Guild Special, 21st March |
Guild Special, 21st March |
Mar 19 2010, 12:15 PM
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#41
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Mercenary Group: Members Posts: 1,353 Joined: 23-November 07 Member No.: 74 |
Here you go.
Non-standards Flame’s Embrace: This a red mana voice of power starting at 1 level and a black mark towards chaotic. It also gives you 1 rank of the Pasha of Fire status. It lasts 24 hours. All of these stack. 1/2 effect fire means it’s a VoP 1/2 a level upon you,1/2 a black mark and 1/2 a rank, etc. Immunity to Alignment Change and VoP apply. The VoP is war cryable, etc. You gain the Pasha benefits even if you're immune to domination, etc. This is not a spell. Flare: As per Flash but it also gets extremely hot for the duration. Red. 0mp. Blinding flare: As per Flare and Blinding Flash. Immunity to blindness applies. 1/2 effect fire means it only lasts 15 seconds, etc. This is not a spell. Fires of the Sun: As per Annihilation but fire based. Resistances to fire apply. If killed by this there is nothing to reform. 24mp Consume: As per dispel. It is a dispelling effect. Immediately engulfs and destroys an ongoing magical effect in flames. Red 16mp The Facemelter: is a Sever to your head. Resistances to fire also apply. Red. Range 18’. 18mp. Oath Break or Pact Breech – This Breaks one pact or oath from the target, e.g. the Oath spell, KotL Oath, Pact with the dragon, Wardpact, etc. It merely sunders the pact/oath. E.g. Wardpact with shades goes down or you lose KotL benefits, etc. Resistance to Wardpacts provides full immmunity to Pact Breech and Immunity to Emotion attacks applies to Oath Break. You’ll find out how long it lasts. Ebony 16mp. Standard Stuff worth remembering The Touch – 12/12 magical cold and a magical paralysis to anyone with mana or magical innates due to class or race. Power Cast: damaging spells inflict a minimum of bruising damage unless has immune to bruising using MAC. Force of magic: Damaging spells inflict minimum damage as force of arms. |
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Mar 19 2010, 03:30 PM
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#42
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Deity Group: Members Posts: 12,464 Joined: 10-November 07 Member No.: 25 |
And I notice these just after I've decided what to play... Great... This is going to hurt...
Maybe time to start a Fire Elf Red Wizard... BBB -------------------- Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...
PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email) |
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Mar 19 2010, 03:45 PM
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#43
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Militiaman Group: Members Posts: 435 Joined: 26-August 09 Member No.: 1,164 |
QUOTE Maybe time to start a Fire Elf Red Wizard... Genius idea... CC |
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Mar 19 2010, 07:13 PM
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#44
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Mercenary Group: Members Posts: 1,722 Joined: 23-November 07 Member No.: 105 |
I have no idea what the pasha of fire status's give, is that a bad thing?
Stuart |
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Mar 19 2010, 08:36 PM
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#45
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Mercenary Group: Members Posts: 1,000 Joined: 23-November 07 From: South London Member No.: 76 |
Here you go. Non-standards The Facemelter: is a Sever to your head. Range 3’. Resistances to fire also apply. Red. Range 18’. 18mp. Standard Stuff worth remembering The Touch – 12/12 magical cold and a magical paralysis to anyone with mana or magical innates due to class or race. Power Cast: damaging spells inflict a minimum of bruising damage unless has immune to bruising using MAC. Force of magic: Damaging spells inflict minimum damage as force of arms. Hi Steve, is face melter 3' or 18' ? Stuart- back of the Ishma book. interestingly amongst other things gives a resistance to fire as you go up the ranks. Andy |
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Mar 19 2010, 11:02 PM
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#46
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Mercenary Group: Members Posts: 1,353 Joined: 23-November 07 Member No.: 74 |
Dunno what ur talking about mate
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Mar 22 2010, 11:34 AM
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#47
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Hero Group: Members Posts: 2,071 Joined: 23-November 07 Member No.: 41 |
Thanks Steve! And thanks all. Was quite a fun day out obviously parties of 12 wizards (ish) of wildly varying points and with magical puzzles etc, are never going to move quickly but we weren't that bad, honest! Maybe we can re-visit to finish up?
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Bruno |
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Mar 22 2010, 11:44 AM
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#48
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Post Police Group: Members Posts: 11,989 Joined: 23-November 07 From: Dartford Member No.: 38 |
Thanks Steve! And thanks all. Was quite a fun day out obviously parties of 12 wizards (ish) of wildly varying points and with magical puzzles etc, are never going to move quickly but we weren't that bad, honest! Maybe we can re-visit to finish up? I'd be keen to get another outing organised to finish up And preferably soon Oh, and thanks for the fun -------------------- |
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Mar 22 2010, 12:00 PM
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#49
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Avatar Group: Members Posts: 6,600 Joined: 23-November 07 Member No.: 111 |
Definitely keen to tag along and finish up.
Huw |
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Mar 22 2010, 12:06 PM
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#50
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Mercenary Group: Members Posts: 1,133 Joined: 25-February 09 From: SE London Member No.: 888 |
Had a good day... was worried at first that I'd be completely useless being only 700 points but I kicked some Salamander and Athfanal ass and translated those scrolls so I was some use! Shame we didn't get to the trap section... sorry Dave!!!
-------------------- If you need anything de-trapping... call the Marchants...
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Mar 22 2010, 02:06 PM
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#51
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Mercenary Group: Members Posts: 1,000 Joined: 23-November 07 From: South London Member No.: 76 |
Many thanks to Steve, MCC, Sully, Dave and Chris for a fun day out. A challenging day out for all.
Definitely interested in a follow up outing. Andy |
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Mar 23 2010, 08:24 PM
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#52
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Deity Group: Members Posts: 12,464 Joined: 10-November 07 Member No.: 25 |
Yep, much fun, nice to play a character I've not played in 3 years.
Cheers to Flan-Man, MCC and all the other contributors. BBB -------------------- Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...
PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email) |
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