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> Arch-angel of Resilience M/R
MattHowells
post Dec 4 2007, 01:36 PM
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I've been toying with the idea of a multirace for Garren, my 6k human righteous warrior/undead hunter/powerhouse/paladin.

The basic concept is to be an unstoppable angelic juggernaut. Things I'm after are Ggrutuck base life, dwarven locs, fractional damage reductions, but I'm having trouble tying those things together into a compelling angelic m/r.

Here are a few musings:

Each level grants a cumulative 1/12 non-spiritual damage reduction (so 1/2 off non-spiritual damage at 6th level)? Possible? If not, what would be? I don't have that many damage reductions as am not going the battlemaster route (I like my total heals), so would be looking for some decent DR from this m/r.

Base life as Ggrutuck Warrior
Dwarven locs
Locs keep working till severed
Imm. to F&B inc. pain


"Angelic Juggernaut"
"Angel of Resilience"

Any ideas?

Matt


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Sizel
post Dec 5 2007, 03:32 PM
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I think your trouble is that Angels don't generally come across as being your huge/unkillable warrior things ~ which seems to be the flavour of the abilities that you're wanting.

In terms of a basic "I'm really tough" MR, I've skecteched some ideas below.
_
Pete



Titan

Lvl 1: Gains 1 point of Resiliance, vs anything soley physical, per level of this MR.

Lvl 2: Locations now function / can be used until they are at -2/level of this MR (for example, at 6th level, if has 30 per loc each location each loc functions normally until it has taken 42 points of damage, but is still severed upon suffering a total of 60 points of damage).

Lvl 3: Naturally Resiliant 1/2 levels (__,__): For 5 mins may stack the Resilaince gained from this MR with any single published numerical damage reduction.

Lvl 4: Resilaince gained from this MR now applies to any attack to which the character posesses a published resistance or 1/2 effect to (e.g. now applies vs fire if has the tables Immunity to Fire, and to Cause Serious if has the tables Resistance to Causing).

Lvl 5: Titan's Fate 1/3 (__,__): Gains the benifits of a Rockskin, which applies to any attack the Resilaince graned by this MR can be applied to. This ability can be declared OOC, and only when the character is unconcious or incapacitated.

Lvl 6: Base life increase from Human Warrior to Ggrutuk Warrior.
May buy "True Powerhouse" for __ Pts, T__: Powerhouse now grants increased life as if the character were a Ggrutuk.
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MattHowells
post Dec 6 2007, 12:56 AM
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Great ideas Pete, thanks.

What do you reckon to the following.

Angel of Resilience
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Level 1: Gains 1 point of resilience per level of this multi-race, which applies vs. physical or evil spiritual damage only. Each level grants a cumulative 1/6 reduction to the following, such that at 6th level Garren becomes completely immune to them: magic, neuronics, flesh and blood effects, and pain. May not leave the warrior bracket. May not acquire neuronic or magic abilities. May only use items that are either physical and/or goodly spiritual.

Level 2: Non-critical locations may be used at half speed if they are reduced below zero locational life. Angelic make-up restriction.

Level 3: 'Resilient' 1 / 2 levels (__,__) for 5 mins may stack the resilience gained from this m/r with one other published numerical damage reduction.

Level 4: 'Super resilient' 1 / 3 levels, (__,__) for 5 mins all AC above max AC counts as extra resilience.

Level 5: 'Keep on going' 1 / 4 levels (__,__) may activate an innate on self e.g. heal with an OOC declaration while unconscious or incapacitated.

Level 6: Base life increase from Human Warrior to Ggrutuk Warrior. Any armour worn becomes 'angelic', counting as extra resilience instead of PAC, although it still counts towards max AC. May buy "True Powerhouse" for __ Pts, T__: Powerhouse now grants increased life as Ggrutuk.



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aaronlakin
post Dec 6 2007, 03:08 AM
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you might want to put in post 6th

from Ggrutuk base like - can buy the ability mighty thews as Grutuk at +50% cost.

