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Black Dragon of the Broken Lands - Labyrinthe Forum
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> Black Dragon of the Broken Lands
Stuart
post May 20 2018, 08:28 PM
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To everyone who was interested in what was going on with the Black Dragon in the Broken Lands, we went there today. From a long way off we saw this dragon (well, he looked like a dragon but Shagran Rath, Shaman of the Torn Banner Tribe said he weren't one, though he looked like one)

Some bad people had come along and had a go at the orcs of the Torn Banner Tribe. Some had died, some had converted to the new Ancient Ruin Tribe willingly 'cos they fancied demons and all that stuff, and others had been kidnapped and taken as hostage. We were asked to go rescue them, free them, bring them back to their tribe or whatever else we could do. Their witchdoctor had gone willingly and I agreed to stand in for him until things got fixed a bit.

There were some beggars who were sitting there enjoying the most incredible pork pies you have ever tasted in your lives (Pumpkin's Pork - Primus's Favourite Pig Meat). They said something weird was going on around the edge of the Broken Lands, like the lines within Primus were twitching about and as if a small settlement was going to become a proper city or such-like. Someone might know more about this that what I do.

So we went off, found a bunch of the tribesmen in the village and set them on the right path. We found some of those what had converted and had stern words with them. Some died, but more decided to return to their own tribe. Eventually we found the Witchdoctor and had a bit of a disagreement with him, and Squire deaded him a lot.

Carrying on, we got stuck in a place with a couple of tunnels. We nabbed an altar, stripped it clean and rededicated it to Tar Edroul (Watching Owl, that one's for you courtesy of Shank of the Spider Tribe, Pumpkin the Orc, Thump the Ogre and Hamish the Bear Spirit). Then we teleported through a ritual there to a Keep. Weierd died and came back as a ghoul. It was a complete accident and definitely not Shank's fault.

The Keep wasn't on Primus, and we had to do the whole misty-walk thing. It was really dangerous, but we got through to this black keep off of Primus. There was a blinkered eye it took us a little bit to find, and then we cleaned out an altar. The way was barred by spirits and we had to put together the most ridiculously stupid crazy mad crystal skull you has ever seen. It was awful, and we got battered up and down for ages while we tried to find like more than twenty bits and piece them together. Me and Shank did some, Thump found most of the bits and Hamish finished putting it together.

We went on, and there was a complicated elemental thingy too, which we sorted nice and proper real quick like. Then Squire got jumped by a demon, and Stonybridge stepped up to save him too. Good work boys.

Stamping to the heart of the Tower we found some Ancient Folk. He started to bleat about something like how important he was, but Shank stuck him to the ground and everyone bundled him. The important bit is next...

As the little realm collapsed about us, we saw an image in our heads what went like this:

Far above Primus and a new Throne of Glass had appeared to the South of the Baronies. As we looked close black tendrils spread out over the land and spread its evil influence all over. Turning our gaze back to Halgar, we saw the current throne had cracked and a dark-haired woman lay dead at its base. There were lots of people crying and stuff, but it were certain she'd been deaded.

We appeared back where we got hired, which was nice, and we got paid and stuff so all good.

Any kind peoples who offered to pay for this - all colours of notes welcomed. Happy to answer questions too.

Fanks

Pumpkin

c/o Dip-a-Toe Inn
On the Eldith Road from Bildteve
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Netheril
post May 20 2018, 09:25 PM
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My thanks indeed for that, very informative.

I already provided some healing scrolls for your group that I hope were of use. Let me know if you’d like moresuch scrolls or I can find some money. I will try to have such delivered to you soon.

In terms of questions, if there is any more you can tell us of this shaman, and why he believes the dragon to not be a dragon. And what it actually is, I would be most interested. Demonic perhaps?

If you got any clear glimpse of an actual location for this new throne in your vision, that may be useful to. What was there, where exactly it was.

But regardless, you may know nothing more about the above, but I am still very grateful for all that you have taken the time to share.

May Harmony guide yer thoughts, and Purpose yer actions,

Sirac Drakeson
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TimTreadwell
post May 20 2018, 10:51 PM
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I would add to Sirac's comments.

When we met some "Ruined" undead they were potent in a strange way.

When they struck you with the normal things that undead do you were actually struck with the effect ten times. Also dismissing them took ten times the normal amount of power. I presume that the Holy Uppercut would cause a similar amount of pain and be highly dangerous.

The "Dragon" I believe to be a General of this Ruined power.

Thank you for sharing your knowledge Pumpkin.

Samuel of Michael.
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Stuart
post May 21 2018, 08:35 AM
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Shagran Rath is sitting about 8 feet from me as I kick this elemental, trying to work out where we're going to find more orcs. If you wants some questions I can always ask him? He said he didn't know much about the dragon-thing - they just ducked and avoided it when it flew about so they didn't get et. But I'll ask him.

We don't know the location of the new throne, other than in the far south of the Baronies. It were a vision, not a map with helpful little pictures of local landmarks. Sorry.

