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Pre 8th club.... - Labyrinthe Forum
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sonof
post Jun 4 2017, 05:47 PM
Post #1


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From: Lives in the caves... apparently
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As part of the never ending attempts to work on the system the handbook has surfaced again (like jaws it never dies!!!!).

After chatting last week a simple question has arisen:

Should we keep the pre-8th system?


Now the question is simple but the impact is massive.
Amongst instantly available comments are:

Complexity of starting at 8th as a caster.
Dungeon levels, a new player on a 250 could be massively out of their depth.
What happens to ref points.

I could go on, and have about a dozen things on my list. So I'd love to hear comments from people (new and old) about this. Pro's and con's.

Please avoid repeating yourself or getting into debates on individual points. Clear and concise is good smile.gif

This isn't going to be a quick answer, and I am sure this will generate lots of viable outcomes and relevant comments.

Lee


--------------------
Please send points apps to: pointsapp@labyrinthe.co.uk

And send system questions etc. to: Lee@labyrinthe.co.uk
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NickMonsterSands
post Jun 11 2017, 10:30 AM
Post #2


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Member No.: 50



Personally i like pre-8th.
I can try something out, decide if i like it or not with out having to go spend loads on kit.

It's useful for any sort of power user as well, they wont have a load of verbals dumped on them all at once, instead they get to use the same few low spells over and over allowing them to learn some core abilities that many players take for granter, this is great if you have difficulty with verbals, its why beyond my 1st character battlepriest i wont play any caster types except the neuronicist (yay no verbals!) i started.

"oh just write them in a book or on a scroll..." some one said in the past. Do you know how hard it is to read in the caves with bad eye sight whilst being attacked... blush.gif

Another idea could be using pre-8th (which would then lose all sense of meaning because there wont be a 1-8 any more, which there kind of isnt now anyway as its 4-8) for half day events and tasters to get people hooked or trying different classes they don't know much about at all.
Pre-8th all day dungeons are a bit of a bore for those who cant fight and only have a very low number of power points for anything. By lunch time you've spent all your mana etc and for the rest of the event you're just dead weight to the party outside of being a meat shield, liability or roleplay opportunity. If you know about the system then you tend to save most of your points for the latter half of the day as usually some bosses or monsters can only be killed by "last hit XYZ".


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~~~
*inhale*
"Neuronic flash, Neuronic flare, Neuronic whip, Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration.... Priest..... i hurt... but the bad man fell down, twice, and run away and i thought painful thoughts at him... i did good?"
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Jasper
post Jun 19 2017, 11:12 AM
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QUOTE(NickMonsterSands @ Jun 11 2017, 11:30 AM) *
Pre-8th all day dungeons are a bit of a bore for those who cant fight and only have a very low number of power points for anything. By lunch time you've spent all your mana etc...


Pre-8th dungeons should be single lengths (and tbh old school single lengths, about 2/3 of the length of a modern 21st century section). Why referees stopped giving people levels and power back on pre-8ths is a mystery to me. Most of the complaints people have about the pre-8th system is that wizards don't have enough mana, etc, but the solution doesn't have to be scrapping the whole thing, you could always just run them as the single lengths for which the system was 'designed'*.


J
* 'Designed' is perhaps a strong term.