Much better than dwarven locs. means you dont die if a limb is severed plus it's calculated using your total life instead of your base life

Aaron


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JulianW
post Dec 6 2007, 08:38 AM
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Can I suggest Angel of Fortitude as a name?

Maybe it becomes Archangel when you take it to 7th/8th level later.

Julian


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post Dec 6 2007, 04:23 PM
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Got some random idea's, hope they seem relevant.

How about some kind of determination stlye ability to shrug off stopping/domination effects?

"healing light": Whilst in a spiritual light source, may use an innate of this to begin rapidly drwaing power from the light to heal wounds.
This effect lasts 5mins and makes All weapons (with a physical component) damage grades of 5pts instead of 6pts. Eg quad is lessened in base damage from 24pts to 20pts due to the constant healing effect.

"lights fortitude": after Xseconds prayer may use this innate to fortify spiritual resistances, When the ability ends loses one level of spiritual resistance for Five minutes. For the five minute duration after this is cast When applying Sac to a damaging effect - if he can reduce it to 3pts or less the weapon blow has no effect.

Pete.
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MattHowells
post Dec 7 2007, 02:52 PM
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What does 'Mighty Thews' do? Sounds good.

QUOTE
How about some kind of determination stlye ability to shrug off stopping/domination effects?


Well I have lots of stopping effect immunities already, and war cries etc. for non-standards. But imm. domination is a good idea.

QUOTE
"healing light": Whilst in a spiritual light source, may use an innate of this to begin rapidly drwaing power from the light to heal wounds.
This effect lasts 5mins and makes All weapons (with a physical component) damage grades of 5pts instead of 6pts. Eg quad is lessened in base damage from 24pts to 20pts due to the constant healing effect.


I like this, and I'm going to change my 'super resilience' innates to something along this line, instead of the 'stack AC above max AC'. This is more useful against high damage grades as it is essentially a fractional reduction of 1/6th, rather than yet another numerical damage reduction.

QUOTE
"lights fortitude": after Xseconds prayer may use this innate to fortify spiritual resistances, When the ability ends loses one level of spiritual resistance for Five minutes. For the five minute duration after this is cast When applying Sac to a damaging effect - if he can reduce it to 3pts or less the weapon blow has no effect.


I actually think this is a bit too hard for now, and I'm not too worried about enemies doing me 3pts a blow or less as I have lots of life. Maybe that's a mistake. but I'll think about it for Archangel of Resilience once I have played a bit.



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MattHowells
post Dec 7 2007, 02:54 PM
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QUOTE(JulianW @ Dec 6 2007, 08:38 AM) *
Can I suggest Angel of Fortitude as a name?

Maybe it becomes Archangel when you take it to 7th/8th level later.

Julian


After some consideration I am going to stick with Angel of Resilience, and make it Arch-angel of Resilience at levels 7 and 8 (which will have legendary as a pre-requisite).


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DanM
post Dec 7 2007, 03:23 PM
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QUOTE(petehouse @ Dec 6 2007, 04:23 PM) *
This effect lasts 5mins and makes All weapons (with a physical component) damage grades of 5pts instead of 6pts. Eg quad is lessened in base damage from 24pts to 20pts due to the constant healing effect.


Even as an innate, this will be on an exceptionally high table and probably not be passed at all

There are only 2-3 players who have this, and they are 1st class T:12 Warrior types. Except for Duncan who has an immense amlunt of restrictiosn to back it up


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MattHowells
post Dec 7 2007, 04:08 PM
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QUOTE(DanM @ Dec 7 2007, 03:23 PM) *
Even as an innate, this will be on an exceptionally high table and probably not be passed at all

There are only 2-3 players who have this, and they are 1st class T:12 Warrior types. Except for Duncan who has an immense amlunt of restrictiosn to back it up


Thanks for the heads up. Garren is a pretty specialised T:11 1st class Warrior type. And this is a narrowly focused multirace, so I think it stands a chance as a 1 or 2 / day thing.

However, I've just done the maths, and it doesn't really offer much advantage over the 'resilient' innate. A spiritual rockskin would be more potent for grades above quad. What's more likely to be passed, 5pts per grade for 5 mins or spiritual rockskin, for a 1st class holy warrior?


