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> Competition, 3k Spend
SiDeards
post Oct 30 2009, 10:59 AM
Post #41


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Light Elf Warrior - War Dancer - Archer - High Elf - Warlock

6th - 6/2
7th - +1 Dac
8th - Wpn Mast 1h

96/32
AC12
Dac 12
Mana 55

10 - Rebirth - 10
60 - Double Innates - 70 (dac2)
60 - Adventurer - 130 (Dac3)
20 - +1 Max AC - 150
45 - 12/4 - 195
70 - +1 Strength - 265
40 - +2 Max AC - 305
60 - +3 Max AC - 365
50 - 18/6 - 415
55 - +2 Mastery 1h Sword - 470
55 - 24/8 - 525
730 - 6th lvl High Elf - 1265 (dac2)
700 - 6th lvl War Dancer - 1965 (Dac4)
60 - 6th lvl Archer - 2025
600 - 6th lvl Warlock - 2625
40 - +10 Mana total - 2665
40 - +19 Mana Total - 2705
35 - +1 Casting lvl - 2740
40 - +2 Casting lvl - 2780
40 - +27 Mana total - 2820
40 - +34 Mana total - 2860
40 - +3 wpn mst Bow - 2900
65 - +4 wpn mst bow - 2965

a Skirmisher type of character, with scope to improve alot more on the Archery side of things for Overlands etc. Thinking Ivory for Warlock Colour too for the powerups. Half a Spirit due to being a High Elf but no need to wear heavy armour, so can nimbly run around the place whacking 7 shades outta everything smile.gif Pinging Arrows as stuffs coming towards etc


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Thade - Ebony Fire Winter Rogue / Ebony & Jade Wizard
Gast - Mantic Chromatic Immortal Half Elf Wizard
Geist - Iron & Empire Dark Spirit of Glass
Hiro - Definitely not an Assassin
Skarlon - Tryst Noclo Warrior with Spirit innates
Simon - St Michael Paladin
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Flanners
post Oct 30 2009, 12:31 PM
Post #42


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Realm of Glass says they tend to be evil, but not goodly!
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post Oct 30 2009, 01:04 PM
Post #43





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QUOTE
Half orcs tend to be sneaky, cowardly and only out for themselves and their own tribe – they are notorious bullies however, and if they perceive themselves to have the advantage will often be very violent and aggressive. They tend to be evil in alignment but may in fact be of any alignment.


there you go Steve if it shuts you up- pasted out of the Realm of Glass
ph34r.gif
MCC
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post Oct 30 2009, 01:12 PM
Post #44





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QUOTE(SiDeards @ Oct 30 2009, 10:59 AM) *
Light Elf Warrior - War Dancer - Archer - High Elf - Warlock


a Skirmisher type of character, with scope to improve alot more on the Archery side of things for Overlands etc. Thinking Ivory for Warlock Colour too for the powerups. Half a Spirit due to being a High Elf but no need to wear heavy armour, so can nimbly run around the place whacking 7 shades outta everything smile.gif Pinging Arrows as stuffs coming towards etc



I like the concept but the spend is flawed - mainly its a metal allowance issue over swords /arrows etc no immunities or resistances at all is very risky as a warrior type - 1/2spirit will get you somewhere but not everywhere.

Quin with a bow isn't probably worth the agro - at 3k its got to be more than the assassins/ warrior so your looking at 9/10

elf
warrior> archer > wardancer is good as elven warriors can't usually afford to get hit too much
i'd be tempted by primal soul over high elf

mcc

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Carlo
post Oct 30 2009, 01:45 PM
Post #45


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Ok... My turn (and is vague since my books are at home...) And I chose Ranger to annoy David.

So, a NN, Alfar Ranger/Archer/Powerhouse, Knight of the Land...

110/36 Life.
Armour PAC - 5
Elder Fey DAC - 2
Alfar DAC 1
Knights - DAC 1
Knights Legend - DAC 2
Turtle Talisman - PAC 1
Doing Seven with a Bow, Quad in E class broadswords,.
Some spirit Invises, 6 jumps for get outs.
A bundle of useful druidic innates, including 5 24/24 cures for self.
Some barkskins for some ninja 2 point damage reductions (and when innate pac is useful)
Some trips/slow poisons since they are good for the points
Wanderers Hunch, cos, well... duh.
and 1/2 Black and red, to go in combo with 25% off pure mantic, and 1/2 spirit.

