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> Mercenaries required
post Aug 25 2017, 09:12 AM
Post #1


Group: Members
Posts: 3,829
Joined: 23-November 07
From: Lives in the caves... apparently
Member No.: 54


The city of Sellaville is looking to hire a reasonable number of mercenaries tomorrow to investigate several problems facing the city.
We are willing to pay 3000 grulls, and cover the cost of your imperial potion allowance.

There are several seperate tasks required. We will be gathering in the Glowing Ember tavern from 10am, aiming to begin as soon after that as possible.

If any individuals have any information concerning the Splitting Serpent Orcs, I believe the Knights of the Land recently had dealings with them, it would be helpful if you could share it.

Tarquin Stoneheart
Stadtus of Sellaville

Please send points apps to: pointsapp@labyrinthe.co.uk

And send system questions etc. to: Lee@labyrinthe.co.uk
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post Aug 25 2017, 09:58 AM
Post #2


Group: Members
Posts: 453
Joined: 23-November 07
From: Edenbridge
Member No.: 80

Greetings and well met,

We are not able to return to Sellaville this Starsday, but we did have dealings with the tribe when mustering with the Knights.

We were asked to infiltrate a group called the 'True Lords of Selaville' - we were not particularly subtle as a group,
as we had two of our group bound by the Ivory Code. One of our tasks to 'advance' up the social ladder of this group was to kill the chieftain of
an orc tribe called the Spitting Snakes. His witchdoctor of darkness had influenced him to a darker path and he was attacking the nearby village (also at the
request of the 'TLoS') - they were a very confusing, chaotic group.

Previously the tribe had an agreement with the nearby village, and we (being all four Seasons) offered to set up a meeting with the council of Rodanne, to try
to arrange a meeting to come to a similar arrangement - they are capable warriors and could help bolster the watch.

However, when we (being all four Seasons) went back to speak with the rest of our group to explain the agreement, the chief came up with the idea
that they would ambush the council during the meeting and take the city for themselves.

There was a misunderstanding in our groups intentions - and the orcs took this to mean we (as a group) agreed with this plan.

The orcs left, and while our divinations proved they had no current intentions to attack the city, they may still do so - we are penning this from Rodanne currently, where we are currently ritually preparing to defend the city from an attack.

Their Witchdoctor is a black mana user, their Shaman a user of goodly spirits (though he may have been replaced now) and their druid likes trees and poisonous snakes (he is susceptible to paralysis).

We hope this helps, and we apologise for any issues our actions caused - our intentions were pure.

Warm regards,

The Place Spirit and Squire of Seasons' Winding

The Place Spirit of Season's Winding - Immortal Seasonal Place Spirit
Alistair Flashblade - Armoured Priest of the Balance
Adleheim - Circle Psi-Master
Ishan bin Akir - Galahbhad Paladin
Loads of others who never get past 250...
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