If it was your scrolls wot Squire kept on pulling out of his boots, then all strength to you. It certainly meant he lived rather than died, which is a good thing. Do whatever you think is right about more stuff - we live and die by our reputations.

Thanks for the news too Samuel. Clearly this ruins thing is important - maybe there's a hidden old city people is trying to draw power to or something? Sounds like a lot of trouble for a lot of folks.

May Harmony protect your wotsits and Purpose thingy your actions.

Pumpkin

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Netheril
post May 21 2018, 08:48 AM
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Ruin is the commonly used name of the entity/divinity behind all of this. And I beg anyone reading this, do not attempt to scry or divine in any way about this being. But the dragon serves as a General to this being. The "dragon" recently arrived through a rift above Gothiel, caused by scrying instigated at my request. For my mistake, I will do anything in my power to make amends.

If you could ask Shagran why he believes it is not truly a dragon, and what he believes it actually is, I would be grateful.

I have already sent the promised reward, hopefully it will arrive soon.

May Harmony guide yer thoughts, and Purpose yer actions,

Sirac Drakeson


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Stuart
post May 21 2018, 12:18 PM
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I spoke with Shagran and he said that when the Dragon first appeared they did a spirit quest to try to understand it.

When they looked at it with the clarity of a vision quest it weren’t a scaly dragon, it were a mass of wiggly writhing tentacles and eyes and too many claws and teeth for how big it was and really small feet. The apprentice shaman fell over dead on even looking at the thing, so they stopped there and just avoided it instead.

Seems bloody sensible to me!

Pumpkin
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MattWest
post May 21 2018, 10:40 PM
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I wonder if the black tendrils spread over the land in our vision had anything to do with the tentacles Shagran saw.

The undead we fought were only of the easily recognisable variety, except for a very tough skeleton, which was harmed with normal weapons (mine's a hammer, so blunt ones anyway), and apparently another powerful one I didn't personally see (may have been another tough skeleton - slightly more mired in undeath than your typical vampire). Most of the time we were fighting them, there was a holy altar nearby, which some of the group had sanctified.

If shaky memory serves, the beggars we met told me something about an area under the influence of a dark power making it easier to invoke evil miracles, which might have been what the altar did before the group sanctified it. Oh, and it had a bell and if you rang it, it seriously wounded everyone's head at the same time.

I remember a warding under the gaze of a skull. Someone apparently worked out that the warding detected if the people crossing it were members of the Ancient Ruin tribe, or something like that. Crossing the warding seemed to have no ill effect, but we relied upon spiritual invisibility to move the skull to face the wall, and then the holy warrior (Squire?) said something about it being capable of inflicting a vast amount of spiritual wounding or something. Next time I'm in a situation like that, I hope I find this stuff out in advance. Also that when a mercenary invokes spiritual invisibility upon themself and enters battle against an evil priest and his minions, none of the other mercenaries present yell out as loud as they please "you're spiritually invisible, you can fight them". I live in hope... (though not as much as a Talthar priest)

I also remember that when the accident happened and the sentient mercenary ghoul as mired in undeath as a vampire was accidentally caused to die for real in a very long, annoying tunnel (yes, really), someone was able to bring him back to a rather lesser kind of ghoulishness by slinging him down a short tunnel (warded by bronze magics of death-lust) into an evil, eeeevil nasty place infested by spirits of something evil, and just waiting for the evil to do its thing. The holy warrior genuinely had nothing to do with the ghoul's destruction or restoration to undeath but they did make a great team slaying the undead together, which made me feel kind of sentimental about how great it is when no-one's too beholden to any particular moral outlook to just get on with each other, or not, depending on their actual situation.

The crystal skull shattered into fragments near the altar was the key to unlocking a warding that barred living spirits, and, when Hamish fixed it together something like two hundred years after we arrived and roughly two million zombies, skeletons, ghouls and mummies later, it was also a receptacle of versatile and long-lasting power of the very useful kind.

The main thing I learnt though is the desirability of learning the Word of Recall Miracle, or apparently the wizards of the Ebony Drake have an escaping glyph or something, or the air wizards can teleport? Because if you ever, ever find a crystal skull shattered into fragments and it's supposedly the key to something, or anything, then those are your choices.

So mostly what Pumpkin said, basically.

Flaig, Pilgrim of the Forge


--------------------


OOC:- Matt West

IC:- A. bin Razil of the Carrion Scavengers Hetyan (Ishmaic Onyx Wizard and Knight of the Land, suitable for a Max 1500); Yosh (monastically trained knife-thrower, suitable for a Max 2k, semi-retired); Hassan bin Kassim of the Perished Sands Hetyan (mage, suitable for a Max 1500); Haram of the Blackened Bones Hetyan (please smile for the crazy evil witch!) (suitable for a Max 750); Flaig (Pilgrim of the Forge, around the 500 mark, played on Borderwatch guild specials); "Murk" ('the Mercenary formerly known as "Sunflower"') (as featured in Primal Times No. 24) ("suitable" for a Max 1K, allegedly); Sahra bin Flambo of the Placid Waters Hetyan (290 points of fire and spear, plus any monster points; "Sahra" means "Desert"); various others


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