IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Ritual Shield Multi-Race, A multi-race for a noble by blood
Helsvell
post Jan 11 2008, 03:37 PM
Post #1


Mercenary
******

Group: Members
Posts: 1,956
Joined: 23-November 07
From: Medway
Member No.: 47



I have an idea for a multi-race for my Noble by Blood Blue Wizard who has entered the scout bracket. I would rather not change from being human as it wouldnt fit the character very well. But I have an idea for a protective ritual shield that surrounds the character all the time that provide multi-race style benefits. I would appreciate some help from the more experienced people in making the idea more practical or even letting me know I am wasting my time.

It would probably be easier to put in a multi-race that grants supernatural hits, regen life and mana, a couple of Ki Strikes and an auto-res but this strikes me as more interesting.

Peter


Ritual Shield

Level 1

Isaac is covered by a Ritual Shield that protects him from damage. It is always the outermost layer and completely stops pure physical damage (not sure about effects?). It has two supernatural hits (monster style hits) per level of this multi-race. It regenerates at the rate of one hit per 15 min.

Level 2

The shield now constantly passes power to Isaac while it is active. He now regenerates life at the rate of 1 TBLP/1 to the worst loc per 15 mins. He now also regenerates mana at the rate of 1 point per 15 min.

Level 3

Isaac gains a glyph that repairs the shield it costs __ mana and restores one supernatural hit to the shielding.

Level 4

Isaac may draw power from the shielding. It takes __ hits from the shield and grants a mantic ki strike that lasts 5 min.

Level 5

Not sure perhaps innates of protection against informational effects? Or innates of lie to information effects that he is immune to?

Level 6

After Isaac dies the shielding remains and it will continue to reform itself and heal Isaac's body. One hour after dying Isaac is restored to life on 7 TBLP/1 LOC and the shielding is back at full and he loses 20% Vitae.

Post 6th :-

Shield now regens at 2 hits per 15 min. Life regen is now at 2 TBLP/2 Worst Loc per 15 min. Mana now regens at 2 points per 15 min.
Shield now regens at 3 hits per 15 min. Life regen is now 3 TBLP/3 Worst loc per 15 min. Mana now regens at 3 points per 15 min.
Shield now regens at 1 hit per 5 min. Life now regens at 1 TBLP/1 worst loc per 5 min. Mana now regens at 1 point per 5 min.


--------------------
Peter Smith
Go to the top of the page
 
+Quote Post
Sizel
post Jan 11 2008, 03:50 PM
Post #2


Mercenary
******

Group: Members
Posts: 1,035
Joined: 27-November 07
From: Portsmouth
Member No.: 176



QUOTE(Helsvell @ Jan 11 2008, 03:37 PM) *
Isaac is covered by a Ritual Shield that protects him from damage. It is always the outermost layer and completely stops pure physical damage (not sure about effects?). It has two supernatural hits (monster style hits) per level of this multi-race. It regenerates at the rate of one hit per 15 min.


Immune to physical, at level 1 of a multi-race, is probrably too good: Okay so it's "not really" immune to physical, but it would let you just wade in to kill hordes of monsters if they can't do s/n damage.
It's not the sort of thing that a combat capable character is likely to get easily.


I think you'd be better off getting innates that upgrade the shield to allow it to apply vs physical for a few times a day


I also think you're better off with making this work like Spirit Shield, rather than giving it monster hits.


QUOTE
The shield now constantly passes power to Isaac while it is active. He now regenerates life at the rate of 1 TBLP/1 to the worst loc per 15 mins. He now also regenerates mana at the rate of 1 point per 15 min.


I don't think you'll get to regen life and mana and the shield all at the same time.
I'd suggest something like

"The shield regens 3 TBLP per 5 mins"
then
If the shield does not need to regen at all in a given 5 min period I instead regen 1 TBLP
then
If neither the shield of my TBLP regen in a given 15 min period I instead regen 1 mana.

QUOTE
Isaac gains a glyph that repairs the shield it costs __ mana and restores one supernatural hit to the shielding.


Fair enough.


QUOTE
Isaac may draw power from the shielding. It takes __ hits from the shield and grants a mantic ki strike that lasts 5 min.


Is likely too good as written, given that it allows you to turn mana into Ki-strikes.
Maybe innates (say @ 1/2 levels) to allow you to lower the shield completely for 5 mins, and instead benifit from a ki strike?



