warrior damage reductions |
warrior damage reductions |
Aug 5 2015, 07:31 PM
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#1
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Group: Posts: 0 Joined: -- Member No.: 0 |
Hi folks,
It's been a while but I'm hoping to play a couple of times this year and wondering what's being passed at the moment for 1st class warriors in terms of dmg reductions. My character is around the 1500pts level and is a barbarian type- 100% pure warrior. I've got 6pts contramastery broadswords and bastard swords but wondering what other people have got and how I'd go about getting it? Obviously I've already got enhanced w/m shield, but I guess when ya just pure warrior you really need to get some big dmg reductions. I'm not interested in wearing cumbersome armour and am hoping for numerical's. I also have an idea to multirace 'storm giant' along the lines of ice giant and wonder if anyone has any good storm giant type ideas. Thanks in advance, matt |
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Aug 5 2015, 07:36 PM
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#2
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Hero Group: Members Posts: 2,059 Joined: 9-February 12 From: new addington Member No.: 2,240 |
So,
as a monk - I've got a perm. 9pt contra mastery which applies vs. all weapons. As a Barbarian - you'll be able to get a multi-class passed which gives you rage @will. Take it to lvl 7+8 for 50%. Also, stick a fractional in your multi-race if possible. Otherwise, you might be able to get one from battlemaster if you're pure warrior. But yeah, multiple different ways - be careful with contra masteries, at higher levels, it's quite easy to cut through and no one likes to see that Callum For your mutli-race. You could get something funky around lightning hitting the sword before it hits you, to get 'roll with it' innates (rockskin for 1 blow type thing). Also, you could get your fractional with something around having a barrier of wind around you, making them less effective. -------------------- Callum Kenney
Known to play: Kassadin - tryst pure priest Argonic - frost giant warrior (smurf) Jacob - human pure priest Yomi Kodama Panama - Tea Maker Myrion - vacuum specialist |
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Aug 5 2015, 08:27 PM
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#3
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Mercenary Group: Administrators Posts: 1,376 Joined: 12-November 07 From: London Member No.: 26 |
Hi folks, It's been a while but I'm hoping to play a couple of times this year and wondering what's being passed at the moment for 1st class warriors in terms of dmg reductions. My character is around the 1500pts level and is a barbarian type- 100% pure warrior. I've got 6pts contramastery broadswords and bastard swords but wondering what other people have got and how I'd go about getting it? Obviously I've already got enhanced w/m shield, but I guess when ya just pure warrior you really need to get some big dmg reductions. I'm not interested in wearing cumbersome armour and am hoping for numerical's. I also have an idea to multirace 'storm giant' along the lines of ice giant and wonder if anyone has any good storm giant type ideas. Thanks in advance, matt I've got a great multi class for my samurai around rages. Obviously being an oriental I wear a dressing gown so no huge armour. Drop me your email address and I'll send you mine. Kat -------------------- Kat
kat@labyrinthe.co.uk |
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Aug 5 2015, 09:01 PM
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#4
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Mercenary Group: Members Posts: 1,146 Joined: 8-April 09 From: Brighton Member No.: 954 |
One of the best damage reduction is lots of temp life, resets at the end of the fight and stacks with actual damage reductions.
A rage multiclass where the rages give as much temp life at the same time works a treat. Sam Cox won that game as his Alfar mostly wondering round in 75% rages with 18/6 or 24/8 temp life meant he walks out of most fights unharmed. -------------------- John - Real life fat guy.
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Aug 6 2015, 09:32 AM
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#5
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Legend Group: Members Posts: 5,153 Joined: 28-March 08 From: Ottershaw Member No.: 446 |
You may find the really good stuff is post Battle-Master or at least with BM restrictions. You could write a Shield Battlemaster MC which could also have things like
Set shield - ranged attacks not from behind are reduced by 1/3 (increasing to 2/3 X times a day as a retro vs a single attack) Indestructable shield of blocking - shield is indestructable, beneficially inseparable and may always block arrows and sword blows, may not be cut through (this is a defensive ability for the purpose of determining outcome from attacking person's non-standards) Partial parry - melee attacks not from the rear are reduced 33% (because maths is just too tedious at 25%). May increase this to 50% lasting fight or 5 mins X times a day Super enhanced shield mastery - becomes 1 point per table vs weapon blows, +3 (to a max of 12) vs any strike using a short weapon or unarmed My shield is my armour - max AC 15 vs melee attacks while holding a shield Always ready - may not wear armour above leather but is now jumpy and fast meaning you spring around in fights and protect your rear arc. May apply shield benefits to all attacks That hit my shield (honest...) - x times a day may take a melee weapon blow on your shield that actually hit you Huncker down - if you actually duck right down below your shield, may "take on the shield" one ranged attack included spells, miracles and evocations. X times a day David |
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Aug 6 2015, 02:20 PM
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#6
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Group: Posts: 0 Joined: -- Member No.: 0 |
Thanks for all those ideas (and keep 'em coming!). I like the shield battlemaster idea... the rage idea could be a lot of fun but I'm in my mid 30's
and not sure if I could manage all that raging without just getting knackered, especially if it was an extended length adventure. Though the thoughts of a few rages could be fun. Is battlemaster still a post table 10 m/class or can it be bought earlier these days? Also I like the idea of an aura of hurricane as a storm giant. One thought I had was to put it in as the aura buffeting sharp wpns and turning blades, getting a fractional dmg reduction off sharp. I suppose my question is how much people think this could be pushed? Is 1/3 off sharp with 5 minute increases about the best I could get, or would it be realistic to look for 1/2 fx or even 2/3 off? Matt |
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Aug 6 2015, 02:23 PM
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#7
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Deity Group: Members Posts: 12,462 Joined: 10-November 07 Member No.: 25 |
The table restriction was recently removed from Battlemaster, its just a normal multiclass so I theory you can buy it at Tb5 r, if you were really crazy as a Human with the Privileged Tradition you could buy it at straight 8th.
