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> Super dabbler neuronic option, It's like a tricky 4th album
post Sep 18 2017, 08:55 PM
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Group: Members
Posts: 848
Joined: 23-November 07
From: Hampton Hill
Member No.: 43

Hi all,

So I've got a character who's gone super dabbler, he's a bit of a rebirth, but that doesn't really matter for this.

Scout -> weyfinder -> leywalker -> rogue was relatively simple, the trouble is... awakener gives one a potion restriction which is going to cause some issues for a character that's been quite heavily making and relying on potions.

So I was thinking of something along the lines of:
Is in the neuronic and scout bracket (c.f. rogue)
1st level
Auric colour (at will)

2nd level
Neuronic penetration 1 per level ( , )

3rd level
Neuro balance at will
1 standard scout skill

4th level
Artefact study at will

5th level
Neuro mastery at will
1 Standard scout skill

6th level
Mind bar at will

Post 6th buy as awakener (but not passive tree neuronic upgrades)
Now some among you will have noticed that this is the active neuronic tree.
My questions are:
Is it worth me putting in the scout skills, I probably don't need more and have all of the level based ones.
Do people think it's likely to get passed, it feels a little cheeky
It's not that interesting, does anyone have a different idea for something similar?

I haven't put in utilise neuronic items or buy foci as I have those through dabbler.

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