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Scout Skills - Labyrinthe Forum
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Cildan
post Aug 9 2019, 12:33 PM
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Apart from Combat Wary what are the best level based skills to take for a Pure Priest/Pathfinder to take?


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DanM
post Aug 9 2019, 12:51 PM
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Athlete is a good choice for a few jumps, and trap wary smile.gif


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LiamS
post Aug 9 2019, 01:17 PM
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I took combat wary first as usual and then stealth. I found that or jump to be next best as they are not one per level so needed early for best benefit
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DavidFisher
post Aug 9 2019, 02:06 PM
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Towards later levels, tell time, evaluate and sniff plus trap wary

David
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fatteacher
post Aug 9 2019, 02:27 PM
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QUOTE(DavidFisher @ Aug 9 2019, 03:06 PM) *
Towards later levels, tell time, evaluate and sniff plus trap wary

David

How is tell time useful?


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BennyB
post Aug 9 2019, 02:31 PM
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QUOTE(fatteacher @ Aug 9 2019, 03:27 PM) *
How is tell time useful?

How long is left on the plate / spirit invis / other timed spell the baddy cast?
How long has the priest been medding?

I'm sure that there are exciting examples of "From tell time..."

Ben
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DavidFisher
post Aug 9 2019, 03:00 PM
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I use it all the time as my scouts, people are always asking what the time is and being able to tell them is pretty cool. I use it to hurry the party up if it is getting late, during the "time warp" encounters when you have to do things in a set order / time or restart, when others are medding to know when the hour is almost up (to give them a shake on 59 minutes)

It is a cool skill like tell profession and tracking - anything that let's the ref interact with the party (I have received answers like "you feel on tell time that unless you hurry up, you aren't going to make it")

David
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