Guilds and Monsters - Friday discussion, Two problems - one solution |
Guilds and Monsters - Friday discussion, Two problems - one solution |
Aug 17 2017, 05:52 PM
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#1
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Hero Group: Members Posts: 2,183 Joined: 23-November 07 Member No.: 112 |
As I plan to be drinking on Friday night I thought I'd start the Friday topic to end all topics - Guilds and Monsters a bit early!
To be honest I'm not really going to chat about monsters too much, I think we all know the problems and the various solutions that have been tried to varying degrees of success. Guilds on the other hand - I think the current guild system isn't really working with guilds constantly fading, creating a new guild a near impossible feat let alone managing to get to a top tier and maintaining it for everybody other than the knights of the land. I love guilds, they bring a bit of easily accessible variety and allow you to differentiate so that two characters with the same spend can still do different things. At least thats the idea, and when there are lots of guilds thats possible. For what ever reason we have found ourselves with an overcomplicated system for the maintenance of guilds that means that only those with 3 tiers get any love and others pop up and fade before they can get a big enough head start on their blow up date. There are lot of ways that this could be made better, personally some of my favourites are: - Just revamp the guild system from the bottom up with a clear idea of what you want to achieve (lots of guilds) - Guilds always have a bottom tier once they have been created - Have some NPC guilds like the city watch etc - Allow normal dungeons to contribute to the upkeep of guilds. However if there is no appetite to change the current guild system then let me suggest a possible solution which could benefit all of the club. If a set of crew - ref, aref & 2 monsters book on to an event together and the event runs they can nominate a guild to gain the benefit of a guild special. The benefits of this are manifold - guilds can continue or get to top tier much more easily and there will be a selection of dungeons which will be created with a full set of crew, and who wouldn't book on to one of them safe in the knowledge that you won't be scrabbling round on a Friday to get them to run. It's an option I'd certainly use as I'd love to get the scouts guild up and running but the mix of points range and skill set makes it almost impossible. To me this seems like a plan with no drawbacks, if people don't use it as an option then there is no loss but if they do we get a diversity of guilds and a selection of dungeons fully stocked with crew. |
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Sep 11 2017, 11:09 PM
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#2
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Hero Group: Members Posts: 2,704 Joined: 23-November 07 From: Medway Member No.: 47 |
The current system works well if you have a number of players with characters around the same points threshold who want to play. Otherwise it doesnt seem to work well -------------------- Peter Smith
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