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Labyrinthe Forum _ System Clarifications _ Mist Folk

Posted by: MarkCox Mar 28 2011, 04:38 PM


Abilities as listed for the limited release race 'Mist Folk'
These characters cannot be 'started up' and the details listed here for the existing characters only.

MCC


Mist Folk

May be any form of Neutral Alignment.
Mist Folk have pale blue, silver or Grey skin, and hair is often the same colour.
Clothing is of similar Airy colours.
Wizards, Pure Priests, Warrior Priests, Wayfinders, Spiritual Warriors, Warriors, Archers or Pathfinders only.


Level Abilities
1 Complete Immunity to NeuronicsThey take +50% effect from Fire attacks, and may not benefit from Brown mana. They
may not join open guilds. Unless three Mist Folk are present innates are calculated two levels lower.
3 Non-magical Chameleon [s] x ¼ levels.Need not be against a wall to use this ability, but is disrupted by any strong wind
[refs discretion]. Takes 5secs to enter.
5 Air Meld x 1/dayThe user puffs out into a tenuous cloud which mingles with the surrounding air. For 5 minutes the
character is immune to all effects, and basically ‘does not exist’. May still observe, but may not move from spot. Takes
10secs to enter, during which time is vulnerable.
6 May see through Mists at all times.
8 Dissipation x 1/daySimilar to Gaseous Form. User becomes a cloud of Mist, which is unaffected by anything bar purely
supernatural attacks [not weapon blows]. This lasts at most 5 minutes, and takes 2 seconds to leave and 10secs to enter.


They have life as Drowe where appropriate, with Wayfinders, Pure and Warrior Priests have life as Drowe pathfinder. Spiritual Warriors have life as Human pathfinder.

May buy x2 racial innates for 150pts on Table 1
May buy x3 racial innates for 200pts on Table 9
They pay +50% cost on all life bought post 8th. And must be 1 threshold higher than normal to learn Strength.
They may buy Kin and True Kin on Table 1, and these apply to all other Mist Folk on adventure.


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