QUOTE
Not sure perhaps innates of protection against informational effects? Or innates of lie to information effects that he is immune to?


Info FX can deplete the shield instead of working?
Kind of like undead touch effects depleting a spirit shield?


QUOTE
After Isaac dies the shielding remains and it will continue to reform itself and heal Isaac's body. One hour after dying Isaac is restored to life on 7 TBLP/1 LOC and the shielding is back at full and he loses 20% Vitae.


You might get away with it but you might also need something like "can not be restored to life by any other means" to counter the benifit.


I'd also suggest trying for "Shield applies as last layer of defence, not first" (so you can apply your AC, combat wary, resistances ETC to the damage to the shield.
_
Pete
Go to the top of the page
 
+Quote Post
Helsvell
post Jan 11 2008, 04:14 PM
Post #3


Mercenary
******

Group: Members
Posts: 1,956
Joined: 23-November 07
From: Medway
Member No.: 47



QUOTE(Sizel @ Jan 11 2008, 03:50 PM) *
Immune to physical, at level 1 of a multi-race, is probrably too good: Okay so it's "not really" immune to physical, but it would let you just wade in to kill hordes of monsters if they can't do s/n damage.
It's not the sort of thing that a combat capable character is likely to get easily.
I think you'd be better off getting innates that upgrade the shield to allow it to apply vs physical for a few times a day


Do you think that it would be passed permanently in a high table L7+8 add-on for the multi-race if innates are gained in the original part? I like the idea of informational effects depleting the shield and it does make more sense that the regen works the way you describe it. Do you think i should make my casting stamina into the shield or use seperate pool of life?

Thanks for the help.

Peter


--------------------
Peter Smith
Go to the top of the page
 
+Quote Post
Sizel
post Jan 11 2008, 04:24 PM
Post #4


Mercenary
******

Group: Members
Posts: 1,035
Joined: 27-November 07
From: Portsmouth
Member No.: 176



QUOTE
Do you think that it would be passed permanently in a high table L7+8 add-on for the multi-race if innates are gained in the original part?


Hard to say: It seems quite likely, after all it just means you've effectively got "+18 life that regens fast", which is quite useful but not world breaking.


QUOTE
Do you think i should make my casting stamina into the shield or use seperate pool of life?


I'd make it a completely seperate pool from anything else, jus to keep things simple.
_
Pete
Go to the top of the page
 
+Quote Post
Helsvell
post Jan 11 2008, 05:03 PM
Post #5


Mercenary
******

Group: Members
Posts: 1,956
Joined: 23-November 07
From: Medway
Member No.: 47




So after a quick rewrite how does this sound :-

Ritual Shield

Level 1

Isaac is surrounded by ritual shielding that grants protection against all types of damage. He gains 18 points of ritual shielding. This shielding counts as the final layer of defence after all other defences. It absorbs 1 point of damage per point of shielding. If absorbing blast effects each 6 tblp absorbed also stop 1 to each loc. If absorbing other types of damage then it absorbs 1 loc per 1 tblp stopped. It regenerates at 3 points per 5 min by absorbing energy from the surrounding area.
Isaac gains a glyph called Repair Ritual Shield that costs ___ mana and repairs ___ points of ritual shielding. Verbal = “Elements channel thy strength into this shield to protect me from harm.”

Level 2

If the shield does not need to regenerate at all for 5 mins then Isaac regenerates 1tblp.

Level 3

Isaac may increase the regeneration from solely physical damage for 5 mins. This effectively makes him immune to pure physical damage as he regenerates it so quickly. 1 / 2 levels. This stops him from inflicting physical damage.

Level 4

If neither the shield or Isaac’s TBLP need to regenerate in a 15 min period then Isaac regenerates 1 point of mana.

Level 5

Informational effects used on Isaac can be absorbed at the cost of 6 points of shielding per effect.
(Can make an OOC decision on each effect? Or applies to all effects? Probably dont want to lose the shield if I get Discern Nature of Wounds used on me 3 times.)

Level 6

The Ritual Shield survives after Isaacs death and continues to rgenerate itself and Isaac. After 1 hour he is brought back to life at 7 TBLP/1 per LOC and loses 20% vitae. The shield is drained by restoring him and will have to start regenerating again from 0.