BBB -------------------- Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...
PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email) |
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Aug 6 2015, 02:33 PM
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#8
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Hero Group: Members Posts: 2,059 Joined: 9-February 12 From: new addington Member No.: 2,240 |
Thanks for all those ideas (and keep 'em coming!). I like the shield battlemaster idea... the rage idea could be a lot of fun but I'm in my mid 30's and not sure if I could manage all that raging without just getting knackered, especially if it was an extended length adventure. Though the thoughts of a few rages could be fun. Is battlemaster still a post table 10 m/class or can it be bought earlier these days? Also I like the idea of an aura of hurricane as a storm giant. One thought I had was to put it in as the aura buffeting sharp wpns and turning blades, getting a fractional dmg reduction off sharp. I suppose my question is how much people think this could be pushed? Is 1/3 off sharp with 5 minute increases about the best I could get, or would it be realistic to look for 1/2 fx or even 2/3 off? Matt So - As a bracket pure warrior, you should be able to get 1/2 off in your level 7+8. It would be best to start with 1/3rd off, then apply for some increases to 1/2 X times per day. then from Y purchases X becomes permenant - means the costing will be more achievable! Be wary of 'aura' of hurricane. This sounds like it's an aura of defence - but you'd easily be able to get it without being one . Callum -------------------- Callum Kenney
Known to play: Kassadin - tryst pure priest Argonic - frost giant warrior (smurf) Jacob - human pure priest Yomi Kodama Panama - Tea Maker Myrion - vacuum specialist |
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Aug 6 2015, 04:27 PM
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#9
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Avatar Group: Members Posts: 6,600 Joined: 23-November 07 Member No.: 111 |
Some of these suggested damage reductions make me weep when I look at how my 10k budoka stacks up to what people apparently 'easily' get these days.
Huw |
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Aug 6 2015, 05:57 PM
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#10
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Avatar Group: Members Posts: 6,031 Joined: 23-June 08 From: Essex Member No.: 574 |
All boils down to how you want to spend your points doesn't it...
AC12, 12pts off, 66% and 1/2 effect with a bedazzle and 3/3 healing each time you are hit might look the daddy but you aren't actually doing anything but get hit - you aren't even killing monsters at the level required to have that stuff as they all have X leads to Y and Z to kill! I've always found its more fun to do things with innates and power and just parry a bit more and lose 10% at a few opportune moments! |
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Aug 6 2015, 07:16 PM
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#11
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Hero Group: Members Posts: 2,059 Joined: 9-February 12 From: new addington Member No.: 2,240 |
All boils down to how you want to spend your points doesn't it... AC12, 12pts off, 66% and 1/2 effect with a bedazzle and 3/3 healing each time you are hit might look the daddy but you aren't actually doing anything but get hit - you aren't even killing monsters at the level required to have that stuff as they all have X leads to Y and Z to kill! I've always found its more fun to do things with innates and power and just parry a bit more and lose 10% at a few opportune moments! Ryan is very true! It's hard to get into these types of reductions and still have something to do! Because if all you can do is hit things, and they have a fruity last hit that you can't deal with, you are literally just standing there getting beaten. It's all about what type of fighter you want to be. Callum -------------------- Callum Kenney
Known to play: Kassadin - tryst pure priest Argonic - frost giant warrior (smurf) Jacob - human pure priest Yomi Kodama Panama - Tea Maker Myrion - vacuum specialist |
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Aug 6 2015, 08:19 PM
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#12
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Group: Posts: 0 Joined: -- Member No.: 0 |
Thanks very much folks, lots of food for thought there.