--------------------
No of course I won't ref. Are you mad?
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Posts in this topic
sonof   Pre 8th club....   Jun 4 2017, 05:47 PM
RichardCraig   I think its;a good idea. I'd cap the amount o...   Jun 4 2017, 05:54 PM
AndyWashington   Would getting rid of it achieve very much? People ...   Jun 4 2017, 06:06 PM
JackFlashblade   Personally I would be in favour of scrapping the p...   Jun 4 2017, 06:26 PM
Will   Yes, please scrap. To my fair eyes it is much sim...   Jun 4 2017, 07:55 PM
Ferro   I think scrap it. The difference between the leve...   Jun 4 2017, 08:13 PM
Kail   Scrap it. The new players on super Saturday all ...   Jun 4 2017, 08:21 PM
Helsvell   It is very different to the rest of the system. I...   Jun 4 2017, 10:04 PM
Padallen   What happens to ref points. Firstly, I think this ...   Jun 4 2017, 10:42 PM
isbiraven   starting at 4th was a good change, starting at 8th...   Jun 4 2017, 10:45 PM
Orlock   Agree with the comments so far and I suspect that ...   Jun 4 2017, 11:46 PM
Harrumph   i don't think it will achieve much to scrap it...   Jun 5 2017, 05:22 AM
RobFarina   I'm clearly going against the grain here, and ...   Jun 5 2017, 09:20 AM
Netheril   Personally not likely to be effected, but nonethel...   Jun 5 2017, 09:32 AM
whitewall   Do not scrap Starting at Pre 8th helps a lot of n...   Jun 5 2017, 10:57 AM
whitewall   apologise for the spelling errors :D   Jun 5 2017, 10:59 AM
dnsmantra   I think there are two separate issues: 1 - how di...   Jun 5 2017, 11:07 AM
gormaden   Agreed with the generally feeling above. There...   Jun 5 2017, 01:25 PM
whiteknight   I like the pre 8th system and I like reffing it to...   Jun 5 2017, 02:30 PM
daork   For me i would say get rid of it, primarily becaus...   Jun 5 2017, 02:53 PM
atem55   Hi, This is coming from a returning player that l...   Jun 5 2017, 03:15 PM
GNW   I think i broadly support removing pre 8th. But i...   Jun 5 2017, 03:29 PM
Trickyz   I would scrap it, As per many others it seems to ...   Jun 5 2017, 03:44 PM
Onasuma   Some of my most enjoyable dungeons have been pre 8...   Jun 5 2017, 04:16 PM
gormaden   Devils advocate - Regarding the "enjoyable du...   Jun 6 2017, 09:03 AM
Onasuma   Devils advocate - Regarding the "enjoyable du...   Jun 6 2017, 09:24 AM
Helsvell   Its absolutely an issue of simplicity feeding into...   Jun 6 2017, 09:49 AM
Onasuma   I wildly disagree. Labyrinthe has a unique feel to...   Jun 6 2017, 11:34 AM
Martinj   It seems to me that there are two things at play h...   Jun 6 2017, 11:45 AM
gormaden   Agreed with Martin on the flexi, no items, pre the...   Jun 6 2017, 11:59 AM
fatteacher   Not everyone has Ref-points. How about allowing pe...   Jun 6 2017, 01:49 PM
FlorenceWarren   I'm in favour of scrapping the pre-8th system....   Jun 6 2017, 04:05 PM
jj420   So I'm a reasonably new player to labby. I s...   Jun 6 2017, 04:04 PM
JonMace   Scrap pre 8th, it really is out dated. Could a ba...   Jun 6 2017, 04:34 PM
Helsvell   Maybe have pre-completed characters for new player...   Jun 6 2017, 09:52 PM
Jasper   I'm probably alone, or as close as makes no di...   Jun 7 2017, 02:25 AM
BennyB   I like Jasper's idea of making the pre-eighth ...   Jun 7 2017, 08:31 AM
chrisC   I agree with Jasper as well. Why get rid of it whe...   Jun 7 2017, 08:54 PM
NickMonsterSands   Personally i like pre-8th. I can try something out...   Jun 11 2017, 10:30 AM
Jasper   Pre-8th all day dungeons are a bit of a bore for t...   Jun 19 2017, 11:12 AM
Nibs   Pre-8th dungeons should be single lengths (and tbh...   Jun 19 2017, 01:02 PM
graham1980   I am in favour of keeping the pre 8th system, most...   Jun 18 2017, 08:54 PM
sonof   In a couple of days I'm going to shut the thre...   Jun 20 2017, 12:08 PM
BBB   My random thoughts are as follows: When getting t...   Jun 20 2017, 12:25 PM
fatteacher   I like this idea. Something else though. What ab...   Jun 20 2017, 02:24 PM
mattway   I agree with Jasper, and I'd just point out th...   Jun 20 2017, 08:38 PM
MattWest   Learning enough stuff to play a complex 8th level ...   Nov 20 2017, 12:47 AM


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