Post 6th :-

X2 regen rate - works on shielding/tblp/mana as appropriate
X3 regen rate - works on shielding/tblp/mana as appropriate


--------------------
Peter Smith
Go to the top of the page
 
+Quote Post
JonMace
post Jan 11 2008, 05:08 PM
Post #6


Militiaman
****

Group: Members
Posts: 619
Joined: 23-November 07
From: Tunbridge Wells
Member No.: 90



Pete knows these far better than me (maybe better than anyone), but I'm unsure about the supernatural hits, as I'm unsure of the justification of a wizard being protected from spirits, neuronics etc.

Therefore I think it would have more chance if the shield had magic hits and would be a lot cheaper.

Also if the shield is the outer most layer it will go down very quickly when a ref sets a room that you have to be in for a while that does fire dart every few secs (which is not sick when the party have plate innate mac etc).

Jon
Go to the top of the page
 
+Quote Post
aaronlakin
post Jan 11 2008, 05:12 PM
Post #7


Heldsman
*****

Group: Members
Posts: 933
Joined: 26-November 07
From: Bishops Stortford
Member No.: 164



QUOTE
Do you think that it would be passed permanently in a high table L7+8 add-on for the multi-race if innates are gained in the original part? I like the idea of informational effects depleting the shield and it does make more sense that the regen works the way you describe it. Do you think i should make my casting stamina into the shield or use seperate pool of life?


In the last two multi-races i have had passed they have had Table 10 restrictions on them. Both MR's involved me being immune to a powerbase at some point. Just food for thought if you plan to have a "i'm immune to ??? damage" thing for your shield...

unless you say that your shield counts at a ??? level spell and can be dispelled or give it TBLP as spirit shield and say that it can be damage by dispels as elf...


Aaron


--------------------
Aaron

Known to play:
-Ado Majius
-Hun-Gar
-Ornamentos
Go to the top of the page
 
+Quote Post
Sizel
post Jan 11 2008, 05:16 PM
Post #8


Mercenary
******

Group: Members
Posts: 1,035
Joined: 27-November 07
From: Portsmouth
Member No.: 176



I'd try it as something along the lines of

Ritual Shield

Level 1
Isaac is surrounded by ritual shielding that grants protection against supernatural damage. This shielding is an 18 point Mantic Spirit Shield.
The shield regenerates at 3 points every 5 minutes.

Level 2
If the shield does not need to regenerate at all for 5 mins then Isaac regenerates 1tblp.

Level 3
Mundane Shielding 1/2 levels (__,__): Can apply the Ritual Shield to a single blow/effect that contains no supernatural componant.

Level 4
If neither the shield or Isaac’s TBLP need to regenerate in a 15 min period then Isaac regenerates 1 point of mana.

May seperately buy "Super shield", for ___ pts, which upgrades the shield to provide 36 points of defence.

Level 5
Ranged information effects, that cost life, power points or innates to use are stopped by the Warding, costing the ward 6 points.

Level 6
Warding now counts as the final layer of defence after all other defences.

Shielded Life 1/day (__,__): The Ritual Shield survives after Isaacs death and continues to rgenerate itself and Isaac. After 1 hour he is brought back to life at 7 TBLP/1 per LOC and loses 20% vitae. The shield is drained by restoring him and will have to start regenerating again from 0.

Post 6th :-

X2 regen rate - works on shielding/tblp/mana as appropriate
X3 regen rate - works on shielding/tblp/mana as appropriate
Go to the top of the page
 
+Quote Post
LucyH
post Jan 11 2008, 05:29 PM
Post #9


Hag
********

Group: Members
Posts: 3,771
Joined: 23-November 07
From: Lower Basildon, Berkshire
Member No.: 42



QUOTE(Helsvell @ Jan 11 2008, 05:03 PM) *
So after a quick rewrite how does this sound :-


I think it needs to be clarified better in terms of powerbases it protects you from. At the moment what you have is a regenerating 18TBLP pool (effectively) because it doesn't protect against non-damaging effects in the way that spirit shield protects you against undead touch effects and the like. This means that you can still be affected by all non-numerical damaging spells and miracles.

