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> Super dabbler neuronic option, It's like a tricky 4th album
BennyB
post Sep 18 2017, 08:55 PM
Post #1


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Posts: 814
Joined: 23-November 07
From: Hampton Hill
Member No.: 43



Hi all,

So I've got a character who's gone super dabbler, he's a bit of a rebirth, but that doesn't really matter for this.

Scout -> weyfinder -> leywalker -> rogue was relatively simple, the trouble is... awakener gives one a potion restriction which is going to cause some issues for a character that's been quite heavily making and relying on potions.

So I was thinking of something along the lines of:
---
Is in the neuronic and scout bracket (c.f. rogue)
1st level
Auric colour (at will)

2nd level
Neuronic penetration 1 per level ( , )

3rd level
Neuro balance at will
1 standard scout skill

4th level
Artefact study at will

5th level
Neuro mastery at will
1 Standard scout skill

6th level
Mind bar at will


Post 6th buy as awakener (but not passive tree neuronic upgrades)
---
Now some among you will have noticed that this is the active neuronic tree.
My questions are:
Is it worth me putting in the scout skills, I probably don't need more and have all of the level based ones.
Do people think it's likely to get passed, it feels a little cheeky
It's not that interesting, does anyone have a different idea for something similar?

I haven't put in utilise neuronic items or buy foci as I have those through dabbler.
Thanks

Ben
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