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> Mancer post 6th, Interested really
Alasdair
post Aug 1 2014, 06:48 PM
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Hi

I am really looking forward to playing my blue wizard soon - inc probably for the Haloween special. I've not played him for a while and wanted to engage the creative character development juices... Hence this post!

So LN blue wiz, 2 levels so far of Mancer, and an early 2nd colour gold (non-standard). Very much into meditation and therefore my most likely character to 'go hippy'. Background includes 2nd son of a gem merchant (which he was rubbish at) time in the east to 'connect' in a karmic way.

I am interested to probe what peeps think I could do post 6 Mancer? If I go to 8th could I get N spirits? Or spirit only casting of spells? Or does that way lie heresy and I should arch-Mage and build my mana pool?

It is a long time since I played a non-combat oriented character... So steer welcomed. And I guess development should focus on (a) having interesting spells for interesting situations, (cool.gif 'never' running out of power. Or should I just focus and be the worlds best lightning caster etc?

A bit like fishing... But please help!?

Alasdair
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DanM
post Aug 1 2014, 07:43 PM
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QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
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BBB
post Aug 1 2014, 09:29 PM
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The real question is "What do you want to do?"

Then see if there are ways to make it a possibility.

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Alasdair
post Aug 3 2014, 09:10 AM
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QUOTE(BBB @ Aug 1 2014, 10:29 PM) *
The real question is "What do you want to do?"


I think that's the point. It is a while since I played the character, and I am very rusty at non-combat characters... So fishing for suggestions.

Chains of.. Specialisation would be dull.
I like Dancing Sword.. But that isn't a character definition based route.
Shift-based 'transportational' powers might be interesting: eg I shift your arm/leg. But sounds prohibitively expensive.
Etc

So wondering on others experience of what may work or steer as to what won't!
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BBB
post Aug 3 2014, 09:40 AM
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QUOTE(Alasdair @ Aug 3 2014, 10:10 AM) *
I think that's the point. It is a while since I played the character, and I am very rusty at non-combat characters... So fishing for suggestions.

Chains of.. Specialisation would be dull.
I like Dancing Sword.. But that isn't a character definition based route.
Shift-based 'transportational' powers might be interesting: eg I shift your arm/leg. But sounds prohibitively expensive.
Etc

So wondering on others experience of what may work or steer as to what won't!

We have a new GSM, the only way to find out is ask him or dip your toe in the water. As an aside our new GSM has a reasonable points Blue Wizard who specialised in casting Lightningbolt. so he has a decent grasp of Blue wizards.

Coincidentally my latest character likely to be played up is a blue wizard. I'm just waiting for a set of pts apps back to see if my base concept is worth moving forward with before submitting the pile of blue Mana apps I have written.

If you want to go with the Transportation specialisation go for it. A transportational multiclass is worth a try.

BBB


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Alasdair
post Aug 4 2014, 06:13 PM
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Thanks BBB
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