IPB WARNING [2] Declaration of class_bbcode::convert_emoticon($matches = Array) should be compatible with class_bbcode_core::convert_emoticon($code = '', $image = '') (Line: 0 of /sources/classes/bbcode/class_bbcode.php)
Pre 8th club.... - Labyrinthe Forum
IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3  
Reply to this topicStart new topic
> Pre 8th club....
Jasper
post Jun 19 2017, 11:12 AM
Post #41


Arch-Enemy
*********

Group: Members
Posts: 6,236
Joined: 23-November 07
Member No.: 40



QUOTE(NickMonsterSands @ Jun 11 2017, 11:30 AM) *
Pre-8th all day dungeons are a bit of a bore for those who cant fight and only have a very low number of power points for anything. By lunch time you've spent all your mana etc...


Pre-8th dungeons should be single lengths (and tbh old school single lengths, about 2/3 of the length of a modern 21st century section). Why referees stopped giving people levels and power back on pre-8ths is a mystery to me. Most of the complaints people have about the pre-8th system is that wizards don't have enough mana, etc, but the solution doesn't have to be scrapping the whole thing, you could always just run them as the single lengths for which the system was 'designed'*.


J
* 'Designed' is perhaps a strong term.


--------------------
No of course I won't ref. Are you mad?
Go to the top of the page
 
+Quote Post
Nibs
post Jun 19 2017, 01:02 PM
Post #42


Heldsman
*****

Group: Members
Posts: 761
Joined: 19-February 08
Member No.: 388



QUOTE(Jasper @ Jun 19 2017, 12:12 PM) *
Pre-8th dungeons should be single lengths (and tbh old school single lengths, about 2/3 of the length of a modern 21st century section). Why referees stopped giving people levels and power back on pre-8ths is a mystery to me. Most of the complaints people have about the pre-8th system is that wizards don't have enough mana, etc, but the solution doesn't have to be scrapping the whole thing, you could always just run them as the single lengths for which the system was 'designed'*.
J
* 'Designed' is perhaps a strong term.

New potion made available by the Inquisition for all "new" mercenaries: total heal + all power and innates back. Inquisition gives each merc 1 or 2 doses. Job done.

As other have said, removing the pre-8th bit creates more headaches when it comes to multi-classes/races. Why do they have 6 or levels when the system only has 4? Do all the costs get re-jigged to now spread the same total cost across fewer levels? Meaning in then takes more dungeon's worth of points to buy the next level?


--------------------
Nibs
Plays:
[REDACTED] Tarkin (Black Seer)
Tubbs (Fated Friar)
Shugoki (250pts Amlesian ogre magi warrior of the jewel)
Go to the top of the page
 
+Quote Post
sonof
post Jun 20 2017, 12:08 PM
Post #43


GSM
********

Group: Members
Posts: 4,462
Joined: 23-November 07
From: Lives in the caves... apparently
Member No.: 54



In a couple of days I'm going to shut the thread and try and collate the responses into something sensible.

If you still want to say anything please do it soon.

Lee


--------------------
Please send points apps to: pointsapp@labyrinthe.co.uk

And send system questions etc. to: Lee@labyrinthe.co.uk
Go to the top of the page
 
+Quote Post
BBB
post Jun 20 2017, 12:25 PM
Post #44


Deity
**********

Group: Members
Posts: 12,462
Joined: 10-November 07
Member No.: 25



My random thoughts are as follows:

When getting to 8th could take a couple of months , back in the days of playing the old single lengths for a level, maybe level and a half if you were good from 1st to 6th then points to 7th and 8th for 10-15pts it was a long and slow process that eased you into the system.

This is no longer the case. Two dungeons can basically get you to 8th. So the main advantages of Pre-8th are now quickly lost.

I think we allow anyone who wants to start at 8th to do so without totally scrapping the pre 8th system

Leave it as an option for those new players who want to ease in to start at lower levels, a bit like the current choosing to start between 1st-4th.

