LARP Safety, a vague idea |
LARP Safety, a vague idea |
Jul 6 2009, 10:53 AM
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Hero Group: Members Posts: 2,409 Joined: 15-August 08 Member No.: 653 |
I wonder whether it might be worthwhile creating some sort of LARP safety network across the country as a whole. What I mean is if the CMT were to get in touch with other LARP groups across the country and put in place some kind of documented monitoring system for LARP safety / knowledge-sharing system for LARP safety. We all know Laby is teh awesome but when it comes to safety collective knowledge is invaluable.
The reason I mention it is because I'm wondering if such a thing could be useful when dealing with insurers as well as for safety reasons. Of course it could become a double-edged sword if a liability issue ever arose - it could be relied on to say "we're safe because we did XYZ" or to say "you're not safe because you didn't do XYZ" etc. It all depends very much on the facts of each situation I suppose. And it could be a double-edged sword dealing with insurers too, make no mistake about it. But safety standards are important. I can also appreciate that if overdone a LARP safety network could be enormously time-consuming and the CMT have their hands more than full juggling full-time Laby responsibilities with actual gainful employment. However I think for the future of the hobby as a long-term option it might be a good idea. I wonder what others think? Things that could be shared could be info on for example:- 1. official policy on phys-repping of unarmed blows 2. *style* of phys-repping unarmed blows [precisely how are the blows struck and how are they aimed] 3. official policy on weapon phys reps, practical issues surrounding weapon checks etc. 4. policy on and style of weapon blows 5. policy on bows (e.g. not used in confined dimly lit spaces; maximum draw) 6. policy on crossbows 7. policy on throwing weapons (no core) 8. policy on shields and shield use 9. no grappling etc. 10. practical measures regarding situations where characters cannot see 11. safety calls 12. fire exits, uneven surfaces, etc. 13. logging frequency and nature of safety incidents 14. other I have to stress that this COULD be a double-edged sword. However ethically I think that it is something that the hobby OUGHT to be doing. It would show how seriously we all take player safety. Everyone would be devastated if anyone suffered a serious injury in LARP. I've never seen such though playing a LARP in Durham I did once give someone a bloody nose by accident because their unarmed combat system is to strike fake blows which don't connect... and he moved forward just as I did my (fairly light) fake blow which connected straight with his nose (in the dark). I have never seen anything like that happen in Laby from unarmed combat possibly because our unarmed combat style is less theatrical and more pragmatic. We just get on with the business of light taps rather than curling hands into fake fists etc. I prefer our system and it seems safer to me. Also it's rather silly to have brawls where blows don't connect at all. [Laby can be a teensy bit risky due to cave surfaces and darkness but that's a more specific Laby thing and we all have to be a bit careful.] Well, it's just a thought; I don't know what's already in place if anything but I've never heard of any such network existing in any formal sense and I think it ought to, to include all boffer-LARP systems throughout the UK (in due course) so that everyone can be given some kind of reassurance as to safety standards. I think the Laby standards are very good and Laby can lead from the front but this is about safety for all LARPers and the secure future of our hobby. It may be that now is not yet the time for such an initiative but if so perhaps it could be reconsidered in future. Cheers Matt -------------------- OOC:- Matt West IC:- A. bin Razil of the Carrion Scavengers Hetyan (Ishmaic Onyx Wizard and Knight of the Land, suitable for a Max 1500); Yosh (monastically trained knife-thrower, suitable for a Max 2k, semi-retired); Hassan bin Kassim of the Perished Sands Hetyan (mage, suitable for a Max 1500); Haram of the Blackened Bones Hetyan (please smile for the crazy evil witch!) (suitable for a Max 750); Flaig (Pilgrim of the Forge, around the 500 mark, played on Borderwatch guild specials); "Murk" ('the Mercenary formerly known as "Sunflower"') (as featured in Primal Times No. 24) ("suitable" for a Max 1K, allegedly); Sahra bin Flambo of the Placid Waters Hetyan (290 points of fire and spear, plus any monster points; "Sahra" means "Desert"); various others A longer version of this post is available on request. |
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