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Labyrinthe Forum _ Yellow Paper _ What are all the slots worth (paths, guilds etc)

Posted by: JamesC Sep 6 2017, 12:56 PM

If I remember correctly each character has the following

1 tradition or similar depending on class
1 path
1 social guild slot
1 professional guild slot
1 political guild slot
1 multi-race
1 7th - 8th class slot
X number of multi class slots for each 1000 points

My question is what are these worth if you can't/don't want to use them and instead trade them for other skills in terms of a downside.

Posted by: Orlock Sep 6 2017, 01:38 PM

My understanding is some of the abilities on table 1 can be chosen cheaply which then restrict your access to certain types of guild.

Some Traditions also restrict you into only accepting one of the standard published multi races.

I don't know of any specific benefits to remaining a 'pure race' etc without Traditions except there is an ability in the Races book to do this to become some kind of super Primal being within your chose race bracket (I think its on the tables towards the back of the book which I do not have to hand) which means in a way that there are benefits of not chosing a multi race slot if you want this and still benefit in many ways.

Do you have a particular concept in mind ?

Posted by: SiDeards Sep 6 2017, 02:21 PM

QUOTE(JamesC @ Sep 6 2017, 01:56 PM) *
If I remember correctly each character has the following

1 tradition or similar depending on class
1 path
1 social guild slot
1 professional guild slot
1 political guild slot
1 multi-race
1 7th - 8th class slot
X number of multi class slots for each 1000 points

My question is what are these worth if you can't/don't want to use them and instead trade them for other skills in terms of a downside.


Its all subjective and really depends on the character and concept.

I have a 1st Class Assassin who has a Tendency that makes him bracket pure, i was hoping this would allow access to better damage grades etc, but in reality a Warrior MC'ing Assassin would probably be better for that.

The thing is to look at what you can gain from using one of the above and then weighing up how important it is to a character to lose, that should give an idea of the benefits you could get in return.

I would say if you traded in the ability to MR or MC you should expect some hefty boons for losing those, losing guild slots not so much. Everything else is kinda in between lol.

Posted by: BBB Sep 6 2017, 03:20 PM

Probably the most valuable in terms of reducing the cost of points apps is to have a cannot join guilds restriction.

Cannot Multi-Race is a restriction on some published abilities (e.g. Yeoman) which sort of gives you an idea on their perceived value.

BBB

Posted by: JamesC Sep 7 2017, 11:43 AM

I didn't have a specific plan in mind, however I don't think joining any guilds fits with my characters ideal and may well trade them in as part of a tradition.

It is nice to know which slots have more value than others. I can see that guilds which cost no points and eventually grant 3-9 bonuses each are quite valuable however I assume you can't get 9 new stats for trading them in.

I'm trying to get an idea of the sort of thing I can get in exchange for guilds (and thought I'd ask about the others at the same time) so I can write a balanced points app and not over do it or sell myself short. Probably as part of a tradition.

Currently I'm thinking a human warrior multi classing as something like an awakener focusing on defensive and tanky type abilities.

To give you an idea thinking of ways to increase things like hps, live to minus, neural foci, damage reduction (points, % and fractions), immunities and to find a way to get buy as 1st for awakener (ideally at 6th). Also any other suggestions would be welcome.

I don't expect to get all of that but wanted to give an idea.

Posted by: Fionamullin Sep 7 2017, 11:57 AM

Or play a psi master?
Which is basically the published version of what you're describing.

Posted by: Nibs Sep 7 2017, 12:18 PM

QUOTE(JamesC @ Sep 7 2017, 12:43 PM) *
I can see that guilds which cost no points and eventually grant 3-9 bonuses each are quite valuable however I assume you can't get 9 new stats for trading them in.


My mystic's tradition had a "may not join guilds" restriction. At the same time I applied for 3 sets of 3 "guild replacement"s (basic, intermediate, and advanced tier for each of social, politcal, social, and professional). Not as potent as some guilds that are out there, some came back quite expensive (understandably so given what they were though...), but they all fitted the character far more than any guilds did or probably ever would.