For regular experienced players it serves little purpose to have to play the pre-8th when starting a ne character EXCEPT if playing to guide a bunch of new / less experienced players.

So, I reckon make it an optional thing, I can see it becoming a rare thing to play pre-8th but I don't think it needs to be scrapped completely when looking for new players.

I'd even go as far as to say put in an exemption that being ressed pre-8th doesn't cost vitae so you can learn the ropes without feeling disadvantaged from dying due to weaker stats.

BBB


--------------------
Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...

PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email)
Go to the top of the page
 
+Quote Post
fatteacher
post Jun 20 2017, 02:24 PM
Post #45


Hero
*******

Group: Members
Posts: 2,756
Joined: 2-February 10
From: Guildford
Member No.: 1,355



QUOTE
I'd even go as far as to say put in an exemption that being ressed pre-8th doesn't cost vitae so you can learn the ropes without feeling disadvantaged from dying due to weaker stats.

BBB


I like this idea. Something else though. What about the Young Players?


--------------------
Andy

......................................
Godric Snowsson - Warrior/Wizard/Warrior Priest - 7.8k
Ginkgo Panama - Kensai/Warrior Priest - 4.9k
Grandbow - Human Spirit Warrior - 663pts
Noyen Nopac Zu - Snake Clan Monk - 1.9k
Coconut (aka ‘Dead Ogre Walking’)- Half Ogre Warrior - 4k

'It can't rain all the time!'
Go to the top of the page
 
+Quote Post
post Jun 20 2017, 08:38 PM
Post #46





Group:
Posts: 0
Joined: --
Member No.: 0



I agree with Jasper, and I'd just point out that in an adventure with less stats and maths there is more time for roleplaying.

Matt

Go to the top of the page
 
+Quote Post
MattWest
post Nov 20 2017, 12:47 AM
Post #47


Hero
*******

Group: Members
Posts: 2,409
Joined: 15-August 08
Member No.: 653



Learning enough stuff to play a complex 8th level character well may not seem like much of an investment if you know you are going to enjoy it, if you are a big fan of roleplaying games, if you have a background in crunchy tabletop games, or you are an experienced LARPer or whatnot. But if you're not really sure and you're just trying the system out? I don't want to feel embarrassed having to explain to a newbie the 20 verbals they need to learn to use their character effectively.

Straight 8th as a priest means 60+ spirits' worth of miracles on your list. As a wizard, two colours' worth of spells up to 8th. And don't get me started on scouts. As someone who rarely plays scouts, I find it intimidating to have to sit down and sort my scout battleboards out and relearn how many innates of what I have for the day.

I like the way that at low levels, below 4th especially, the characters are a bit less differentiated from each other, so everyone can have a go at fighting and exploring. That's good for newbie players who are still figuring out what they want to do. And playing low-level characters forces you to learn how to use the weaker powers effectively, instead of just defaulting to the relatively flashier stuff.


--------------------


OOC:- Matt West

IC:- A. bin Razil of the Carrion Scavengers Hetyan (Ishmaic Onyx Wizard and Knight of the Land, suitable for a Max 1500); Yosh (monastically trained knife-thrower, suitable for a Max 2k, semi-retired); Hassan bin Kassim of the Perished Sands Hetyan (mage, suitable for a Max 1500); Haram of the Blackened Bones Hetyan (please smile for the crazy evil witch!) (suitable for a Max 750); Flaig (Pilgrim of the Forge, around the 500 mark, played on Borderwatch guild specials); "Murk" ('the Mercenary formerly known as "Sunflower"') (as featured in Primal Times No. 24) ("suitable" for a Max 1K, allegedly); Sahra bin Flambo of the Placid Waters Hetyan (290 points of fire and spear, plus any monster points; "Sahra" means "Desert"); various others


A longer version of this post is available on request.
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 28th March 2024 - 01:24 PM
Original Darkness Skin Created by Danellis
Converted by Mdgshorty of New Horizon Skins