Mantic Detect Magic? |
Mantic Detect Magic? |
Aug 20 2017, 12:27 PM
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#1
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Militiaman Group: Members Posts: 724 Joined: 25-November 07 From: New Cross Member No.: 140 |
Hi,
If a Detect Magic were cast mantic'ly would it detect spirits in range? Cheers, Rich Yes Lee |
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Jul 4 2018, 08:39 AM
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#2
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Peon Group: Members Posts: 21 Joined: 23-March 17 Member No.: 5,562 |
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Jul 4 2018, 01:23 PM
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#3
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Hero Group: Members Posts: 2,930 Joined: 23-November 07 Member No.: 98 |
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Jul 4 2018, 03:43 PM
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#4
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GSM Group: Members Posts: 4,462 Joined: 23-November 07 From: Lives in the caves... apparently Member No.: 54 |
The question was if a detect magic were cast mantically would it reveal spirits the answer is yes.
Wizards gone mancer get mantic detect magic as an example of one way to do it. Lee -------------------- Please send points apps to: pointsapp@labyrinthe.co.uk
And send system questions etc. to: Lee@labyrinthe.co.uk |
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Oct 26 2018, 08:45 AM
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#5
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Peon Group: Members Posts: 20 Joined: 5-July 18 From: Hatfield, Hertfordshire Member No.: 6,671 |
I don't know the in and out of it all but honestly just from an outside point of view I don't see why it should. Surely a spell cast with a specific intent or purpose shouldn't get a different result or should I be more specific......... Surely a spell designed to Detect MAGIC regardless of it being cast manticly or not should still only detect magic as that is what the spell is supposed to do? Even if part of the casting involves spiritual power as well as magic I don't see how that would change the result. Level 3 magic cup should still come up as magical with no additional information even if the spell was cast manticly. I have no idea about specific mancer abilities or any variation on detect magic. But if I got an item from a day adventuring and it had mantic detect magic 3/day I would still expect it to work as Detect magic does only benefit I would see is something like a Spirit Warrior would be able to use it?
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Nov 1 2018, 02:10 PM
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#6
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Heldsman Group: Members Posts: 957 Joined: 23-November 07 From: Hampton Hill Member No.: 43 |
I don't know the in and out of it all but honestly just from an outside point of view I don't see why it should. Surely a spell cast with a specific intent or purpose shouldn't get a different result or should I be more specific......... Surely a spell designed to Detect MAGIC regardless of it being cast manticly or not should still only detect magic as that is what the spell is supposed to do? Even if part of the casting involves spiritual power as well as magic I don't see how that would change the result. Level 3 magic cup should still come up as magical with no additional information even if the spell was cast manticly. I have no idea about specific mancer abilities or any variation on detect magic. But if I got an item from a day adventuring and it had mantic detect magic 3/day I would still expect it to work as Detect magic does only benefit I would see is something like a Spirit Warrior would be able to use it? No fair, it's not Friday yet (don't expect this to make it through to the thread).* Ben *It's an in joke, and because in jokes aren't all that funny and explaining them makes all jokes funnier: Back when all this were a yahoo group there was an unwritten and rarely obeyed rule that discussions around mantics were best held on a Friday afternoon (I suspect because having a pint on a Friday lunch time was more common then). That said, to answer your question: Because the "magic" from detect magic becomes mantic and detecting mantics includes detecting spirits. |
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Nov 1 2018, 06:23 PM
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#7
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Deity Group: Members Posts: 12,464 Joined: 10-November 07 Member No.: 25 |
Broadly speaking spells cast mantically now affect: Magical, Spiritual and Mantic things.
A Magical Detect Magic detects Magic So a Mantically cast Detect Magic detects: Magic, Spirits and Mantics. BBB -------------------- Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...
PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email) |
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Nov 2 2018, 08:41 AM
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#8
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Mercenary Group: Members Posts: 1,203 Joined: 2-December 14 Member No.: 4,026 |
I don't know the in and out of it all but honestly just from an outside point of view I don't see why it should. Surely a spell cast with a specific intent or purpose shouldn't get a different result or should I be more specific......... Surely a spell designed to Detect MAGIC regardless of it being cast manticly or not should still only detect magic as that is what the spell is supposed to do? Even if part of the casting involves spiritual power as well as magic I don't see how that would change the result. Level 3 magic cup should still come up as magical with no additional information even if the spell was cast manticly. I have no idea about specific mancer abilities or any variation on detect magic. But if I got an item from a day adventuring and it had mantic detect magic 3/day I would still expect it to work as Detect magic does only benefit I would see is something like a Spirit Warrior would be able to use it? Detect magic is the name of it. When a pathed wizard is casting it it becomes ‘Detect power’ if that suits you better -------------------- QUOTE(Jack) Only the good die young. Many characters, long signature got boring. - Guild head of Frontline, Wahadamune and Children of the Dusk, PM me for permission to join if needed! - Head of the Fae Court of Delirium Noble House, PM for any info you need! - Yes I will ref your guild special or campaign! |
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Nov 2 2018, 12:07 PM
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#9
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Militiaman Group: Members Posts: 432 Joined: 7-August 12 Member No.: 2,469 |
Now its Friday...