A different route to go down might be to say that the shield has X "passive dispel" levels, and these apply to spells or miracles that target you, then regenerate back up at a rate of 1/5 minutes rest or similar. that way you don't need to worry so much about being beaten to death by ghouls.

QUOTE
Informational effects used on Isaac can be absorbed at the cost of 6 points of shielding per effect.


It'll be cheaper as a scout to buy immunity to info effects. Probably. Especially as you don't neccesarily know if someone is using the effect on you to determine whether or not the shield takes damage. What if a party member walks along behind you using Rec manaevery 30 seconds and doesn't tell you they are doing it?

QUOTE
The Ritual Shield survives after Isaacs death and continues to rgenerate itself and Isaac. After 1 hour he is brought back to life at 7 TBLP/1 per LOC and loses 20% vitae.


What alignment are you? Most auto-res effects take a lot longer than 1 hour to kick in (the ones I've seen have tended to be of the "can't play the rest of the dungeon, but doesn't have to make a res roll" variety), and if you are evil a 20% 1hr auto-res is going to be extremely expensive (and probably on a high table).

Lucy


--------------------
"A horrific example of humanity"
Go to the top of the page
 
+Quote Post
post Jan 11 2008, 07:11 PM
Post #10





Group:
Posts: 0
Joined: --
Member No.: 0



While this may or may not matter from a purely "ability" PoV, why?

Why would a multi-race give you a "shield" around you? Seems far more skillish/multi-classy than multi race. Although I'm sure you can justify it, it just seems rather "this is an ability that I'm putting on a multi race sheet"

Also, it would perhaps help you to actually figure the "why" part in order to figure out what it does. To be honest, is it seems rather odd/over powered in the form you wanted/ bit of a waste of your multi race in a form that's reasonable.

Hells, it seems almost more of a beginning of day rite/big old spell (or multi-class) than a "my race now does this for me" type thing.
Go to the top of the page
 
+Quote Post
ChrisAndrews
post Jan 11 2008, 07:20 PM
Post #11


Tiffer
********

Group: Members
Posts: 3,137
Joined: 23-November 07
Member No.: 34



As I see it the justification is that he's a noble of the blood, who are generally strong rituallists - so instead of multiracing he's effectively using up his M/R slot to perform a powerful ritual upon himself.

chris
Go to the top of the page
 
+Quote Post
Helsvell
post Jan 11 2008, 08:48 PM
Post #12


Mercenary
******

Group: Members
Posts: 1,956
Joined: 23-November 07
From: Medway
Member No.: 47



QUOTE(LucyH @ Jan 11 2008, 05:29 PM) *
I think it needs to be clarified better in terms of powerbases it protects you from. At the moment what you have is a regenerating 18TBLP pool (effectively) because it doesn't protect against non-damaging effects in the way that spirit shield protects you against undead touch effects and the like. This means that you can still be affected by all non-numerical damaging spells and miracles.

A different route to go down might be to say that the shield has X "passive dispel" levels, and these apply to spells or miracles that target you, then regenerate back up at a rate of 1/5 minutes rest or similar. that way you don't need to worry so much about being beaten to death by ghouls.
It'll be cheaper as a scout to buy immunity to info effects. Probably. Especially as you don't neccesarily know if someone is using the effect on you to determine whether or not the shield takes damage. What if a party member walks along behind you using Rec manaevery 30 seconds and doesn't tell you they are doing it?



What alignment are you? Most auto-res effects take a lot longer than 1 hour to kick in (the ones I've seen have tended to be of the "can't play the rest of the dungeon, but doesn't have to make a res roll" variety), and if you are evil a 20% 1hr auto-res is going to be extremely expensive (and probably on a high table).

Lucy


I have had various auto-res effects passed before by Mark as well as Bruno. They also have each been 1 hour to take effect post a regen effect in a multi-race. I have not tried to get an auto-rez for an evil character so perhaps the 20% is too low but maybe being a Noble by Blood would help.

I was using a ritual shield idea for my muliti-race to get multi-race style benefits without actually changing race. Not sure if it will be worth it but I guess it depends on what abilities I would like. I agree with just buying the immunities to info effects but I would probably not get round to buying them as I dont play the character often.

Peter


--------------------
Peter Smith
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 19th October 2017 - 11:56 PM
Original Darkness Skin Created by Danellis
Converted by Mdgshorty of New Horizon Skins