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> 2 party theamed madness
post Aug 19 2009, 01:12 PM
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So, again, if you were loking for 'guests' of a sort of fairy type (cirka 6k of fairly random madness (pun intended)) I would happily fill a space.

If that is Mr Walls wouldn't object of course.

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Sizel
post Aug 19 2009, 05:48 PM
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I really don't mind

At the moment the party seems to be 3 evil priests, a wizard and an AP...


I'd be more than happy for you to play Sash if you're okay with the fact that the party is quite evil.

Could do with 1 more monster.
2 or 3 more means the evil priests might actually get some use out of their undead raising potential...
_
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Sizel
post Aug 19 2009, 07:38 PM
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Non-Standards for Saturday...


Demonic is weak mantic - stopped by best defence vs magic or spirits.

The below effects are all Demonic in this way...
None of them are level based. All can be dispelled as 9 MP glyphs, all take 12 points off a Spirit Shield.

Harrow – Domination effect, Victim must inflict damage to own face. Lasts 30 seconds, or until victim succeeds.

Self Doubt – Emotion effect, Victim can’t cast or use any form of innate because they just don’t feel that it will work. Lasts 30 seconds.

Betrayal – Domination effect, Victim must attack someone nearby (though only once, and can be anything they like as long as it’s an attack)

Envy – Insanity, Victim irrationally wants something someone else has, will try to take it from them. Lasts 30 seconds.

Paralysis – does what it says on the tin. Lasts 30 seconds.

Decay – everything carried by victim suffers a shatter (victim also suffers a shatter to every location should it be relevant).

Wither – Lasts 1 min. Limb only.

Famine – victim can not fight, run or cast until eats, drinks or “feeds” in whatever way is appropriate to the character. Wears off in 1 min. There is no immunity (it’s not a Flesh & Blood effect even)

Paranoia – Insanity, lasting 1 minute. Victim believes everyone (even people Neutral to them or Possessed by them) is secretly out to kill them.

Ignorance – Cast as a “deny power” effect, Victim also looses all knowledge of that specific spell or miracle (Lasts 30 seconds).

Injustice (happens in this order):
Goblins suffer 6/6 to the head, as a watermelon falls upon them (PAC, but not DAC applying unless have celerity)
Full Undead suffer 24/4 goodly spirit fire damage, to which SAC applies.
Those with no spirit suffer a Dispel 10.
Evil Victims suffer a Halt (at 8 levels or below).

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Pete
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DanM
post Aug 20 2009, 10:26 AM
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Damn it

I'm only 300pts... I'm so not gonna make it...


--------------------
QUOTE(Helsvell @ Oct 19 2010, 07:29 AM) *
A one-man revolution against the world.
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