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Wardings - Labyrinthe Forum
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whiteknight
post Jan 18 2021, 11:48 AM
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Hi,

Looking for some warding ideas for lower level dungeons. Hoping you would be willing to share your ideas either on here or email me richardbATalanblunden.co.uk.

Thanks inn advance.

Rich


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Rob
post Jan 18 2021, 12:56 PM
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I am sure people are willing to help

Give us some context!

Class, race, alignment, flavour....

R


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whiteknight
post Jan 18 2021, 01:16 PM
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QUOTE(Rob @ Jan 18 2021, 12:56 PM) *
I am sure people are willing to help

Give us some context!

Class, race, alignment, flavour....

R


Anything - just writing and realised by wardings are pretty standard - low level I need, so nothing too high but maybe something out of the box. Let the party shine a bit.


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Cildan
post Jan 18 2021, 02:01 PM
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Is this more setting wards for parties to deal with, rather than for a character?


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whiteknight
post Jan 18 2021, 03:58 PM
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QUOTE(Cildan @ Jan 18 2021, 02:01 PM) *
Is this more setting wards for parties to deal with, rather than for a character?


Wardings for players to deal with.


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Rob
post Jan 18 2021, 04:27 PM
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That is how unclear your post was hehe


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whiteknight
post Jan 18 2021, 04:45 PM
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QUOTE(Rob @ Jan 18 2021, 04:27 PM) *
That is how unclear your post was hehe


Only if you are stupid. LOL.


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RichardCraig
post Jan 18 2021, 06:21 PM
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I often think that it's easier to develop wards/puzzles for the area you are setting, also key is thinking about what the other 10 people in the party are doing when you get to a warding looking at their wizard and priest to solve it.
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giles
post Jan 18 2021, 06:30 PM
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I freely admit this was taken from Julian W - I share it because it's a great idea and a lot more fun than a belt across a doorway with some power in it:

pic-a-sticks - those sticks which you have to remove from a pile without disturbing the others - you have to remove the sticks to get past the warding - paint each stick one of 4 colours - each colour represents a different effect - disturb the other sticks and you trigger the effect from the one you were trying to move. Or don't paint them, just have a list of effects - eg. 6 and cycle through as they go through sticks - could use it to gain access to somewhere or something inside the warding

marbles - variation on a theme - marbles in a circle - the circle is a ward and marbles are powering it - have to knock them out to depower the ward. There are some gems (more marbles) around the area you can collect to knock the others out - or optional for added complexity - each marble in the circle has an effect - have to knock out the detrimental ones or negate them with spells/effects etc. on other marbles

Giles.
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Kail
post Jan 18 2021, 07:15 PM
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At low levels we try and set wardings that don't need power to deal with. Eg two skulls facing each other that form the warding by looking at each other. If you turn them round the warding breaks. At low levels casters don't have the power to throw at wardings and this way anyone in the party can deal with the warding.

Edd
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Alasdair
post Jan 19 2021, 07:55 AM
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I think there is a general theme around allowing multiple ‘ways through’ based on uncertain competence or power. For instance will the wizard know mana runes, etc.

And because of this there is a risk that the warding might take a while.

In the past I have tended to favour wards that have a set part defender. Eg an elemental (maybe with buffs) that keeps reappearing... giving the fighters something to do whilst the power users work it out.

Consider a multiple colours of magic, plus affiliated objects puzzle. Once the green mana item is ‘clicked in’ to the green circle, then the respawning elemental’s illusion disappears... and it no longer looks like the orc warrior that kept bizarrely respawning. The brown means it’s armour dissappears. The red means it loses its fire ability. Etc. This also allows all the players to contribute to the puzzle... as the ref can feed info to the warrior who is doing the fighting, if the wizard (etc) is slow.