Much appreciated. Matt |
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Aug 7 2015, 11:20 AM
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#13
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Mercenary Group: Members Posts: 1,348 Joined: 23-November 07 From: check length Member No.: 58 |
I had to give up a core racial ability to get a 12 pts damage reduction a couple of times a day
I'm a table 10 first class duellist so have 9pts off swords A monk having 9pts off everything is just playing a different game from me and just makes me think why bother. 75% rages with 24/8 temp life, I am just so behind the curve |
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Aug 7 2015, 11:31 AM
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#14
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Avatar Group: Members Posts: 6,031 Joined: 23-June 08 From: Essex Member No.: 574 |
75% rages with 24/8 temp life, I am just so behind the curve This is the sole Domain of a berserker attitude to combat - He may have been the daddy in wave encounters but the stuff he couldn't kill got him eventually due to not being able to leave combat - have what ever stats you want with that restriction - the monsters will kill you! A monk having 9pts off everything is just playing a different game from me and just makes me think why bother. If you are warrior solely in the bracket I think 9pts is pretty trivial its getting the full 12 that takes serious dedication... Remember though the rough rule is for a perm. numerical that applies to everything 100pts per 1pt - it isn't cheap! |
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Aug 7 2015, 11:52 AM
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#15
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Hero Group: Administrators Posts: 2,275 Joined: 23-November 07 Member No.: 118 |
As a 16k battle master
I have a perm 12 points off - I stack distancing and a perm blade fury. Then a 1/2 fx Then 50% off It's a massive stack of points to get there and I can take the beat all day, but if somthing needs a special hit I have to rely on others Sam |
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Aug 7 2015, 12:08 PM
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#16
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Legend Group: Members Posts: 5,234 Joined: 23-November 07 Member No.: 39 |
It depends what level you are, I think.
Up to about 5,250, 9pts off pretty much sorts you. Have a couple of additional power ups or something, or a couple of bedazzles and you're king. When you start fighting waves of things doing 6 and 21pts off doesn't hack it any more you need to get more creative. The other thing to bear in mind is some refs don't set six, seven or eight, they instead set quad + magic missile, or quad spirit bolt. In the right circumstances a bundle or resistances or a bit of MAC will hold you in much better stead than a permanent 50% reduction. The only fighty things I've played rely on spells and miracles, and in many ways it's seemed more effective to hide behind a shield for most of the day, emerging when you power up, than it is to fight everything all day long. Take it in turns and spread the damage around a bit. Sam's right for the end game - 12pts off, half effect and 50% is a pretty solid baseline. Stuart |
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Aug 7 2015, 04:54 PM
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#17
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Legend Group: Members Posts: 5,153 Joined: 28-March 08 From: Ottershaw Member No.: 446 |
...still defeated by a 5 spirit standard miracle...
David As a 16k battle master I have a perm 12 points off - I stack distancing and a perm blade fury. Then a 1/2 fx Then 50% off It's a massive stack of points to get there and I can take the beat all day, but if somthing needs a special hit I have to rely on others Sam |
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Aug 7 2015, 04:58 PM
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#18
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Hero Group: Administrators Posts: 2,275 Joined: 23-November 07 Member No.: 118 |
Shhh!
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Aug 8 2015, 08:30 PM
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#19
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Group: Posts: 0 Joined: -- Member No.: 0 |
Just a couple more questions:
1) I'm not sure how immunity to bruising works these days- so lets say I have AC 12 and 6pts off a wpn blow, and am hit by a triple, will immune to bruising make me immune? Like that, if I have AC 12, 9pts off and a 66% rage and am hit by a quad, does immune to bruising make me immune? 2) What are people's feelings about buying basic immunities like resistance to pain/ immune to disease/ lvl drain/ spirit bolt as a front rank warrior- at what sort of points would you buy these? I'm assuming TOD and avenging spirit and causing are things to be bought early, along with wartcry's. 3) Fortitude and immune to bruising- things to be bought pre 2000pts or later? Thoughts gratefully received, I'm sooo out of touch these days. Matt |
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Aug 8 2015, 08:36 PM
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#20
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Avatar Group: Members Posts: 6,332 Joined: 23-November 07 From: Welling Member No.: 37 |
Immunity to Bruising only applies to your AC. so normally a maximum of immune to double. Which basically means its worth getting it as soon as possible.
There's quite a helpful recent thread here about warrior immunites here: http://www.labyrinthe.co.uk/forum/index.php?showtopic=25435 But my advice copied from that is In a 1500 (non myths) spend I would go for: TOD/Suspend Life - 50 points Causing - 50points Spirit Bolt - 30points Pain - 50 points Avenging Spirit - 50 points (ASAP if you can do spirit damage) Fire - 100 points Poison - 140 points. By the time you hitting 3k would probably want to pick up some more, would involve making a decision on if to buy determination or not to deal with stopping effects. Or if going to go war cry route or mix of immunities and warcries. Next batch would be: Fortitude - 125 points Resistance to sever/loc to zero - 150 points Foul Touch - 50 points Disease - 100 Level Drain - 100 Black - 125 Wither - 80 points Blast effects - 100 Either MAC or 1/2 effect Blue & Brown Some resistance or immunity to neuronics. Count as 7th - When you have multiclassed a couple of times Imm to Spiritual Mastery or Domination effects in some form, or some resistance levels List then just goes on and on! -------------------- Rich
fromum@labyrinthe.co.uk |
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