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Criminal Minds thanks - Labyrinthe Forum
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Meganerd
post Jun 10 2012, 07:42 PM
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Massive thanks to Carlo and Ajay and the horde of monsters for today's first lead up - really enjoyed it and very much looking forward to the next and the 4 day!

Ed
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JackFlashblade
post Jun 10 2012, 09:20 PM
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I had a great day, cool adventure, props, and party.

Chris
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abyatt
post Jun 10 2012, 10:49 PM
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Also had a great time and definitely looking forward to the next instalment

Thanks,
Andy


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Benson
post Jun 11 2012, 05:56 AM
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Ditto, had a brilliant time!

Really good props, costume, good atmosphere - liked the unweaving story line, liked the party, liked the calm then sunden fruity tempo of the day.


Thanks,
R
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Stuart
post Jun 11 2012, 10:56 AM
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Indeed, thanks to Carlo, Ajay and all involved for their great work on bringing together a really interesting and challenging event.

Stuart
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DanM
post Jun 11 2012, 12:40 PM
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Cool

Shame we missed it everyone.

Was it plot connected? How are the rest of us being brought in?


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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Benson
post Jun 12 2012, 08:33 AM
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The actual sections were one off's (i think), but there was at least 1 major npc established - easy to get you in, but not being the Ref's i'm not sure hwo they plan to do it! ;0)



R


QUOTE(DanM @ Jun 11 2012, 01:40 PM) *
Cool

Shane we missed it everyone.

Was it plot connected? How are the rest of us being brought in?

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Fionamullin
post Jun 12 2012, 10:04 AM
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Jaylo,
Very cool day!
Likewise looking forward to the next.



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Rachael B
post Jun 12 2012, 10:34 AM
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not ebing lazy (well.. okay maybe I am..) but ditto to all the above..

Had much fun..and running.. and frolicking.. and more running.. and moments of daft stupid panic.. thanks to Mr Innett! (even if he didn't realise it) lol..

Rach
x


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MattWest
post Jun 12 2012, 07:41 PM
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This was the one I monstered, right? - with moustaches in the tavern at the start of the day?

If so, if either of the scouts who saw / dealt with my traps in the side-rooms off the top of the long tunnel have any feedback I would be very grateful (here or by PM):- that was my first attempt ever at setting traps! [Hence the real reason why I was hanging around in those rooms --- to watch what happened...] Thus if they were a bit rubbish or tedious please be understanding as it was my first ever go at doing that! So hints/tips on how to make a better job of it next time would be useful - thanks :-)


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OOC:- Matt West

IC:- A. bin Razil of the Carrion Scavengers Hetyan (Ishmaic Onyx Wizard and Knight of the Land, suitable for a Max 1500); Yosh (monastically trained knife-thrower, suitable for a Max 2k, semi-retired); Hassan bin Kassim of the Perished Sands Hetyan (mage, suitable for a Max 1500); Haram of the Blackened Bones Hetyan (please smile for the crazy evil witch!) (suitable for a Max 750); Flaig (Pilgrim of the Forge, around the 500 mark, played on Borderwatch guild specials); "Murk" ('the Mercenary formerly known as "Sunflower"') (as featured in Primal Times No. 24) ("suitable" for a Max 1K, allegedly); Sahra bin Flambo of the Placid Waters Hetyan (290 points of fire and spear, plus any monster points; "Sahra" means "Desert"); various others


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JulianW
post Jun 12 2012, 10:43 PM
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QUOTE(MattWest @ Jun 12 2012, 08:41 PM) *
This was the one I monstered, right? - with moustaches in the tavern at the start of the day?

If so, if either of the scouts who saw / dealt with my traps in the side-rooms off the top of the long tunnel have any feedback I would be very grateful (here or by PM):- that was my first attempt ever at setting traps! [Hence the real reason why I was hanging around in those rooms --- to watch what happened...] Thus if they were a bit rubbish or tedious please be understanding as it was my first ever go at doing that! So hints/tips on how to make a better job of it next time would be useful - thanks :-)


That was the one.

Thank you to all of the crew for an enjoyable day.