But I also love the ‘alternative’ options put forward by others: kerplunk etc. Consider also the chess board at the top of the main tunnel (not 8x8!), card-related (cards and vampires always seems to work, chess and causing, whatever)

Though I remember at least one extended length blighted by wickedly hard 3D puzzles...!
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henghasty
post Jan 19 2021, 09:44 AM
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For my taste there is a risk that when one sets a warding that has an unlock element to it then because you know what the solution is it is blindingly obvious to you and so one forgets that in the stress of a dungeon the solution may not be blindingly obvious. I recall a dungeon back in the mists of time when we were stuck in a room with the ceiling coming down about to crush us with the solution being reliant on some mathematical problem of some description. Now as I have a maths degree OOC the solution was obvious to me but not to the rest of the party. I was playing Trog (my half ogre) so obviously IC I was a chocolate teapot. In the end to stop us all dying I abandoned all IC pretense that I did not know it and solved the problem.

We survived but the IC cheat still hurts me 30 years on (and I have had to go Ogre Magi to give myself some explanation of the flash of intelligence).

So just because you think the solution is capable of being worked out don't forget that is because you came up with the problem and its solution. Test it on someone else before setting it if necessary!

O



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whiteknight
post Jan 19 2021, 09:48 AM
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Some great replies, thank you. Really appreciated.

Rich


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BBB
post Jan 19 2021, 12:47 PM
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An easy way to set basic "power based" wardings (you did say low level) is work out what common spells / miracles / abilities a party might have.

Work out the opposites and stick those as part of the warding that need removal / countering.

Another trick I often employ (stolen from the genius mind of Stuart Maggs) is to at some point provide the party with a stack of dungeon scrolls that contain the spells / miracles that will be needed for wards Guilds that grant Ref chosen scrolls fit in really well here!).

They still need to be able to work out what power needs to be cast where and to read the relevant scroll.

You can then (as I do sometimes) have the scrolls written with slightly non-standard verbals to catch out players who aren't actually reading them (that's always amusing to watch).

I'm also a fan of having multiple ways of dealing with wardings with different levels of efficiency, so the most effective way is doing X, if you can't do X then do Y which might cost a bit more power or do Z which costs even more.

BBB


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DavidFisher
post Jan 19 2021, 01:11 PM
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QUOTE(giles @ Jan 18 2021, 06:30 PM) *
I freely admit this was taken from Julian W - I share it because it's a great idea and a lot more fun than a belt across a doorway with some power in it:

pic-a-sticks - those sticks which you have to remove from a pile without disturbing the others - you have to remove the sticks to get past the warding - paint each stick one of 4 colours - each colour represents a different effect - disturb the other sticks and you trigger the effect from the one you were trying to move. Or don't paint them, just have a list of effects - eg. 6 and cycle through as they go through sticks - could use it to gain access to somewhere or something inside the warding

marbles - variation on a theme - marbles in a circle - the circle is a ward and marbles are powering it - have to knock them out to depower the ward. There are some gems (more marbles) around the area you can collect to knock the others out - or optional for added complexity - each marble in the circle has an effect - have to knock out the detrimental ones or negate them with spells/effects etc. on other marbles

Giles.


I loved that pic-a-stick encounter - getting the gem covered in sticks. Great fun

David
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Rob
post Jan 19 2021, 04:17 PM
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QUOTE(whiteknight @ Jan 18 2021, 04:45 PM) *
Only if you are stupid. LOL.



Wow.... how to make friends and influence people

Next time I won’t bother stopping buy to try and help answer your questions...


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whiteknight
post Jan 19 2021, 06:14 PM
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QUOTE(Rob @ Jan 19 2021, 04:17 PM) *
Wow.... how to make friends and influence people

Next time I won’t bother stopping buy to try and help answer your questions...


Oh Rob it was just a joke. My apologies if you didn’t see it that way. No offence meant.

Peoples help has been excellent in this with some great direct messages to.

Rich


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Rob
post Jan 19 2021, 08:46 PM
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No worries

I read it In haste and took it as combative

Peace

R


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TimTreadwell
post Jan 20 2021, 12:05 AM
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A simple alphabet of runes. I had this set to keep Orcs and Ogres out.

Have a warding to keep things in. The party can cross in but not out. Naturally it goes down once the creature warded against is dead.

Wardings that have foci that can be smashed. If dealt with properly - fine. If smashed then big fight ensues.

Etc etc.
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