despite the fact this is a Baronial Guild we are currently all in the Empire.
  Forum: LFG - Looking for Group · Post Preview: #153871 · Replies: 5 · Views: 3,978

Posted on: Aug 31 2011, 12:16 PM





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Just a small bump to this...

We have a ref whose offered to start something for us in October, but we still have a GS booked on Sun 18th September that could use a ref. This doesn't need to be a campaign or anything like that but we would like a dungeon aimed at the guild in some way. Any/all help would be appreciated.
  Forum: LFG - Looking for Group · Post Preview: #153712 · Replies: 5 · Views: 3,978

Posted on: Aug 1 2011, 10:41 AM





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Also, up to 10 of those 60 spirits can be advanced miracles if you so choose.
  Forum: General Discussion - OOC · Post Preview: #150948 · Replies: 3 · Views: 2,167

Posted on: Jul 3 2011, 10:32 PM





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Kudos all around, fun day.
  Forum: General Discussion - OOC · Post Preview: #148252 · Replies: 11 · Views: 2,854

Posted on: Jul 1 2011, 11:29 AM





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Thank you.
  Forum: General Discussion - OOC · Post Preview: #148135 · Replies: 2 · Views: 801

Posted on: Jul 1 2011, 10:13 AM





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If you write up a scroll of a miracle that can be cast in multiple ways (ie. Rune of Power, Protection from Spirits) do you have to write a specific effect for the scroll, or can you leave the choices written into it?
  Forum: General Discussion - OOC · Post Preview: #148126 · Replies: 2 · Views: 801

Posted on: May 6 2011, 08:09 AM





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With one flowery high druid, you get one grumpy panther druid for free...
  Forum: General Discussion - OOC · Post Preview: #143589 · Replies: 42 · Views: 9,102

Posted on: May 1 2011, 08:23 AM





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Your Guild's allegiances can be a part of it, but more what are their goals, beliefs and ideals? For what cause or purpose have these characters formed the Guild?

Also, you may want to decide if you want to create a professional, political or social guild as every guild fits into one of those three categories. That may help with further decisions about the guild.
  Forum: LFG - Looking for Group · Post Preview: #143012 · Replies: 8 · Views: 1,973

Posted on: Apr 25 2011, 10:51 PM





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Had a great day!

Really big thanks to the entire crew for a unique, fun and entertaining adventure.
  Forum: General Discussion - OOC · Post Preview: #142493 · Replies: 7 · Views: 2,224

Posted on: Apr 16 2011, 11:29 PM





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Every single abbreviation and acronym in common use.
  Forum: General Discussion - OOC · Post Preview: #141526 · Replies: 96 · Views: 118,822

Posted on: Mar 27 2011, 10:36 PM





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Fantastic dungeon from all involved. Had a great time.
  Forum: General Discussion - OOC · Post Preview: #138137 · Replies: 7 · Views: 2,063

Posted on: Mar 23 2011, 08:14 PM





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So I guess the question is; does Detect Magic count as a magical informational effect?
  Forum: General Discussion - OOC · Post Preview: #137663 · Replies: 17 · Views: 4,111

Posted on: Mar 23 2011, 04:53 PM





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Taking this question a step further; if I apply the hedge immunity to magical effects, I would answer yes to a rec mana, but would a detect magic reveal my hedge wizard's location etc?
  Forum: General Discussion - OOC · Post Preview: #137631 · Replies: 17 · Views: 4,111

Posted on: Mar 14 2011, 01:38 PM





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QUOTE(DanM @ Mar 14 2011, 10:23 AM) *
Paladins can do this now anyway


If a Paladin battleboards a Church, do they gain its benefits? If not; do they get them with ley/true beliver?
  Forum: Church of the Lady of the Stars · Post Preview: #136328 · Replies: 24 · Views: 10,955

Posted on: Mar 14 2011, 11:23 AM





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Willing to throw my Paladin into the mix.
  Forum: Church of the Lady of the Stars · Post Preview: #136290 · Replies: 24 · Views: 10,955