I can say that your traps were sufficiently well set that the 'zombie option' was being considered. Certainly a lot of throwing knives were used

Julian


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Alasdair
post Jun 18 2012, 03:11 PM
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And a huuge thanks from me.

As to the traps... they were well set. Very well.

The old trick of the concave base to a cup makes getting to the trap that much harder. A few thoughts:
- rocks at the edge of the tunnel. Traps were cool, but probably a bit close together.
- trip wires were great, but could have been in more 'sneaky' places. In the end i stepped (oh so carefully) over the rocks at the end of the tunnel, and had checked for wires, but one at about 18" back at waist height would've been cruel! As they were, they were very easy to avoid (which I was glad of, knowing what the damage was!)

So trapping... 7/10. Very credible and good...


Alasdair
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MattWest
post Jun 19 2012, 12:34 AM
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There were, of course, if you didn't figure it out, absolutely no traps directly under/within the pretty line of rocks at the edge of the tunnel. The line of rocks was there to spook you out. I was rather pleased it resulted in you performing some kind of gymnastic contortion to avoid them; I just hope your back was alright in the morning! My sneaky plan was that you would be so busy looking at the line of rocks that you would ignore the actual traps under the light bits of wood just in front of the line of rocks but I think Rachel (if I recognised the voice in the dark, not sure) found those unexploded. Then of course I trapped a bunch of rocks in the corridors of the suite of rooms off the tunnel, including very near to the line of rocks, basically where you would have trodden after climbing over the line of rocks, and around the entrances to each room, and some fake decoy objects to look like traps as well. Lots of the traps were under light little bits of wood which I was hoping you might not see but really I was banking on clumsy warriors entering the room not just the cunning scouts!!! That was where my plan went wrong.

As for the trip wires... whatever trip wires there were were just hangovers from when the traps were last set by someone else, and were not actually trapped to anything. Carlo hadn't asked me to set trip wires and I didn't have any cotton or anything to do so... will have to give that more thought next time! But I do remember trying to rig up one of the trip wires which was still attached to a rock, not so that it triggered anything, but so that it looked like it did.

The worst of the traps was probably the goblet in the bowl. The bowl had one trap under the front poking out and one trap at the back poking out (opposite each other), and was balanced with bits of wood on both sides to stop it wobbling, and then to make it interesting it had a trap under the concave base of the goblet in the bowl. So, three traps in one object. Then I decided it was too easy and covered the two visible traps with light bits of wood.

I have to say I was quite surprised when you realised there was a trap under the concave base of one of the goblets. (It wasn't the only one.) I really didn't think anyone would figure that out... which I guess just shows that that was my first time setting traps and I've never disarmed them as a scout myself! But when I think back to the times when I've triggered a trap as a warrior subclass or wizard picking up a bit of treasure, it all starts to make a bit more sense now...

All in all I think I set about 15 or 20 traps in that suite of rooms (and one deliberate dud, which was easily visible under the base of a goblet on the right hand side of the treasure horde). Carlo had told me not to set any in the main tunnel so if you triggered any in the main tunnel they weren't mine... but the way it looked to me watching you you seemed to avoid every single trap (apart from the fact that you lobbed daggers at the treasure horde from the doorway to trigger the traps deliberately... at which point the fireplace structure came unexpectedly in handy making that a little bit more difficult I think?)

Next time will not be so easy... I will bring my own cotton if necessary...

Thanks for your feedback!


--------------------


OOC:- Matt West

IC:- A. bin Razil of the Carrion Scavengers Hetyan (Ishmaic Onyx Wizard and Knight of the Land, suitable for a Max 1500); Yosh (monastically trained knife-thrower, suitable for a Max 2k, semi-retired); Hassan bin Kassim of the Perished Sands Hetyan (mage, suitable for a Max 1500); Haram of the Blackened Bones Hetyan (please smile for the crazy evil witch!) (suitable for a Max 750); Flaig (Pilgrim of the Forge, around the 500 mark, played on Borderwatch guild specials); "Murk" ('the Mercenary formerly known as "Sunflower"') (as featured in Primal Times No. 24) ("suitable" for a Max 1K, allegedly); Sahra bin Flambo of the Placid Waters Hetyan (290 points of fire and spear, plus any monster points; "Sahra" means "Desert"); various others


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