so when putting in a multi class, do you normally throw in a post 6th bit or is that reserved for when you put in 7 and 8 the levels with a post 8th?
is there a set way of doing this or is it just how many pages you want to pay for?
oh and does everyone really stick to a 12 point font?
thanks in advance.
Sometimes I add a "post 6th may buy xx" underneath the multiclass if there is space, if there are a lot of options I normally put in a separate sheet. I always do size 12 font, although it doesn't really matter as long as you don't take the Michael. You're well within your rights to have a 1st to 6th, post 6th, 7th and 8th and post 8th abilities for a multiclass. Or a multiclass based on another multiclass, or a status based off the multiclass or a multiclass based off a status. Its more important that it fits a theme and builds up logically, rather than the format its in.
Personally I like post 6th stuff as it doesn't lock you into another class, and you can pick and choose what you buy, although you generally get less new abilities and more upgrades to the multiclass abilities.
Thanks for the replies guys, most helpful.
So, you are planning out your character and probably going to (over the course of time) take several multiclasses but only one of them can have levels 7 and 8...how are you choosing? what are you expecting from those levels 7 and 8?
or does it not really matter? because you can always just points app a 'post 6th' ability?
Well, if you are taking a multiclass that takes you out of the bracket and gives you "buy as" that new bracket that is your first call of port for 7th and 8th because you can then get a limited buy as 1st Class in that new bracket
Typically Four 1st Class abilities.
If you are not leaving the bracket then its well worth waiting until you find out which multi-class you really want to specialise in
Also good to remember your 8th level MC can be very char defining and there is stuff that will only be got via your 8th level slot, so think hard and get advice
Yup it is.
So if I was a warrior and Mc'd 1st to 6th wizard, then brought 7th & 8th Wizard you would write, may buy 1 1st class ability per 3 tables reached, thats the norm.
So I would be right in thinking that the 7th and 8th are only of particular importance if you plan on leaving the bracket?
Not just leaving the bracket, but getting any other type of 'Buy As' that also has some published '1st Class Only' abilities that you want
7th and 8th in a MC or MR is an opportunity to do some really character defining stuff (or if bracket pure warrior, to buff up damage reductions)
For instance I have had/have
L7&8 Elder Fey based on a 'mist fey' theme for my fey thug. Lots of points for ebon drave innates, points and fraction damage reductions, misty gaseous forms etc. Plus more fey minor/major ability slots. (All Tied in to the character background I wrote down as an initial tendency when I started the character)
L7&8 for my hunter (warrior) for a sort of light based power master allowed foreleg parry, parry magic and some other stuff as well as increased casting and mana. Instead of buying this I went battle master...
L7&8 spirit warrior for an evil scout allowed me to more simplistically gain 4x buy as first class (for which I specified which abilities - cheaper probably as more definitive - and one was to buy MC Devout Believer (the one with the spirits of innates) at +25% cost... For walk through walls innates etc)
These are all *reasonable* and I doff my cap to Mr Fisher for the inevitable 'blows your mind' options.
Generally L7&8 of a standard class like spirit warrior seems to be at least 50% of 1-6 cost in points, at least where I have applied it. This expensive, but worth it to break into some new and fruity skills areas, etc.
The core rule... Build on a stated character concept over time. I've found Lee as GSM really good on this - feeding back with help when I've got things 'wrong' ... "Not like that, but could do ABC instead for x pts" (etc)
Hope that helps,
You can go to town with level 7 & 8 of a class or race
Few examples of stuff I have:
The most extreme:
Netherman Multiclass post netherman multirace
7th level earthmeld @ will
8th 2 retro shifts
Regen 24 tblps worth of shift neuronics per hour
No effect at will for 3 life for 5 mins 1/day
Post 8th immune to senses/detections including sense motion
Elder fey juggerorc
7th spirit invis innates become no verbal and no gesture
Druidic heals now heal 24/24 and perm and aren't flesh and blood effect on self
Imm. To flesh and blood bar poison
8th 25% off pure mantic becomes 50% 3/day
I am the juggernaut - statue form 1/day
A weird damage reduction
X innates of break down walls/thru binds/physical tangible stopping fx like golden box
Post 8th but the seven winds as ishmaic human
7th & 8th mist fiend
7th pains based spells give me life for 5 minutes so if a pain cast on me gives me +12 life for 5 mins, max 1 casting on me at a time
Immune to detrimental ebony mana
8th magic only
Imm. To ageing fx/time based effects/don't weigh any weight
Wow. This thread has definitely been enlightening! I've been far too conservative with some of mine historically, and this has given me some nice ideas for a couple of current characters, thank you.
Any others people are happy to share?
I've heard that a few folks have m/c into same bracket, e.g. so a pure priest m/c pure priest to get a separate spirit pool and major sphere. Is it that simple or is there more to it? Anyone able to share such so example?
Can you use one of the 'Counts as 1st Class' slots to allow you to buy a multiclass linked to your 8th level MC?
You normally get
4 1st class slots
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