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disease based asassin - Labyrinthe Forum
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> disease based asassin
post Jan 25 2008, 12:49 AM
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Hi all,

I'm planning to start an asassin type at some point and my current idea is to base it on cause disease...

current plan is asassin MC spirit warrior, then MR mummy.

just wondering if people have any good ideas for disease stuff like reducing the stage duration, each touch takes them up a stage, telling if someone is immune to disease, physical diseases etc. That i can put blanket yellow papers in for and a MC for my 1500pt slot...

Amaze me with your higher knowledge peeps!

Aaron

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Dave
post Jan 25 2008, 01:00 AM
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What base race?

Guessing here, can get Physical dieases eaily. tell if immune diease might work...if gets there blood or something.

Probs get dieases quicken etc....like minus 5 mins per 100 points or something.

Not gd at stuff like this... smile.gif

Get 12....

D


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post Jan 25 2008, 01:41 AM
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not sure how much mileage you could get without being a priest as far as making disease move quicker goes. I know of one or two things - but not the exact mechanics (though the pc was a pure priest)

so, hows about after casting a disease can accelerate it such that it moves at 'multiply X' rate, whilst you pray/meditate. (so cast disease, scarper, pray lots, target drops quicker than 1 hour)

first disease of every hour grants regen 1/1to worst loc (having small locs tis culd get useful methinks)

from channel eivl spirits thru weapon style ability - can spill blood on weapon to then cast and throw at target e.g blood on dagger, cast disease, throw at the one you love.

disease cache - poor mans flood of putresence, disease upto 1/2hour stage - physical.

hope this is food for thought.

pete
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post Jan 25 2008, 09:07 AM
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Go from a Ratfolk base? Going to give you a decent basis for going down the disease route without potentially having to go undead.


Lilley
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post Jan 25 2008, 02:09 PM
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i have a rat so i didn't want to start another one, and undead can be cool. The reason the MC idea was spirit warrior is because i can still use bladed weapons (like an asassins daggers) for a back-up plan if something is immune to disease. Do people recon though that if i did it as an asassin MC pure priest? yes i know that i cannot then shed blood and all that but maybe i can get some serious quick disease funk if i lose the abilities to use any weapons? an assassin without weapons is pretty poo so i might get some wicked stuff like "each time i cast cause disease a target, they are taken up one stage of the disease (still costing spirits to cast)?

Aaron
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MattHowells
post Jan 25 2008, 02:21 PM
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QUOTE(aaronlakin @ Jan 25 2008, 02:09 PM) *
i have a rat so i didn't want to start another one, and undead can be cool. The reason the MC idea was spirit warrior is because i can still use bladed weapons (like an asassins daggers) for a back-up plan if something is immune to disease. Do people recon though that if i did it as an asassin MC pure priest? yes i know that i cannot then shed blood and all that but maybe i can get some serious quick disease funk if i lose the abilities to use any weapons? an assassin without weapons is pretty poo so i might get some wicked stuff like "each time i cast cause disease a target, they are taken up one stage of the disease (still costing spirits to cast)?

Aaron


If that's what you want to do then I would suggest starting an evil pure priest and specialising in cause disease - you'll get much harder stuff and a decent amount of spirits to play with. Otherwise, keep your daggers, get plenty of damage from behind and go spirit warrior or possibly wayfinder for the disease stuff? Alternatively just stay assassin and base your disease justifications on m/r mummy.


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post Jan 25 2008, 03:33 PM
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an evil pure priest would work but i still want the handy asassin stuff like the combat wary and a half decent lifescale, and of course the pathfinder skills etc. Was thinking on saying that each grade of backstab i have reduces disease by 5 minutes or something. Unless i start as an evil pure priest MC assassin, MR mummy. I didn't think i would get a lot of really good disease stuff by simply being a mummy, thats why i'm wanting to be in the priest bracket and restrict myself to only having the causing sphere, specifically disease.
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post Jan 25 2008, 04:00 PM
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Is it the Disease you really wnat Aaron? I plan on starting a Mummy tye thing soon, and i have him more as the 'Eternal Warrior' type thing evidenced in some 'World of Gloom' ™ books.

If you cut away from the standard you could take this idea to an interesting place.

B
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Sizel
post Jan 25 2008, 04:01 PM
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For what it's worth I'll raise some points:

1/ Specialisation is the route to power
Well, maybe not really, but it is the route to getting interesting, fun, and "more potent" abilities quicker.
If you're trying to be a few different things (an assassin and a spirit warrior and a mummy) you'll find it slow going and won't get things very easily.

2/ Disease is a relitivly rubbish way to kill things
It's kinda cool in a subtle way, but it's no good at killing things now ~ it takes time.
When you get to higher points, and even on some lower level events, you'll just find you're dealing with things that are immune to disease all the time.

It is possible to get some interesting add-ons or disease related stuff.
For my disease specialist priest I've got
- Any of my undead can get Disease as a touch effect
- Disease progresses at x5 rate whilst I'm kneeling in prayer
- A 12 spirit Contagious disease miracle
- Innates of Healing @ 1/1 per min per person suffering from a disease
- A Disease that destroys plants


But I've still found I've needed to branch out and look at other stuff, simply because so many situations crop up where disease is just not going to be useful.


I'd second the suggestion of "play an evil priest" if you want to be able to be involved in disease related shenanigans at an early stage of the character's career.
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Pete
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ChrisAndrews
post Jan 25 2008, 04:04 PM
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I think Carlo has a disease evocation for Branwen that starts at 4 minutes, so 1 min after casting the target can't do much. Not sure whether it ends before it kills or anything, but it makes it a reasonably useful way to take down encounters.
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post Jan 26 2008, 09:55 PM
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thanks guys, both feedback bad and good coming back which helps a lot. if anyone thinks of anything else please tell as all suggestions are appreciated

Aaron
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Pants
post Jan 27 2008, 10:12 AM
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To be honest don't really see Mummy as an assassin... well not the Laby strerotype Mummy anyway.

Also disease just like poison is one of those things that a lot of things are immune to the higher up you go.


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post Jan 27 2008, 08:44 PM
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ok thats a fair point. I was just tryin to go for something different... i just dont want to be like any other assassin in the system...

Aaron
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post Jan 27 2008, 08:46 PM
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Ghoul/Wraith = Much more effeicent assassin wink.gif
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post Jan 28 2008, 04:09 PM
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yes but that was the point i've just made to pants. people have used embody wraith and ghoul touch so many times for asassin types. i was just trying for something different completely and not many people use disease. pant's comment being the reason why

I suppose i've have to be another boring assassin type either neuronic, black mana or a priest...

Aaron
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Leo
post Jan 28 2008, 08:03 PM
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Druid assassin has good mileage, druidic disease is rather potent because it affects elfy types who generally don't have immunity to disease as a high priority. Plus the walking chameleon, evenom, shifting, it's all there.
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post Jan 28 2008, 10:05 PM
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good speech leo but i think i've cracked what i'm gonna do and it has nothing to do with disease. thank you everyone for your wonderful help as usual

Aaron
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