Saturday New House Theme Day |
Saturday New House Theme Day |
Feb 18 2019, 06:41 AM
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#1
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Legend Group: Members Posts: 4,420 Joined: 23-November 07 Member No.: 115 |
Guys
I see there is a player/character list up on the LFG forum and a brief from Lee posted a few weeks back on the IC forum. Just started this to compile who radiates / gives what to help battleboarding Requiem radiate a 20’ Right of the Bright God that cryptically also works vs demons (so half effect or 5 mins becomes 30 seconds on demons touch effects as well as undead....) This is all! Rob -------------------- |
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Feb 18 2019, 07:01 AM
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#2
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Legend Group: Members Posts: 4,751 Joined: 23-November 07 From: Rochester Member No.: 119 |
Guys I see there is a player/character list up on the LFG forum and a brief from Lee posted a few weeks back on the IC forum. Just started this to compile who radiates / gives what to help battleboarding Requiem radiate a 20’ Right of the Bright God that cryptically also works vs demons (so half effect or 5 mins becomes 30 seconds on demons touch effects as well as undead....) This is all! Rob I’ll be playing Gully. - My mark ally spell, is either gold mana, red mana, or neutral spirit. Not mantic. - Marked allies gain +1 MAC vs fire. - Marked allies are immune to my baneful mass force miracles I’ll be casting ‘warmth of the hearth and home’ on the fireplace in the tavern (if we’re there, if not... ignore this bit) - if you spend 5 minutes near the fireplace, you gain +1 MAC - if you spend 15 minutes nearthe fireplace, you gain +1 level of resistance to all bar spirit - if you spend an hour near fireplace, previous effects are doubled. These benefits last 12 hours. If I give you a cup of tea. It heals you 4 TBLP REGARDLESS. Flaming Cataclysm is a greater shock to every location. That’s all for now! Looking forward to it. Cheers Carlo |
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Feb 18 2019, 10:15 AM
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#3
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Avatar Group: Members Posts: 6,034 Joined: 23-June 08 From: Essex Member No.: 574 |
Not massively relevant as a power-up but worth making people aware my Sword is a source of Daylight that cannot be suppressed should that be relevant to you.
Also if my Sword and my Dead Body are in a Protection from Evil spirits I gain a spirit should it come up... Usually does! |
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Feb 18 2019, 10:22 AM
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#4
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Avatar Group: Members Posts: 6,351 Joined: 23-November 07 From: Welling Member No.: 37 |
I don't radiate anything but if anyone playing a Noble, Yeoman, imperial soldier or Empress Priest then let me know
-------------------- Rich
fromum@labyrinthe.co.uk |
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Feb 18 2019, 12:22 PM
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#5
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Legend Group: Members Posts: 3,238 Joined: 1-December 07 Member No.: 190 |
So, as Commisant of Halgar I guess I may be classed as an imperial solder as Wyliham?
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Feb 19 2019, 11:59 AM
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#6
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Heldsman Group: Members Posts: 856 Joined: 23-November 07 From: London Member No.: 56 |
Hi all.
I'm playing Ly-Chee. My Amlasian grey / silver wizard. I have an old app that says Ly-Chee is recognisable as the Oracle of The East unless disguised. Feel free to make up an ic reason to have heard of her, or don't. Just an in if you want it In order for my powers to work on you and vice versa, I must ask if you trust me. I can tell if you are lying about this. Those who do trust can hear the answers to my silver stuff when within 5 foot. This means that you can hear comm answers but more usefully, benefit from my other silver spells. For example, know foe, true sight, Foretold and the silver solution (Resistance spell). You must remain within 5' to benefit from ongoing effects but instant spells go with you. Silver solution is instant and lasts 5 minutes. You can burn money as an offering to the ancestors in front of me and gain lucky ideas up to 3 x per day. The costs are: G500, G1000 and G2000. So 3 lucky ideas will cost G3500. True Kin with trusting party members. Silver mana is Ki (Sorry) Party members can give me their skill level in mana 1/ day. I can make a talisman for each party member which is triggered by saying: Ly-Chee do thy work!. It can be any of these spells: Twilight - 1) Detect Magic, Shatter (t), Mend (t), Reform, (t). 2) Trip, Rope trick, Detect inanimate, Magic Lock, 3) Talk to inanimate, Plate (s), Detect animate, Chameleon (s), See through dark (s). 5) Enchant item, Prismatic blade. 6) Silence. 8) Summon elemental child, Prismatic ward. 10) Superplate. Dispels to 10th. Air -– 2) Shatter ®. 3) Walk on air (s). 6) Blink. 18) Georges Grand Banishment. Light -– 3) Snowball. 4) Light ®. 6) Laser bolt. 8) Invisibility. Earth -– 3) Bind, Entangle. 4) Wall of stone. 7) Gravity well. Dark - 4) Darkness ®. 8) Dancing venom sword. 10) Summon shade Lord. 12) Disintegrate magic. Water -– 4) Unseen servant. 6) Semi active illusion. 8) Vanish. 12) Awe. Fire -– 3) Fireblast. 4) Fireblade. 8) Disruption. 11) Chains of fire. Silver - – 0) Tell strength. 1) Tell power, Tell colour, 2) Tell wounds, Tell form, Tell tracks. 3) Inquiry. 6) True sight. 8) Foretold. 10) Greater communication. 12) Know foe. I think that is all that is relevant Zoe |
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Feb 20 2019, 08:28 AM
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#7
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Hero Group: Members Posts: 2,050 Joined: 23-November 07 From: Muswell Hill, London Member No.: 70 |
So as Mungo I am neutral to all Brown mana users and creatures.
Cheers Ed |
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Feb 21 2019, 09:38 PM
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#8
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Mercenary Group: Members Posts: 1,161 Joined: 18-October 14 Member No.: 3,966 |
As Halvor:
Within 1 mile: All dead with a spirit gain fortified spirit (sorry necromancers...) Within 20’: counts as holy ground which no undead may shift in/out of, or walk thru walls (unless they possess divine guidance); 5 min undead touch fx last 30 secs, otherwise half previous effect I haven’t played a themeday for 10+ years, so if there is anyone out there thinking of monstering and hasn’t committed yet I’d be really grateful and happy to return favour at an event of your choice (babysitter permitting but with enough notice shouldn’t be a problem!) to save me booking off to crew. Pretty please... Dave H |
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Feb 22 2019, 05:07 PM
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#9
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Legend Group: Members Posts: 4,751 Joined: 23-November 07 From: Rochester Member No.: 119 |
[quote name='dhurrell' date='Feb 21 2019, 09:38 PM' post='293300']
As Halvor: Within 1 mile: All dead with a spirit gain fortified spirit (sorry necromancers...) Within 20’: counts as holy ground which no undead may shift in/out of, or walk thru walls (unless they possess divine guidance); 5 min undead touch fx last 30 secs, otherwise half effect Boo to the debuffs! |
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Feb 22 2019, 06:54 PM
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#10
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Mercenary Group: Members Posts: 1,161 Joined: 18-October 14 Member No.: 3,966 |
[quote name='Carlo' date='Feb 22 2019, 05:07 PM' post='293334']
Boo to the debuffs! That’s all a matter of perspective:) |
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