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> Baronies, Roleplay specifics
JossDixon
post Feb 5 2011, 07:47 PM
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Hey all,

Browsing through the Baronies book, I can't actually find any specific information for costume and roleplay - all I know is what I've heard from people, that it has to be some sort of German accent tongue.gif

So I was wondering if any kind soul could enlighten me on:

-The accent
-The costume
-If the same rules apply to Hedge
-If they apply to faeries
-Where I can find such info in the book
-If there's anything else important I should be knowing

Much thanks,

Joss


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Jan
post Feb 5 2011, 08:20 PM
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A lot of the Baronies is considered middle European medieval,

QUOTE(JossDixon @ Feb 5 2011, 07:47 PM) *
Hey all,

Browsing through the Baronies book, I can't actually find any specific information for costume and roleplay - all I know is what I've heard from people, that it has to be some sort of German accent tongue.gif

So I was wondering if any kind soul could enlighten me on:

-The accent
-The costume
-If the same rules apply to Hedge
-If they apply to faeries
-Where I can find such info in the book
-If there's anything else important I should be knowing

Much thanks,

Joss


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Craigus17
post Feb 5 2011, 10:20 PM
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Go team baronies!! Whoooo

Will be picking my character up tomorrow and I think it's a safe bet that I'm going to need to know this too. Specifically it's the guilds that I'm not sure about, who's allowed to join what?

Also some information on the history and relationship between the circle and hedge would be awesome. Is there a sourcebook for the baronies like there is for ishma? And if so is it currently available at the desk?


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Onasuma
post Feb 5 2011, 10:49 PM
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QUOTE(Craigus17 @ Feb 5 2011, 10:20 PM) *
Go team baronies!! Whoooo

Will be picking my character up tomorrow and I think it's a safe bet that I'm going to need to know this too. Specifically it's the guilds that I'm not sure about, who's allowed to join what?


Hedge people and those not loyal to the circle have no currently avaliable guilds (although, I hope to change that in the future). If your character considers themself loyal to the circle and follow the ethos and such, you can join either claws of the circle or Kriesbrudershaft (both once you get advanced tier of kries).

QUOTE
Also some information on the history and relationship between the circle and hedge would be awesome. Is there a sourcebook for the baronies like there is for ishma? And if so is it currently available at the desk?


Yes

Peter Long
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Pants
post Feb 6 2011, 01:08 PM
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The Dominion of the Circle is the book you are looking for.

The Baronies are Middle Europe so thing HRE, Romania, Hungary etc during the dark to middle ages.

The Circle is the supernatural centre of the Baronies that leads the war against the Foe the Demons of the south. If you have supernatural power you have to be a member of the circle otherwise you are hedge. If you are hedge you are hunted down as an outlaw in their lands.

Simple reason is that the circle view those not trained correctly a danger.

The baronies is not a nice or safe place in anyway. The barons rule through might they are in a state of constant war with the Foe, fey or the nacht that regular causes them problems.

The accents have typically been German to slavic of those who have played them.


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Craigus17
post Feb 6 2011, 01:55 PM
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Well considering in 3 weeks we're having a small influx of low level hedge characters I'm sure a hedge guild start up could be arranged if everyone likes their characters our party gels and everyone survives.


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JossDixon
post Feb 6 2011, 08:28 PM
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Two Ggrutuck, a Duidoin and a Faery. Yeah, gel's the word...


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Craigus17
post Feb 6 2011, 08:33 PM
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QUOTE(JossDixon @ Feb 6 2011, 08:28 PM) *
Two Ggrutuck, a Duidoin and a Faery. Yeah, gel's the word...


and a blauz


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jasonprice
post Feb 14 2011, 02:36 PM
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are they still at war with mob from the desert ???

Jay


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Lilley
post Feb 14 2011, 02:50 PM
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Technically I think

Paul
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MattJ
post Feb 14 2011, 03:55 PM
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From MM...