Seeing as a magic creature can't effect a mantic creature (despite the reverse being possible) surely a detect magic doesn't reveal a mantic item/effect.... A magic creature can effect a manic creature if the magic creature is using a mantic weapon. They couldn't effect a spirit creature htough. Lee -------------------- "A soldier's first battlefield is always his own mind"
One man monster support. |
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Nov 2 2018, 01:35 PM
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#10
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GSM Group: Members Posts: 4,462 Joined: 23-November 07 From: Lives in the caves... apparently Member No.: 54 |
I moved this so you can post without me needing to keep approving them.
Lee -------------------- Please send points apps to: pointsapp@labyrinthe.co.uk
And send system questions etc. to: Lee@labyrinthe.co.uk |
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Nov 3 2018, 10:13 PM
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#11
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Peon Group: Members Posts: 20 Joined: 5-July 18 From: Hatfield, Hertfordshire Member No.: 6,671 |
Broadly speaking spells cast mantically now affect: Magical, Spiritual and Mantic things. A Magical Detect Magic detects Magic So a Mantically cast Detect Magic detects: Magic, Spirits and Mantics. BBB Seems very broad to me......... affecting something and altering what a spell does is two different things surely? As in it's pretty obvious a mantic spirit bolt will now harm an elf for example. But I am finding this concept on changing a spell outcome especially one that is informational hard to get my head around. As I said before there is a lot to the system I am not upto date with and if say becoming a mancer or other such multiclass etc changes the wording of certain spells then I can accept that..... For example if someone said to me oh my mancer get's detect power which is different altogether as in it detects spirits and magic then fine makes sense to me....... But if I cast a psyonic detect magic, a fart powered detect magic a detect magic using sheep power or detect magic using my uncle bill's ability to beltch in a powerful manner I still don't see how that changes the spell. (Don't know if any of this makes sense) So I'm saying this doesn't apply for all spells obviously but in this case surely a detect "MAGIC" <<<<<< is still a detect magic no matter what the power source because that is what the spell does and that is what the spell is. If you say to me casting it manticly automaticly turns it into a detect power then fine I can live with that. I mean lets face it I can live with it either way to be honest I don't make the rules but doesn't mean I will agree with it. I don't really always have the sheep mentality sorry. (By the way if any of this comes across aggressive or arrogant or argumentative I am not trying to be) I have been out if the system for quite a while as I have already said and if you want the truth even when I was young playing Labyrinthe people were and are very hardcore about it. What I mean by this is very few would speak up over issues back then don't know if that is still the case. By issues I mean even simple things you can't please everyone and we don't all see eye to eye, so your background might be D&D or various tabletop games or theatre or who know's what . Labyrinthe as a whole is awesome, epic even and considering how far the system has come and story and background of the world it will always be easy to find holes if you look but that's not in the spirit of Larp in my opinion. But that doesn't mean I don't like discussing things or even just trying to understand the reason behind them helps me have a further understanding. |
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Nov 3 2018, 10:17 PM
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#12
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Mercenary Group: Members Posts: 1,359 Joined: 23-November 07 From: Epsom Member No.: 71 |
All I thought Mantic Detect Magic did was detect magic and any spirits that are bound to that magic not free spirits or spirits bound to miracles that have no magic
-------------------- "I used to be normal, but I found the cure"
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Nov 3 2018, 11:21 PM
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#13
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Militiaman Group: Members Posts: 349 Joined: 31-August 11 Member No.: 2,027 |
I think your too hung up on the term 'detect magic' that is essentially just a descriptor or name of the particular effect, which standardly is using magical power to ascertain whether there is any other magical power within 20ft.