All the character needs is a s/n weapon and hes away! Most 'interesting charactyers' involve some sort of multiple powerbases, but i think, as far as a bracket pure character goes, this is quite interesting.

Carlo




Alfar Ranger > Archer (60) > PowerHouse (310?) > Elder Fey (550)

Specialists - +6/2 Life, War Cry
Elder Fey (Major - Spirit Invisl, Minor Jump 1/level) - 550
Archer - 60 - 610
Extra Major talent - 25% off pure mantic - 100 - 710
Extra Minor talent - double effect druidic heal - 50 - 760
Resistance TOD/Avenging Spirit - 100 - 860
1/2 Black + red - 200 - 1060
Wanderers Hunch - 165 - 1225
Resist Dying effects - 90 - 1315
4 masteries in bow - 400? - 1715
All knights guilds (inc battle) - 375 -2090
Use strength with Bow - 80 - 2170
Level 6 PowerHouse - 310 - 2480
Turtle Talisman - 100 - 2580
Distancing - 60 - 2640
Druidic Heal x 5 - 180 - 2760
Barkskin x 5 - 120 - 2880
Trip x 3
Slow Poison x 2 - 3000
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JulianW
post Oct 30 2009, 01:49 PM
Post #46


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QUOTE(Flanners @ Oct 30 2009, 12:31 PM) *
Realm of Glass says they tend to be evil, but not goodly!


What is it with you and evil Steve?


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Embrace your inner munchkin
email jmw451 @ gmail.com if you want to reach me reliably
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DanM
post Oct 30 2009, 03:19 PM
Post #47


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Ivory Drave / Ivory Wizard
Specialism Ivory Warrior
No damage casting 1-8
As many runes as it takes to get 23hrs 55 mins worth of Ivory Warrior


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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
A one-man revolution against the world.
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Bruno
post Oct 30 2009, 03:21 PM
Post #48


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QUOTE(JulianW @ Oct 30 2009, 01:49 PM) *
What is it with you and evil Steve?


Julian, they're the same person - Steve is Evil Steve. That may've been your confusion.


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Bruno
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Ryan
post Oct 30 2009, 03:51 PM
Post #49


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QUOTE(DanM @ Oct 30 2009, 03:19 PM) *
Ivory Drave / Ivory Wizard
Specialism Ivory Warrior
No damage casting 1-8
As many runes as it takes to get 23hrs 55 mins worth of Ivory Warrior


Be Half Ivory Drave Warrior take 6 levels of wizard Multi race full elf for 72 / 24 life,
spend on specialism 2016pts on innates which is 8 hours I believe and get no damage casting 1-8 spells...

Be in KoTL for Quad and Max AC increases and off you go...

I reckon I am now 4k though :s
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post Oct 30 2009, 03:55 PM
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Power warrior gone second colour ivory.

This means you can buy extra innates of ivory warrior for 40pts and specialisation reduces this to 20 [or at least this was how it was in the green post 8th book, not sure if it's changed.]

C
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Rob
post Oct 30 2009, 05:24 PM
Post #51


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I dont feel threatened enough to post the two top secret plans smile.gif

Rob


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BBB
post Oct 30 2009, 05:35 PM
Post #52


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QUOTE(Rob @ Oct 30 2009, 09:52 AM) *
I should warn all pretenders to the "best spend" crown that my two best ideas are in reserve, as yet to be unleashed! smile.gif

Rob


The BBB has yet to present his spend wink.gif

BBB


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Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice...

PS, Yes, I know my PM Box is full. Email me instead... (Which you can do through the forums email)
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Nige
post Oct 30 2009, 05:49 PM
Post #53


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QUOTE(BBB @ Oct 30 2009, 05:35 PM) *
The BBB has yet to present his spend wink.gif

BBB


Ian, remember it's the best spend not the worst wink.gif

nige
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post Oct 30 2009, 05:56 PM
Post #54





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QUOTE(Rob @ Oct 30 2009, 04:24 PM) *
I dont feel threatened enough to post the two top secret plans smile.gif

Rob


I haven't submitted my Talthari Bouncer spend yet.
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Rob
post Oct 30 2009, 06:25 PM
Post #55


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QUOTE(BBB @ Oct 30 2009, 05:35 PM) *
The BBB has yet to present his spend wink.gif

BBB



I had taken that in to account wink.gif

You cant argue with Troll Vampire tbh...


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DavidMartin
post Oct 30 2009, 08:01 PM
Post #56


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A pretty basic one, and one I may or may not be starting up soon...

