Pre 8th club.... |
Pre 8th club.... |
Jun 4 2017, 05:47 PM
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#1
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GSM Group: Members Posts: 4,462 Joined: 23-November 07 From: Lives in the caves... apparently Member No.: 54 |
As part of the never ending attempts to work on the system the handbook has surfaced again (like jaws it never dies!!!!).
After chatting last week a simple question has arisen: Should we keep the pre-8th system? Now the question is simple but the impact is massive. Amongst instantly available comments are: Complexity of starting at 8th as a caster. Dungeon levels, a new player on a 250 could be massively out of their depth. What happens to ref points. I could go on, and have about a dozen things on my list. So I'd love to hear comments from people (new and old) about this. Pro's and con's. Please avoid repeating yourself or getting into debates on individual points. Clear and concise is good This isn't going to be a quick answer, and I am sure this will generate lots of viable outcomes and relevant comments. Lee -------------------- Please send points apps to: pointsapp@labyrinthe.co.uk
And send system questions etc. to: Lee@labyrinthe.co.uk |
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Jun 11 2017, 10:30 AM
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#2
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Militiaman Group: Members Posts: 399 Joined: 23-November 07 Member No.: 50 |
Personally i like pre-8th.
I can try something out, decide if i like it or not with out having to go spend loads on kit. It's useful for any sort of power user as well, they wont have a load of verbals dumped on them all at once, instead they get to use the same few low spells over and over allowing them to learn some core abilities that many players take for granter, this is great if you have difficulty with verbals, its why beyond my 1st character battlepriest i wont play any caster types except the neuronicist (yay no verbals!) i started. "oh just write them in a book or on a scroll..." some one said in the past. Do you know how hard it is to read in the caves with bad eye sight whilst being attacked... Another idea could be using pre-8th (which would then lose all sense of meaning because there wont be a 1-8 any more, which there kind of isnt now anyway as its 4-8) for half day events and tasters to get people hooked or trying different classes they don't know much about at all. Pre-8th all day dungeons are a bit of a bore for those who cant fight and only have a very low number of power points for anything. By lunch time you've spent all your mana etc and for the rest of the event you're just dead weight to the party outside of being a meat shield, liability or roleplay opportunity. If you know about the system then you tend to save most of your points for the latter half of the day as usually some bosses or monsters can only be killed by "last hit XYZ". -------------------- ~~~
*inhale* "Neuronic flash, Neuronic flare, Neuronic whip, Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration Neuronic penetration.... Priest..... i hurt... but the bad man fell down, twice, and run away and i thought painful thoughts at him... i did good?" |
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Jun 19 2017, 11:12 AM
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#3
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Arch-Enemy Group: Members Posts: 6,236 Joined: 23-November 07 Member No.: 40 |
Pre-8th all day dungeons are a bit of a bore for those who cant fight and only have a very low number of power points for anything. By lunch time you've spent all your mana etc... Pre-8th dungeons should be single lengths (and tbh old school single lengths, about 2/3 of the length of a modern 21st century section). Why referees stopped giving people levels and power back on pre-8ths is a mystery to me. Most of the complaints people have about the pre-8th system is that wizards don't have enough mana, etc, but the solution doesn't have to be scrapping the whole thing, you could always just run them as the single lengths for which the system was 'designed'*. J * 'Designed' is perhaps a strong term. -------------------- No of course I won't ref. Are you mad?
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