If the spell was called 'Search Zone' or something maybe it would be easier to come to terms with. Your not using the power of spirits (or farts) to 'Detect Magic', you are channelling power (of any kind) to search for same instances of that power within 20ft, it just so happens that that ability is standardly a spell, so we called it detect magic (an OOC declaration) -------------------- Stevie Harper
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Nov 4 2018, 02:02 AM
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#14
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Peon Group: Members Posts: 20 Joined: 5-July 18 From: Hatfield, Hertfordshire Member No.: 6,671 |
I think your too hung up on the term 'detect magic' that is essentially just a descriptor or name of the particular effect, which standardly is using magical power to ascertain whether there is any other magical power within 20ft. If the spell was called 'Search Zone' or something maybe it would be easier to come to terms with. Your not using the power of spirits (or farts) to 'Detect Magic', you are channelling power (of any kind) to search for same instances of that power within 20ft, it just so happens that that ability is standardly a spell, so we called it detect magic (an OOC declaration) Description: This spell indicates the location and shape of all things magical to the wizard. Think that speaks for itself. Don't know who "we" is that called it detect magic but the fact is it is called "Detect Magic" and the description says as above seems pretty cut and dry to me unless everyone can just interpret spells as they see fit now? So my point stands you are channelling power as you said which just sounds to me like what I have already stated the power should be irrelevent in this instance at least to myself. If I fuel my car by electricity or petrol if they both function to make my car work as intended then that is what they do........ If you suddenly tell me one will make my car fly and the other will just make it move as normal I might call bs on that. Anyway I'm sure this is going to get boring if it already hasn't lol. From what I can gather or from what I'm reading people or at least most replying on this forum see it as a broad spell that detects power but because it is traditionally magic based that is what it detects when you add a spiritual element or any other that might be available it changes that aspect of the spell so it then detects those aspects added in this instance if made mantic the spell in essence is no longer detect magic but detect magic and spirits. I don't really have a big issue as a whole on this matter but it does feel a little lazy and also means that when you add elements other than the original to miricles or spells and so fourth they can then be very open to interpretation. You are quite correct by the way if it was called Search Zone it would be different but then I would argue search zone for what exactly? If you then said Elf's I would be ok cool but then later told me that if I cast it manticly I can now detect Wraiths too I'd be more like "What?" I know I'm ranting on here I guess if I was going to try and open my sad little mind to you all then it's just the package as a whole that disturbs me: Open to interpretation as I said and then there is the roleplaying aspect and this is my hang up..... probably because I am not always in the Labyrinthe way of roleplaying that might be why I have such a hard time with it. Those of you that play D&D etc will know that in a lot of the fantasy realms spells were made by wizards yes they were channeling power from deities or elements or some external force or power but they genrally came about from hard study, practise getting every last detail correct. So I'm saying maybe that's why this minor detail bothers me. Anyway it's all good really not that big an issue if that's the way it is and eveyrone is happy with it so be it, I won't lose sleep over it was more curious than anything else. Have a nice weekend. |
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Nov 4 2018, 08:18 AM
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#15
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Hero Group: Members Posts: 2,704 Joined: 23-November 07 From: Medway Member No.: 47 |
All I thought Mantic Detect Magic did was detect magic and any spirits that are bound to that magic not free spirits or spirits bound to miracles that have no magic You are wrong, it also detects spirits. -------------------- Peter Smith
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Nov 4 2018, 08:19 AM
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#16
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Hero Group: Members Posts: 2,704 Joined: 23-November 07 From: Medway Member No.: 47 |
Think that speaks for itself. Don't know who "we" is that called it detect magic but the fact is it is called "Detect Magic" and the description says as above seems pretty cut and dry to me unless everyone can just interpret spells as they see fit now? No we can't, but the Game System Manager can. Thanks, Peter -------------------- Peter Smith
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Nov 4 2018, 10:14 AM
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#17
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Mercenary Group: Members Posts: 1,203 Joined: 2-December 14 Member No.: 4,026 |
I imagine detect magic has been around longer than I have been alive.
I think if we just say ‘Casting detect magic mantically automatically makes it ‘Detect Power’ then it’s fine’... -------------------- QUOTE(Jack) Only the good die young. Many characters, long signature got boring. - Guild head of Frontline, Wahadamune and Children of the Dusk, PM me for permission to join if needed! - Head of the Fae Court of Delirium Noble House, PM for any info you need! - Yes I will ref your guild special or campaign! |
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Nov 4 2018, 11:55 AM
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#18
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Militiaman Group: Members Posts: 306 Joined: 17-July 16 From: Caterham on the hill Member No.: 4,896 |
All I thought Mantic Detect Magic did was detect magic and any spirits that are bound to that magic not free spirits or spirits bound to miracles that have no magic I agree with Stuarts point here, why does it detect Spirits that are not mantic bound with magic? Or are we just going to call it detect power? In which case, then does it then detect earth powers (Druid) as well? Stomps. |
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Nov 4 2018, 12:14 PM
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#19
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Mercenary Group: Members Posts: 1,788 Joined: 23-September 12 From: Surrey Member No.: 2,516 |
The first rule of mantics is we don’t talk about mantics! Except maybe on Fridays when we’re bored!
More seriously detect magic existed well before mantic detect magic was even a thing. So it’s just another example of how the system has evolved. Would it be named and done the same if created from scratch now, probably not. But it’s evolved this way and generally works if you don’t poke it too much! Cheers, Sean |
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Nov 4 2018, 12:44 PM
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#20
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Hero Group: Members Posts: 2,756 Joined: 2-February 10 From: Guildford Member No.: 1,355 |
This thread has the regen ability of a troll!
-------------------- Andy
...................................... Godric Snowsson - Warrior/Wizard/Warrior Priest - 7.8k Ginkgo Panama - Kensai/Warrior Priest - 4.9k Grandbow - Human Spirit Warrior - 663pts Noyen Nopac Zu - Snake Clan Monk - 1.9k Coconut (aka ‘Dead Ogre Walking’)- Half Ogre Warrior - 4k 'It can't rain all the time!' |
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