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DanM
post Dec 7 2007, 04:17 PM
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QUOTE(MattHowells @ Dec 7 2007, 04:08 PM) *
However, I've just done the maths, and it doesn't really offer much advantage over the 'resilient' innate. A spiritual rockskin would be more potent for grades above quad. What's more likely to be passed, 5pts per grade for 5 mins or spiritual rockskin, for a 1st class holy warrior?


Well it would stack with numerical damage reductions for a start!
Thats what makes it so tough, it makes the damage grade 5pts instead of 6pts
Its one of those mythical "4th damage reductions" to go with numerical+fractional+percentile

Dan M


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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evilwizard
post Dec 7 2007, 04:21 PM
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QUOTE(MattHowells @ Dec 7 2007, 04:08 PM) *
Thanks for the heads up. Garren is a pretty specialised T:11 1st class Warrior type. And this is a narrowly focused multirace, so I think it stands a chance as a 1 or 2 / day thing.

However, I've just done the maths, and it doesn't really offer much advantage over the 'resilient' innate. A spiritual rockskin would be more potent for grades above quad. What's more likely to be passed, 5pts per grade for 5 mins or spiritual rockskin, for a 1st class holy warrior?


Doesn't Miles have 5pts per grade passed for his Drave to some extent (might be blows from behind or such) and Redman has it for Fu-Chi is he is able to C/master it I think.

Personally I'm in favour of more standard reductions being available to warrior types so they don't have to apply for my distancing now stacks with counter mastry to max of 9pts etc etc.
Or my cold rage applies V's magic and other such stuff. but I'm also in favour of force of arms. that way I don't have to tell the monster to hit Lee Dale as Thor for 5 mins or until he uses at least 1 total and can actually right down some stats.......




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MarkCox
post Dec 7 2007, 05:40 PM
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Actually its technically an upfront fractional blink.gif

mark



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DanM
post Dec 7 2007, 06:33 PM
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QUOTE(MarkCox @ Dec 7 2007, 05:40 PM) *
Actually its technically an upfront fractional blink.gif

mark


Hurrah for clarification!

Now it sounds reasonable


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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MarkCox
post Dec 7 2007, 06:54 PM
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QUOTE(DanM @ Dec 7 2007, 06:33 PM) *
Hurrah for clarification!

Now it sounds reasonable



well its not a clarification really, since I wrote the first version 'for a friend'

you find that all the versions /variations are either fractional or numerical - or 'dont apply' with fractional and/or numericals or some such *- biggrin.gif

and Dan your wise enough to never accept what people say as the whole story...



mark



*or atleast should angry.gif


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MattHowells
post Dec 7 2007, 07:34 PM
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QUOTE(Sizel @ Dec 5 2007, 03:32 PM) *
I think your trouble is that Angels don't generally come across as being your huge/unkillable warrior things ~ which seems to be the flavour of the abilities that you're wanting.


Pete hit the nail on the head with the first post. I can't really justify huge locs and Grutuck life by being a Angel, which was my initial dilemma. As it turns out, I never really needed those things. I have rewritten the multirace with more focus on damage reductions vs. evil spiritual things, and I am much happier now with the flavour of the abilities. e.g. I added regen evil spiritual damage at 1/1 per 5 mins, which is only a small thing, but suits the concept of an Angel of Resilience far better than loads of life.

Thank you all for your help and advice.

P.S. So what are the details for Mighty Thews? Curious.


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DanM
post Dec 8 2007, 12:51 AM
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QUOTE(MarkCox @ Dec 7 2007, 06:54 PM) *
and Dan your wise enough to never accept what people say as the whole story...


Your probably right
I've heard it being touted as the "5th" damage reduction, 4th being situational e.g Bedazzle


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post Dec 8 2007, 07:17 PM
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QUOTE(MattHowells @ Dec 7 2007, 07:34 PM) *
P.S. So what are the details for Mighty Thews? Curious.


Its the Ggrutuck tables ability that increases Locational life values to %50 of tblp.
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