2 party theamed madness |
2 party theamed madness |
Aug 19 2009, 01:12 PM
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#21
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Group: Posts: 0 Joined: -- Member No.: 0 |
So, again, if you were loking for 'guests' of a sort of fairy type (cirka 6k of fairly random madness (pun intended)) I would happily fill a space.
If that is Mr Walls wouldn't object of course. CC |
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Aug 19 2009, 05:48 PM
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#22
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Mercenary Group: Members Posts: 1,128 Joined: 27-November 07 From: Portsmouth Member No.: 176 |
I really don't mind
At the moment the party seems to be 3 evil priests, a wizard and an AP... I'd be more than happy for you to play Sash if you're okay with the fact that the party is quite evil. Could do with 1 more monster. 2 or 3 more means the evil priests might actually get some use out of their undead raising potential... _ Pete |
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Aug 19 2009, 07:38 PM
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#23
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Mercenary Group: Members Posts: 1,128 Joined: 27-November 07 From: Portsmouth Member No.: 176 |
Non-Standards for Saturday...
Demonic is weak mantic - stopped by best defence vs magic or spirits. The below effects are all Demonic in this way... None of them are level based. All can be dispelled as 9 MP glyphs, all take 12 points off a Spirit Shield. Harrow – Domination effect, Victim must inflict damage to own face. Lasts 30 seconds, or until victim succeeds. Self Doubt – Emotion effect, Victim can’t cast or use any form of innate because they just don’t feel that it will work. Lasts 30 seconds. Betrayal – Domination effect, Victim must attack someone nearby (though only once, and can be anything they like as long as it’s an attack) Envy – Insanity, Victim irrationally wants something someone else has, will try to take it from them. Lasts 30 seconds. Paralysis – does what it says on the tin. Lasts 30 seconds. Decay – everything carried by victim suffers a shatter (victim also suffers a shatter to every location should it be relevant). Wither – Lasts 1 min. Limb only. Famine – victim can not fight, run or cast until eats, drinks or “feeds” in whatever way is appropriate to the character. Wears off in 1 min. There is no immunity (it’s not a Flesh & Blood effect even) Paranoia – Insanity, lasting 1 minute. Victim believes everyone (even people Neutral to them or Possessed by them) is secretly out to kill them. Ignorance – Cast as a “deny power” effect, Victim also looses all knowledge of that specific spell or miracle (Lasts 30 seconds). Injustice (happens in this order): Goblins suffer 6/6 to the head, as a watermelon falls upon them (PAC, but not DAC applying unless have celerity) Full Undead suffer 24/4 goodly spirit fire damage, to which SAC applies. Those with no spirit suffer a Dispel 10. Evil Victims suffer a Halt (at 8 levels or below). _ Pete |
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Aug 20 2009, 10:26 AM
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#24
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Post Police Group: Members Posts: 11,989 Joined: 23-November 07 From: Dartford Member No.: 38 |
Damn it
I'm only 300pts... I'm so not gonna make it... -------------------- |
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