Base Class Thug, either Human or Orc
Tendancy - Bully Boy
M/c Warrior
M/r Shadow Daimon

Solid life (103/33 at 2.5k)
AC 12
9pts combat wary
'8' from behind 1st blow, quad from the front
6 Mantic Darkness
4 Mantic Shadowblades
3 Shadow shifts

Basically, a solid 'dirty fighter' who can take a face to face beating, but who can use the darkness, shifts and mantic damage to a combat advantage.

All this with 500pts left for an additional M/C - black Stealthmage if 6 mantic darknesses are just not enough... Or Spy, and then go fully active with a bunch more scout skills.

Dave M
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giles
post Oct 30 2009, 08:49 PM
Post #57


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Well I finished my first one, now thinking about
1/2 Gold Drave Assassin MR North Man (Frost Giant) - 1/2 spirit & 1/2 effect magic and MAC from Shield Innates - possibly going Spirit Warrior - not sure Embody Abishai is worth 400 pts but Spirit Invis even off scrolls may be.
concept is the essence of one of the Laiu Giants (1st age) frozen in the north partially melts and comes to punish the decadence of 3rd Age living/civilisation.

Giles.
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Icykle
post Oct 31 2009, 01:47 PM
Post #58


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I had a bored moment, so I thought I might have a go .


Race: 1/2 Dark Elf M/R to Frost Giant -Northman (got bored of seeing elder fay all the time)
Class: 1st Class Warrior MC : Para - Psychic
Warrior Spec ---- 6th 6/2 STA , 7th DAC 1 , 8th +1 WM of Choice prob "O" class, as this needs to be a Sword and Shield type warrior.
Guild: Basics . Frontline , Companions. Frontline (Warcry, 3/1 Life, +1 DAC) Companions (Fireblade Item, so you can deal Magic DMG)
Was thinking Lawful Neutral for easy res's

Life: 111/55 (think I worked it out right) not sure how the noble stamina's work with dwarf loc's BASE 78/39 + 30/15 STA + 3/1 Guild = 111/55
AC 12 (PAC 7 Armour + DAC 5)
+2 Strength for moving things about.

Notes and Innates etc

2 Shadow Shifts (get outs)
8 Affirms (for the MAC)
4 Darkness Ranged (and see thru Darkness , from Frost-Giant, woo we can play murder in dark)

3 Neural Foci to help with the fully active neuronics (more get out and fly and talk to stuff)

22 Neuro Pens , 3 Flash, 3 Telekinesis, 2 Flare, 2 Blasts, and 2 always fun Neuroic Whips. lots of mind blowing action and neuro pens are 1 TBLP a go.

1/2 effect Spirit and Magic, Res TOD, Immunity Cold.


Spend as follows.


Fully Active - (550)


Auric Colour - at Will 50
10 Neuro Pens - 150
Neuro Balance - at Will 100
Artefact Study - at will 100
Neuro Mastry - at Will 150

M/R Frost Giant 6th - 950

M/C Para - Psychic 6th - 695


Defence A/C Section = 210

+2 DAC - 40
+3 DAC - 45
+4 DAC - 50

+1 MAX AC - 20
+2 MAX AC - 40
+1 MAX AC in Mastercrafted - 15


Life Section = 225

12/4 - 45
18/6 - 50
24/8 - 55

3 Noble Sta - 75


Dmg , Utility , Other = 349

+1 Strength - 70 - Total +2 Strength as you get a stacking grade from MR
+2 WM in chosen - 55

Resistance to TOD/SUS - 50

3 Neural Foci - 94

Half Elf > Full Elven Innates - 80

550+695+950+210+225+349 = 2979

21 left to spend/save as you want.


It lacks some DMG reductions, but as you are using a sword and shield it should not be too much of a issue , and you have solid life , and get outs and utility.
Hope you like it , you said you might want somthing neuronic. Just beware Sever. smile.gif


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For those that remember I be known as Graham Ford (Silver-Ford)
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post Oct 31 2009, 02:02 PM
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Can Dark Elves go Frost Giant? :S
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Icykle
post Oct 31 2009, 02:08 PM
Post #60


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No dark elf's cannot, But Half Elfs can smile.gif above character is a Half Dark Elf (brought elven innates)


also mark can you confirm, as per oraculum insight you need to be a neuronic class or race or dabbler to buy neural foci? I cannot find any other standard way.


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For those that remember I be known as Graham Ford (Silver-Ford)
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