Oh, and I agree with Fi: What you have described sounds a lot like a psi master smile.gif

Posted by: BBB Sep 7 2017, 12:38 PM

QUOTE(JamesC @ Sep 7 2017, 12:43 PM) *
I didn't have a specific plan in mind, however I don't think joining any guilds fits with my characters ideal and may well trade them in as part of a tradition.

It is nice to know which slots have more value than others. I can see that guilds which cost no points and eventually grant 3-9 bonuses each are quite valuable however I assume you can't get 9 new stats for trading them in.


As an example I have a pts app for a scout that costs me my social guild slot, grants me a free specified standard Scout Tendency on Tb1 that doesn't use up a tendency slot and an extra MC slot useable only on a Scout MC on Tb1.

All for 50pts. There is a further minor restriction in that I can only ever have published Tendencies but gives me a theoretical total of 4 Tendencies.

BBB

Posted by: JamesC Sep 7 2017, 05:31 PM

QUOTE(Fionamullin @ Sep 7 2017, 12:57 PM) *
Or play a psi master?
Which is basically the published version of what you're describing.


I had considered that option but a Psi Master can't buy as a 1st class warrior and has significantly lower hps/AC at the start.

The issue I had with my last character was that I wanted to play him up front but he was too squishy to realistically do that.

This will be a warrior first supported by neuronics rather than the other way around.

Unless it is easy to make a Psi Master like a 1st class warrior?

QUOTE(Nibs @ Sep 7 2017, 01:18 PM) *
My mystic's tradition had a "may not join guilds" restriction. At the same time I applied for 3 sets of 3 "guild replacement"s (basic, intermediate, and advanced tier for each of social, politcal, social, and professional). Not as potent as some guilds that are out there, some came back quite expensive (understandably so given what they were though...), but they all fitted the character far more than any guilds did or probably ever would.


That could work, basically make your own one man guild. Thanks.

QUOTE(BBB @ Sep 7 2017, 01:38 PM) *
As an example I have a pts app for a scout that costs me my social guild slot, grants me a free specified standard Scout Tendency on Tb1 that doesn't use up a tendency slot and an extra MC slot useable only on a Scout MC on Tb1.

All for 50pts. There is a further minor restriction in that I can only ever have published Tendencies but gives me a theoretical total of 4 Tendencies.


Another good option. Thanks.

Posted by: BBB Sep 7 2017, 06:07 PM

QUOTE(JamesC @ Sep 7 2017, 06:31 PM) *
Unless it is easy to make a Psi Master like a 1st class warrior?


Probably.

Multi-classing 8th Level Warrior gets you pretty close and you'll probably get better Warrior Pts Apps Post 8th Warrior than Post 6th.

BBB

Posted by: Kail Sep 7 2017, 06:58 PM

I have a psi master that I multi classed warrior at 450 to get life. If you take warrior to 8th you get 4 first class warrior buy as slots. There are loads of options but if you start off in the neuronic bracket you can get much better neuronic abilities. But you can never go wrong starting as a warrior and being able to fight all day straight off.

Edd

Posted by: giles Sep 7 2017, 07:24 PM

Start a Silver Warden, buy Trained Warrior (50 pts T 1) - buy as 1st Class Warrior
If you want a Multi Race - then buy Hardened Warrior (costs you your Warrior Tradition - but probably worth it)

Giles

Posted by: Alasdair Dec 1 2017, 12:07 PM

On this theme, there are quite a few Almanac races that have guild restrictions - giving an idea of power level for the trade offs.

Noclo are human, losing all guild slots, gaining Dark Elf innates (which can be multiplied at +50% cost), and losing a base level of life. Not so hard on balance, but different, interesting, and an angle to develop later.

Creduin's Fury is a sort of guild substitute for Political slot, and you gain some seasonal elf affirms and other abilities.

And there are loads and loads of others.

Generally if you want to power-play go guilds. If you are happy to be a little less tough, but more interesting, go for the bespoke flavour.

Enjoy it... afterall.

Alasdair

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