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OOC stuff for Sunday - Labyrinthe Forum
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> OOC stuff for Sunday
Netheril
post Nov 19 2018, 01:33 PM
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Hey all,

So first off the traditional call out for crew. I've got 3 really great monsters, but for 15 players that's just a good start!

I know there will obviously be a lot of people that wont want to commit because of Saturday. But if anyone does feel up for it, even for part of the day, be a huge help. We have the entire caves for the day and definitely would like to split the party at times, but be much smoother doing so if have few more crew.

Now, a few non standards. Some of these may never be heard, but best to be thorough. Please don't send me laundry bills for any changes of underwear! tongue.gif

Greater force majeure: This reduces your max ac versus melee blows by 12. Note it's max ac not ac, so unless you are imm to force majeure your max ac drops by 12.

Festering damage, will always be black mana/evil spirit damage. Any damage to that location must be entirely healed in one go. Otherwise any healing used to that location will result in immediately thereafter taking double the amount healed in evil spiritual/black mana damage as the taint within the wounds fights back. This damage is not causing, just black mana/evil spirit damage from a ritual source. This effect lasts for 5 minutes from when you last took any festering damage.

Fey touch / mass fey touch. Unless immune to alignment change, your alignment becomes pure fey, you live for havoc and mischief, and if that results in the blood / essence of mortals being shed, all the better. 5 minute effect, no long lasting disbenefit for breaking alignment rules (cos that’s sh*t, as its involuntary)

Strike down: Unless you have justice of the kings, you take sufficient damage to stop the location working, AFTER all other calculations. So if hit to a crit, this will knock you unconscious unless you have LTM applies to crits etc.
Mortal blow: Unless you have justice of the kings, you take sufficient damage to kill you, AFTER all other calculations. If the limb would be removed before you take enough damage to be killed, then that's what happens.

Both of the above are slayers damage, so the most effective power base and combination of powers to harm you (except neuronic). Obviously with justice, it's 30 pts.

Engulfing touch: You are engulfed in lava, unless you have 1/4 effect fire (or are immune to fire) this kills you. Otherwise it functions as a greater shock to every location. Red/black/bronze/onyx and evil spirit.

Life blast: Unless immune to all life/death effects, you take the same damage to every other loc as a blast effect as to the location actually struck. Immune to blast effects applies also. So if you took 4 pts from a quad, you also take 4 pts (no tblp) to every other loc. Called as life blast. Is EP and green mana source.

Cage of ivy, as per forcetrap but EP and brown mana, requires 20 flaming hits to destroy, act of faith applies as per forcetrap
Greater cage of ivy, as above but whilst within you take an EP druidic harm to each location every minute trapped within, starting as soon as imprisoned

Foul death touch, inflicts your maximum tblp in damage to the location touched. Immune to foul touch grants total immunity. Otherwise only percentile and fractional damage reductions apply. Black mana, evil spirit source.

Blood drain, 18 pt physical flesh and blood touch effect, innate pac only applies (plus dmg resistances ofc)

May be more before time in, but this is the bulk of it.

Cheers,

Sean
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