Posted on: Mar 14 2011, 10:42 AM





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You can buy Finding Faith, TB1 30pts, to make your own standard evocation list, which can contain up to 30EP of advanced evocs. You can then buy innates from the list as if they were all standard.
  Forum: General Discussion - OOC · Post Preview: #136278 · Replies: 4 · Views: 1,451

Posted on: Mar 11 2011, 04:10 PM





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Ok, haven't got that book yet. Thanks.
  Forum: Yellow Paper · Post Preview: #136071 · Replies: 3 · Views: 1,937

Posted on: Mar 11 2011, 03:13 PM





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As the title suggests I have a Duidoin wizard that I'm trying to come up with a multi-race for. I have a basic idea that I really like for the character, but am unsure specifically how to go about approaching it in game terms.

First, a general question; Are there any restrictions on buying a multi-race for a non-standard character? I could swear I read something about that somewhere.

Essentially this character is obsessed with magic, and as such his natural Duidoin talent for absorbing energy has expanded to absorbing magical energy as well. The idea is that he would be able to use his consume primal vitae innates for some kind of effect on magical creatures, active spells or others with mana or magical innates to heal himself, replenish his mana or prevent the target from using their abilities or mana, essentially draining them away.

I'm not looking to gain all of the effects listed above, those are just examples of how I see them perhaps functioning. I am asking for advice on the best way to approach these abilities in game terms and effects, and what I am likely to be able get them to finally do.
  Forum: Yellow Paper · Post Preview: #136057 · Replies: 3 · Views: 1,937

Posted on: Feb 18 2011, 12:13 PM





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This is speaking purely from a tabletop DM point of view, but I think I can make a few relevant points:

My experience tells me that simply denying players the use of abilities which may be the core of their character build is a very bad idea. Players love to be able to use the full extent of their abilities (they chose them because they wanted to be able to use them) in any situation as it can give them that much sought after freedom of choice where there may be more than one way to deal with an encounter.

It is very easy as a DM/Ref/etc. to make something challenging by just 'turning off' people's abilities, but that is something you should never do in my opinion (I have tried it in the past and it does not end well). The challenge as a DM/Ref/etc. lies with creating a challenge that allows the players to use their abilities to overcome a problem.

The flavour of an entire plane/area/etc. can be improved by blanket effects, after all physical/magical/spiritual laws may very well be different in those places and it is good to show that, but practically preventing certain classes from going there ever by denying them their primary abilities may be a bit harsh, especially if you intend that it need a balanced party and it ends up that some members of that party are rendered useless simply by going.

It stands to reason that any adventure has to have parts for any class to play as they all have their own specialities, but there does need to be a balance in that. Having what could be all or most of an adventure spent in a place where their abilities don't work, especially without any prior warning can lead to a player feeling they've just wasted their time and money.
  Forum: General Discussion - OOC · Post Preview: #133379 · Replies: 30 · Views: 11,269

Posted on: Feb 16 2011, 08:08 PM





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QUOTE(LucyH @ Feb 16 2011, 05:28 PM) *
Pich a date and if I am free I will dig out one of my Companions.


Pretty much in the same boat, but only got one companions character to speak of.
  Forum: LFG - Looking for Group · Post Preview: #133162 · Replies: 36 · Views: 11,268

Posted on: Feb 15 2011, 01:53 PM





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I'm probably going to be quite Russian sounding.

Thinking about it, you could probably get away with anything between German and Russian, including Austrian, Polish or even the Transylvanian accent if you want.
  Forum: General Gameworld Information · Post Preview: #132915 · Replies: 33 · Views: 45,516

Posted on: Feb 14 2011, 03:11 PM





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I'm only at 160 ish points atm. Will probably book on if there aren't too many people playing at the higher end of a 1k threshold.
  Forum: Natural Power · Post Preview: #132735 · Replies: 35 · Views: 37,385

Posted on: Feb 13 2011, 10:01 AM





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This thread may have been started a while ago, but are there still plans to put this together? As I think it's a decent idea to try and organise a lower end guild special.
  Forum: Natural Power · Post Preview: #132571 · Replies: 35 · Views: 37,385

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