"Baronial Characters
All Baronial characters must maintain an appropriate accent, costume and behaviour at all times. Any found not doing so will, at the least, be stripped of all Baronial benefits but retain all racial disadvantages. Referees please inform the desk of any who fail to fulfil these requirements. Accents and voices should resemble that appropriate to the role-play environment – typically based on Eastern European and Germanic. NOTE: Baronial Characters means characters thatare Baronial- this includes the relevent demon types."

Therefore Faeries from the Baronies must also subscribe as must Ggrutuck, Blauz etc.

On a side note, contrary to what Peter said you can join both Claws and Kreisbruderschaft on table 1 but can only battleboard the benefits of one of the two guilds until you buy advanced tier Kris.

Hope this help. If any of your new hedge characters fancy doing a Kreisbruderschaft or Claws guild special any time soon let me know tongue.gif

Matt
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Godseed
post Feb 15 2011, 11:32 AM
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QUOTE(MattJ @ Feb 14 2011, 03:55 PM) *
Hope this help. If any of your new hedge characters fancy doing a Kreisbruderschaft or Claws guild special any time soon let me know tongue.gif

... what, so you can hand us in to the authorities? No thanks tongue.gif


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Rachael B
post Feb 15 2011, 12:15 PM
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I'm just waiting for the accent of accents.... 'Conan the Barbarian meets the Swedish Chef'

It's a concept.. wink.gif

(From the woman who currently has no voice... sad.gif )


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LucyH
post Feb 15 2011, 12:30 PM
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QUOTE(Rachael B @ Feb 15 2011, 12:15 PM) *
I'm just waiting for the accent of accents.... 'Conan the Barbarian meets the Swedish Chef'


And in one phrase Rachael explains why some people will never, ever play baronial characters....


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Godseed
post Feb 15 2011, 01:12 PM
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I'm desperately trying to work out how to sound Germanic without sounding enormously muscular. Any tips? My best efforts so far are still just sounding like Arnie on helium...


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Ben
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Also Sargon "Where have all the cakes gone?" of Cloud Way; Retterchen, the faerie mystic; and J.B., an unspecified scout subclass.
On an extended break from active caving while rebuilding a house, but still unable to resist delicious yellow paper speculation.
Standard disclaimer applies.
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Corvalion
post Feb 15 2011, 01:14 PM
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QUOTE(Godseed @ Feb 15 2011, 01:12 PM) *
I'm desperately trying to work out how to sound Germanic without sounding enormously muscular. Any tips? My best efforts so far are still just sounding like Arnie on helium...


Try Russian

Simples.
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AlanG
post Feb 15 2011, 01:16 PM
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You could always go the eastern european route similar to Alexander the Meerkat or the 'Allo 'Allo German route.

Seen both used on Kreisburgershaft and Claws dungeons.

Alan.

EDIT - Kreisbruderschaft even.... Can only blame fact I put burger in there on the fact I am currently eating my lunch wink.gif


QUOTE(Godseed @ Feb 15 2011, 01:12 PM) *
I'm desperately trying to work out how to sound Germanic without sounding enormously muscular. Any tips? My best efforts so far are still just sounding like Arnie on helium...
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Godseed
post Feb 15 2011, 01:26 PM
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Aleksandr hadn't occurred to me as an archetype... could work, but someone will surely kill me for saying "Simples!"

This seems quite good, though.


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Ben
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AKA Bane: just another Human Warrior: 1512pts post 8th
Also Sargon "Where have all the cakes gone?" of Cloud Way; Retterchen, the faerie mystic; and J.B., an unspecified scout subclass.
On an extended break from active caving while rebuilding a house, but still unable to resist delicious yellow paper speculation.
Standard disclaimer applies.
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Zyar
post Feb 15 2011, 01:53 PM
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I'm probably going to be quite Russian sounding.

Thinking about it, you could probably get away with anything between German and Russian, including Austrian, Polish or even the Transylvanian accent if you want.


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Pants
post Feb 15 2011, 04:56 PM
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Indeed if you look at Russian history they are a very brutual lot based around city states. Moscow is actually a very modern and purpose built city.

Of course any dodgy or insulting accents will be referred to the KGB. I have contacts.


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